Player Matchup

Hun Batz
Hun Batz
Darealfabo
Hun Batz
Level 30
God Stats
1W - 4L
1,500 SR
Queue Stats
36W - 63L
1,286 Elo+
Solo
Baron Samedi
Baron Samedi
Failingblips
Baron Samedi
Level 121
God Stats
5W - 3L
1,468 SR
Queue Stats
84W - 106L
1,459 Elo+
Solo
King Arthur
King Arthur
aquiles_brinco18
King Arthur
Level 45
God Stats
13W - 20L
1,424 SR
Queue Stats
89W - 140L
1,398 Elo+
Solo
Team Averages
Level 65
1,464 SR
1,381 Elo+

VS

Team Averages
Level 146
1,595 SR
1,469 Elo+
Janus
Janus
 
Janus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
RL-Havok
Khepri
Level 159
God Stats
3W - 2L
1,827 SR
Queue Stats
33W - 39L
1,499 Elo+
Solo
Gilgamesh
Gilgamesh
black_tigrillo
Gilgamesh
Level 152
God Stats
3W - 11L
1,459 SR
Queue Stats
17W - 32L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Darealfabo
Hun Batz
12
1 / 0 / 1
7,084
708
3,400
4,580
1,689
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Failingblips
Baron Samedi
11
1 / 2 / 1
6,973
697
5,162
8,091
3,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
aquiles_brinco18
King Arthur
11
0 / 0 / 2
6,680
668
2,286
8,707
4,142
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
1 / 1 / 0
6,258
626
4,446
4,051
1,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
RL-Havok
Khepri
10
0 / 0 / 2
6,726
673
2,893
7,341
5,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
black_tigrillo
Gilgamesh
6
0 / 1 / 1
5,490
549
577
3,490
1,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
2
Kills
1
2
Deaths
2
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
1
0
1
W
Hun Batz
Darealfabo
Hun Batz
1
0
1
1.5
W
Baron Samedi
Failingblips
Baron Samedi
1
2
1
0.75
L
Khepri
RL-Havok
Khepri
0
0
2
1
W
King Arthur
aquiles_brinco18
King Arthur
0
0
2
1
L
Gilgamesh
black_tigrillo
Gilgamesh
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,848
Damage
7,916
21,378
Taken
14,882
9,597
Mitigated
8,400
9,276
Healing
1,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,446
50
0
6
4,051
1,503
0
1,291
2,760
17,443
0
W
Hun Batz
Darealfabo
Hun Batz
3,400
1,498
423
1,180
4,580
1,689
1,909
1,014
3,492
0
22,133
W
Baron Samedi
Failingblips
Baron Samedi
5,162
591
1,156
2,699
8,091
3,766
833
3,352
4,543
23,485
0
L
Khepri
RL-Havok
Khepri
2,893
215
0
1,934
7,341
5,261
0
2,056
5,285
13,497
0
W
King Arthur
aquiles_brinco18
King Arthur
2,286
313
0
3,818
8,707
4,142
184
3,746
4,743
0
19,090
L
Gilgamesh
black_tigrillo
Gilgamesh
577
40
0
6
3,490
1,636
0
2,005
1,485
0
1,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,737
Gold Earned
18,474
111
Minions Killed
68
8
Camps Cleared
1
552,010
Distance Traveled
379,193
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,258
626
45
5
1
132,255
1
W
Hun Batz
7,084
708
38
4
3
202,048
0
W
Baron Samedi
6,973
697
43
4
1
154,914
5
L
Khepri
6,726
673
20
2
0
139,487
1
W
King Arthur
6,680
668
30
3
4
195,048
2
L
Gilgamesh
5,490
549
3
0
0
107,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role