Player Matchup

Charybdis
Charybdis
Baka690
Charybdis
Level 29
God Stats
2W - 1L
1,528 SR
Queue Stats
16W - 15L
1,430 Elo+
Party 1
Ares
Ares
DroneX90
Ares
Level 59
God Stats
2W - 0L
1,828 SR
Queue Stats
82W - 82L
1,474 Elo+
Solo
King Arthur
King Arthur
Jasco35
King Arthur
Level 92
God Stats
1W - 2L
1,242 SR
Queue Stats
45W - 49L
1,345 Elo+
Party 1
Bakasura
Bakasura
TheBoromir
Bakasura
Level 107
God Stats
2W - 0L
1,724 SR
Queue Stats
85W - 90L
1,370 Elo+
Solo
Eset
Eset
yeyoidre
Eset
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,333 Elo+
Solo
Team Averages
Level 78
1,564 SR
1,390 Elo+

VS

Team Averages
Level 43
1,422 SR
1,289 Elo+
Artemis
Artemis
 
Artemis
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
ExtremeDuelist
Thor
Level 28
God Stats
0W - 2L
1,309 SR
Queue Stats
2W - 9L
1,174 Elo+
Party 2
Cerberus
Cerberus
Roneleth
Cerberus
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 10L
1,338 Elo+
Party 2
Zeus
Zeus
Scoutsy
Zeus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,236 Elo+
Party 2
Hercules
Hercules
Sexybubba
Hercules
Level 32
God Stats
1W - 2L
1,303 SR
Queue Stats
3W - 13L
1,197 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Baka690
Charybdis
12
2 / 3 / 5
7,470
467
10,990
11,433
4,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
12
2 / 3 / 7
8,290
518
6,297
12,004
9,584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
Jasco35
King Arthur
15
4 / 1 / 7
9,120
570
9,007
13,250
13,769
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
TheBoromir
Bakasura
17
10 / 0 / 5
10,392
650
13,455
14,114
7,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
15
3 / 1 / 3
8,953
560
6,852
6,891
3,118
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
1 / 2 / 4
7,332
458
8,102
6,930
2,704
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 3 / 1
7,680
480
4,858
15,156
6,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Roneleth
Cerberus
11
1 / 5 / 2
7,008
438
3,253
16,764
14,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zeus
Scoutsy
Zeus
12
0 / 6 / 1
6,824
427
2,745
11,415
4,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
Sexybubba
Hercules
11
2 / 5 / 1
7,175
448
9,655
14,829
13,015
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
21
Kills
7
8
Deaths
21
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
2
4
1.5
W
Charybdis
Baka690
Charybdis
2
3
5
1.5
W
Ares
2
3
7
1.83
L
3
3
1
1.17
W
King Arthur
Jasco35
King Arthur
4
1
7
7.5
L
Cerberus
Roneleth
Cerberus
1
5
2
0.4
L
Zeus
Scoutsy
Zeus
0
6
1
0.08
L
Hercules
Sexybubba
Hercules
2
5
1
0.5
W
Bakasura
TheBoromir
Bakasura
10
0
5
12.5
W
Eset
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,601
Damage
28,613
57,692
Taken
65,094
37,740
Mitigated
41,461
17,126
Healing
10,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
8,102
4,954
0
2,017
6,930
2,704
1,506
1,404
5,451
0
47,866
W
Charybdis
Baka690
Charybdis
10,990
7,077
648
3,089
11,433
4,000
4,289
1,802
9,631
0
44,110
W
Ares
6,297
226
2,702
1,787
12,004
9,584
1,305
1,225
10,779
26,674
0
L
4,858
886
0
3,348
15,156
6,542
0
1,551
12,854
0
50,472
W
King Arthur
Jasco35
King Arthur
9,007
1,240
0
2,810
13,250
13,769
0
415
12,835
212
48,528
L
Cerberus
Roneleth
Cerberus
3,253
506
0
2,935
16,764
14,873
0
3,214
12,652
22,173
0
L
Zeus
Scoutsy
Zeus
2,745
1,228
0
250
11,415
4,327
0
4,683
6,305
39,138
0
L
Hercules
Sexybubba
Hercules
9,655
3,552
0
2,069
14,829
13,015
0
2,509
11,463
0
35,777
W
Bakasura
TheBoromir
Bakasura
13,455
9,191
0
4,500
14,114
7,269
707
879
13,235
0
84,008
W
Eset
6,852
632
0
1,590
6,891
3,118
1,293
1,677
5,214
64,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,225
Gold Earned
36,019
433
Minions Killed
355
0
Camps Cleared
0
1,532,799
Distance Traveled
1,387,531
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,332
458
98
6
0
293,401
1
W
Charybdis
7,470
467
63
4
0
256,992
2
W
Ares
8,290
518
30
2
0
287,306
3
L
Thor
7,680
480
83
5
0
276,943
0
W
King Arthur
9,120
570
80
5
0
314,831
3
L
Cerberus
7,008
438
45
3
0
274,134
4
L
Zeus
6,824
427
62
4
0
244,405
0
L
Hercules
7,175
448
67
4
0
298,648
4
W
Bakasura
10,392
650
157
10
0
368,841
3
W
Eset
8,953
560
103
6
0
304,829
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role