Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Cyphrix
Hun Batz
Level 160
God Stats
2W - 1L
1,838 SR
Queue Stats
112W - 111L
1,625 Elo+
Solo
Ares
Ares
MonstaDVice
Ares
Level 149
God Stats
4W - 3L
1,637 SR
Queue Stats
246W - 231L
1,608 Elo+
Solo
Cliodhna
Cliodhna
Z0MBI2001
Cliodhna
Level 128
God Stats
4W - 8L
1,362 SR
Queue Stats
378W - 404L
1,608 Elo+
Solo
Shiva
Shiva
estoyfierro
Shiva
Level 49
God Stats
0W - 3L
1,223 SR
Queue Stats
320W - 235L
1,623 Elo+
Solo
Team Averages
Level 129
1,512 SR
1,593 Elo+

VS

Team Averages
Level 127
1,577 SR
1,572 Elo+
Ishtar
Ishtar
 
Ishtar
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Aros Sros
Gilgamesh
Level 159
God Stats
5W - 1L
1,529 SR
Queue Stats
767W - 745L
1,657 Elo+
Solo
Zeus
Zeus
Cheeseburgerman
Zeus
Level 93
God Stats
2W - 0L
1,744 SR
Queue Stats
152W - 126L
1,641 Elo+
Solo
Rama
Rama
Obbylove
Rama
Level 120
God Stats
6W - 1L
1,893 SR
Queue Stats
298W - 302L
1,555 Elo+
Solo
Olorun
Olorun
Tonytigger777
Olorun
Level 106
God Stats
1W - 1L
1,221 SR
Queue Stats
114W - 111L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
2 / 2 / 9
8,179
818
9,832
9,053
4,920
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
Cyphrix
Hun Batz
15
4 / 5 / 6
7,919
792
13,484
11,550
6,307
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
4 / 4 / 8
7,983
798
7,818
15,503
17,503
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
Z0MBI2001
Cliodhna
12
2 / 3 / 4
7,003
700
6,220
9,407
4,830
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
3 / 4 / 9
7,600
760
10,125
14,085
16,103
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
17
6 / 2 / 9
9,140
914
11,081
9,041
4,504
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Aros Sros
Gilgamesh
14
1 / 3 / 9
8,121
812
6,695
15,544
13,189
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 3 / 12
8,418
842
14,423
9,172
3,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
16
5 / 2 / 10
8,965
897
11,328
11,702
5,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 5 / 8
8,438
844
9,155
12,016
6,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
66
15
Kills
18
18
Deaths
15
36
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
2
9
3.25
W
Ishtar
 
Ishtar
6
2
9
5.25
W
Gilgamesh
Aros Sros
Gilgamesh
1
3
9
1.83
W
2
3
12
2.67
L
Hun Batz
Cyphrix
Hun Batz
4
5
6
1.4
L
4
4
8
2
W
Rama
5
2
10
5
W
4
5
8
1.6
L
Cliodhna
Z0MBI2001
Cliodhna
2
3
4
1.33
L
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,479
Damage
52,682
59,598
Taken
57,475
49,663
Mitigated
33,433
12,015
Healing
17,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
9,832
4,877
1,134
2,042
9,053
4,920
657
2,745
6,308
0
25,991
W
Ishtar
 
Ishtar
11,081
6,032
1,170
2,389
9,041
4,504
1,946
525
8,516
0
20,277
W
Gilgamesh
Aros Sros
Gilgamesh
6,695
920
2,366
3,168
15,544
13,189
0
2,778
12,766
0
12,383
W
14,423
1,611
62
818
9,172
3,979
0
770
8,402
25,942
0
L
Hun Batz
Cyphrix
Hun Batz
13,484
1,645
0
1,048
11,550
6,307
0
4,212
7,338
0
22,301
L
7,818
170
208
717
15,503
17,503
0
6,042
9,461
9,626
0
W
Rama
11,328
6,493
1,983
3,391
11,702
5,265
1,806
1,817
9,885
0
26,072
W
9,155
4,180
840
1,604
12,016
6,496
802
1,928
10,088
12,944
1,406
L
Cliodhna
Z0MBI2001
Cliodhna
6,220
304
962
2,408
9,407
4,830
0
3,984
5,423
0
16,107
L
10,125
1,293
1,496
2,000
14,085
16,103
0
5,453
8,632
0
17,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,684
Gold Earned
43,082
95
Minions Killed
116
0
Camps Cleared
0
861,614
Distance Traveled
873,590
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,179
818
40
4
0
147,524
1
W
Ishtar
9,140
914
18
2
0
185,658
1
W
Gilgamesh
8,121
812
10
1
0
169,775
1
W
Zeus
8,418
842
32
3
0
177,190
3
L
Hun Batz
7,919
792
23
2
0
194,527
1
L
Ares
7,983
798
5
1
0
180,219
1
W
Rama
8,965
897
42
4
0
170,925
1
W
Olorun
8,438
844
14
1
0
170,042
0
L
Cliodhna
7,003
700
18
2
0
135,263
0
L
Shiva
7,600
760
9
1
0
204,081
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role