Player Matchup

Morgan Le Fay
Morgan Le Fay
InsaneTrapLord
Morgan Le Fay
Level 42
God Stats
21W - 23L
1,431 SR
Queue Stats
69W - 92L
1,300 Elo+
Party 3
Khepri
Khepri
TacticalJackal5
Khepri
Level 29
God Stats
0W - 2L
1,381 SR
Queue Stats
3W - 3L
1,319 Elo+
Party 2
Danzaburou
Danzaburou
TheGuy9765
Danzaburou
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,319 Elo+
Party 2
Hercules
Hercules
UntitlePopcorn8
Hercules
Level 45
God Stats
2W - 2L
1,476 SR
Queue Stats
2W - 3L
1,319 Elo+
Party 2
Awilix
Awilix
XShAdOwXKnI9HtX
Awilix
Level 48
God Stats
33W - 36L
1,368 SR
Queue Stats
82W - 110L
1,312 Elo+
Party 3
Team Averages
Level 47
1,431 SR
1,314 Elo+

VS

Team Averages
Level 76
1,424 SR
1,361 Elo+
Sun Wukong
Sun Wukong
ChupaMisNut
Sun Wukong
Level 88
God Stats
36W - 46L
1,420 SR
Queue Stats
461W - 469L
1,326 Elo+
Solo
King Arthur
King Arthur
HOTBOX-8A04
King Arthur
Level 66
God Stats
6W - 10L
1,397 SR
Queue Stats
17W - 23L
1,357 Elo+
Solo
Fenrir
Fenrir
Itherael911
Fenrir
Level 125
God Stats
5W - 10L
1,315 SR
Queue Stats
75W - 75L
1,417 Elo+
Party 1
Nu Wa
Nu Wa
eGGErs1cLan
Nu Wa
Level 66
God Stats
17W - 14L
1,519 SR
Queue Stats
65W - 78L
1,323 Elo+
Solo
Neith
Neith
lIMaNgOlI
Neith
Level 37
God Stats
3W - 2L
1,468 SR
Queue Stats
54W - 60L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
InsaneTrapLord
Morgan Le Fay
16
3 / 10 / 6
10,957
476
19,676
21,933
8,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 5 / 2
9,277
403
4,487
18,355
17,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
TheGuy9765
Danzaburou
13
2 / 10 / 1
9,032
393
10,734
21,418
9,335
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
15
1 / 11 / 1
10,027
436
13,930
28,027
38,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 12 / 4
11,217
488
10,195
21,512
7,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChupaMisNut
Sun Wukong
20
9 / 0 / 8
13,360
581
14,674
20,415
23,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
HOTBOX-8A04
King Arthur
17
4 / 2 / 11
11,020
479
5,182
20,197
10,202
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
20
16 / 4 / 9
13,707
596
18,354
22,720
13,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

19
4 / 3 / 12
12,171
529
14,117
12,008
7,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
lIMaNgOlI
Neith
20
15 / 2 / 12
13,559
590
30,776
17,206
9,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
100
10
Kills
48
48
Deaths
11
14
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ChupaMisNut
Sun Wukong
9
0
8
13
W
King Arthur
HOTBOX-8A04
King Arthur
4
2
11
4.75
L
Morgan Le Fay
InsaneTrapLord
Morgan Le Fay
3
10
6
0.6
W
Fenrir
16
4
9
5.13
L
0
5
2
0.2
L
Danzaburou
TheGuy9765
Danzaburou
2
10
1
0.25
L
Hercules
1
11
1
0.14
L
4
12
4
0.5
W
4
3
12
3.33
W
Neith
lIMaNgOlI
Neith
15
2
12
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,022
Damage
83,103
111,245
Taken
92,546
81,813
Mitigated
64,796
14,432
Healing
33,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ChupaMisNut
Sun Wukong
14,674
5,056
0
11,239
20,415
23,826
510
3,545
15,940
0
90,104
W
King Arthur
HOTBOX-8A04
King Arthur
5,182
791
0
5,402
20,197
10,202
704
3,845
16,056
93
58,948
L
Morgan Le Fay
InsaneTrapLord
Morgan Le Fay
19,676
1,836
0
2,976
21,933
8,901
255
2,155
19,738
73,658
0
W
Fenrir
18,354
6,624
0
8,649
22,720
13,304
178
7,372
14,871
0
123,556
L
4,487
276
0
589
18,355
17,066
337
5,388
12,924
54,277
0
L
Danzaburou
TheGuy9765
Danzaburou
10,734
3,598
0
3,993
21,418
9,335
3,457
4,069
17,349
0
70,564
L
Hercules
13,930
5,899
0
6,451
28,027
38,651
0
255
26,970
6,592
55,180
L
10,195
5,676
0
423
21,512
7,860
153
2,343
19,051
0
49,220
W
14,117
6,583
356
897
12,008
7,536
1,836
4,479
7,343
100,828
0
W
Neith
lIMaNgOlI
Neith
30,776
15,961
0
7,178
17,206
9,928
4,669
5,892
11,009
0
116,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,510
Gold Earned
63,817
415
Minions Killed
687
0
Camps Cleared
0
1,984,019
Distance Traveled
2,155,150
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,360
581
178
8
0
473,644
6
W
King Arthur
11,020
479
75
3
0
475,846
0
L
Morgan Le Fay
10,957
476
104
5
0
380,437
0
W
Fenrir
13,707
596
151
7
0
435,950
0
L
Khepri
9,277
403
70
3
0
404,329
2
L
Danzaburou
9,032
393
103
4
0
395,482
0
L
Hercules
10,027
436
75
3
0
379,265
0
L
Awilix
11,217
488
63
3
0
424,506
0
W
Nu Wa
12,171
529
117
5
0
390,110
1
W
Neith
13,559
590
166
7
0
379,600
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role