Player Matchup

Tyr
Tyr
Gold II
 
Tyr
Gold II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hun Batz
Hun Batz
Platinum II
Koyomi479
Hun Batz
Platinum II
Level 158
God Stats
29W - 25L
1,661 SR
Queue Stats
404W - 424L
1,716 MMR
Solo
Zhong Kui
Zhong Kui
Platinum II
NoéEOs4Boludos
Zhong Kui
Platinum II
Level 96
God Stats
16W - 17L
1,553 SR
Queue Stats
243W - 244L
1,709 MMR
Party 2
Persephone
Persephone
Diamond V
henribiladeiro
Persephone
Diamond V
Level 83
God Stats
5W - 2L
1,605 SR
Queue Stats
57W - 47L
2,080 MMR
Solo
Bakasura
Bakasura
Gold V
iMeuMacho
Bakasura
Gold V
Level 125
God Stats
1W - 2L
1,527 SR
Queue Stats
158W - 161L
1,449 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,569 SR
1,691 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 140
1,645 SR
1,689 MMR
King Arthur
King Arthur
Gold III
 
King Arthur
Gold III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Silver III
 
Sol
Silver III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum IV
EdwardCosta
Achilles
Platinum IV
Level 125
God Stats
2W - 3L
1,740 SR
Queue Stats
168W - 174L
1,776 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum II
StiingLikeAbee
Ah Muzen Cab
Platinum II
Level 160
God Stats
25W - 17L
1,638 SR
Queue Stats
33W - 34L
2,093 MMR
Solo
Khepri
Khepri
Gold III
elniñopromesa
Khepri
Gold III
Level 146
God Stats
4W - 3L
1,846 SR
Queue Stats
147W - 141L
1,577 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
5 / 2 / 3
8,784
549
9,314
18,051
19,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hun Batz
Koyomi479
Hun Batz
15
1 / 3 / 3
9,236
577
13,251
21,026
9,585
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
NoéEOs4Boludos
Zhong Kui
15
2 / 1 / 5
9,329
583
17,105
11,903
10,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Persephone
henribiladeiro
Persephone
16
4 / 0 / 5
10,265
642
11,245
9,849
3,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
iMeuMacho
Bakasura
15
1 / 2 / 3
8,844
553
7,083
14,971
6,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
ThothLancelotYu HuangSusano

VS

Bans
CabrakanGebBastetHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
2 / 2 / 2
9,135
571
14,513
17,775
19,860
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
 
Sol
13
0 / 3 / 2
7,579
474
8,592
16,842
6,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
EdwardCosta
Achilles
14
3 / 2 / 3
8,113
507
7,270
14,155
6,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
StiingLikeAbee
Ah Muzen Cab
15
3 / 4 / 0
8,688
543
9,323
15,363
6,499
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 2 / 2
6,892
431
5,142
14,216
12,171
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
13
Kills
8
8
Deaths
13
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
5
2
3
3.25
L
King Arthur
 
King Arthur
2
2
2
1.5
L
Sol
 
Sol
0
3
2
0.33
L
Achilles
EdwardCosta
Achilles
3
2
3
2.25
W
Hun Batz
Koyomi479
Hun Batz
1
3
3
0.83
W
Zhong Kui
NoéEOs4Boludos
Zhong Kui
2
1
5
4.5
L
Ah Muzen Cab
StiingLikeAbee
Ah Muzen Cab
3
4
0
0.75
L
0
2
2
0.5
W
Persephone
henribiladeiro
Persephone
4
0
5
6.5
W
Bakasura
iMeuMacho
Bakasura
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,998
Damage
44,840
75,800
Taken
78,351
48,609
Mitigated
51,824
23,663
Healing
19,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
9,314
955
0
4,647
18,051
19,176
303
5,958
12,093
0
30,229
L
King Arthur
 
King Arthur
14,513
3,161
0
1,449
17,775
19,860
0
690
16,474
0
77,426
L
Sol
 
Sol
8,592
3,398
0
7,757
16,842
6,978
0
9,299
7,543
64,323
0
L
Achilles
EdwardCosta
Achilles
7,270
1,804
0
1,314
14,155
6,316
0
3,426
10,158
0
56,225
W
Hun Batz
Koyomi479
Hun Batz
13,251
4,786
0
9,281
21,026
9,585
0
957
20,069
0
74,180
W
Zhong Kui
NoéEOs4Boludos
Zhong Kui
17,105
4,765
0
3,677
11,903
10,050
1,323
5,226
6,677
72,664
12,656
L
Ah Muzen Cab
StiingLikeAbee
Ah Muzen Cab
9,323
2,598
0
4,051
15,363
6,499
155
6,296
8,611
34
84,243
L
5,142
605
1,842
2,885
14,216
12,171
0
6,918
7,166
35,638
0
W
Persephone
henribiladeiro
Persephone
11,245
1,773
0
3,249
9,849
3,556
110
1,424
8,425
84,997
0
W
Bakasura
iMeuMacho
Bakasura
7,083
4,219
0
2,809
14,971
6,242
0
698
14,273
0
68,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,458
Gold Earned
40,407
587
Minions Killed
490
0
Camps Cleared
0
1,657,009
Distance Traveled
1,616,008
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,784
549
34
2
0
349,985
10
L
King Arthur
9,135
571
133
8
0
333,424
2
L
Sol
7,579
474
98
6
0
286,766
3
L
Achilles
8,113
507
90
6
0
362,146
0
W
Hun Batz
9,236
577
131
8
0
314,365
4
W
Zhong Kui
9,329
583
137
9
0
302,563
2
L
Ah Muzen Cab
8,688
543
127
8
0
329,705
6
L
Khepri
6,892
431
42
3
0
303,967
9
W
Persephone
10,265
642
151
9
0
313,630
5
W
Bakasura
8,844
553
134
8
0
376,466
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role