Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
 
Ares
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
AceTheDactyl
Baron Samedi
Level 124
God Stats
5W - 1L
1,801 SR
Queue Stats
69W - 75L
1,510 Elo+
Party 1
Camazotz
Camazotz
Hеntai
Camazotz
Level 49
God Stats
5W - 0L
2,002 SR
Queue Stats
100W - 10L
1,999 Elo+
Party 1
Medusa
Medusa
shuoe
Medusa
Level 143
God Stats
8W - 5L
1,822 SR
Queue Stats
154W - 106L
1,690 Elo+
Party 1
Team Averages
Level 102
1,725 SR
1,640 Elo+

VS

Team Averages
Level 67
1,490 SR
1,394 Elo+
Guan Yu
Guan Yu
Alekind
Guan Yu
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 10L
1,351 Elo+
Solo
Terra
Terra
Brandon5390
Terra
Level 130
God Stats
4W - 2L
1,500 SR
Queue Stats
188W - 180L
1,523 Elo+
Solo
Janus
Janus
GATOFAST
Janus
Level 45
God Stats
1W - 6L
1,362 SR
Queue Stats
55W - 53L
1,401 Elo+
Solo
Sol
Sol
Lucky258
Sol
Level 127
God Stats
4W - 6L
1,587 SR
Queue Stats
425W - 445L
1,542 Elo+
Solo
Set
Set
RamboLewis
Set
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 19L
1,152 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
7 / 0 / 15
8,505
851
13,276
12,250
11,370
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ares
 
Ares
13
2 / 1 / 13
7,684
768
5,234
7,296
6,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
AceTheDactyl
Baron Samedi
14
4 / 0 / 11
7,632
763
5,648
7,050
3,603
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Camazotz
Hеntai
Camazotz
16
8 / 1 / 11
8,810
881
14,368
13,010
7,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Medusa
shuoe
Medusa
16
5 / 0 / 11
8,721
872
13,646
8,682
3,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Alekind
Guan Yu
12
1 / 7 / 1
6,572
657
6,271
14,585
10,006
12
0 / 2 / 2
6,640
664
5,503
10,152
9,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Janus
GATOFAST
Janus
12
0 / 4 / 1
6,612
661
8,402
9,567
3,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

12
1 / 3 / 1
6,644
664
6,497
10,500
4,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
0 / 10 / 1
6,312
631
3,488
13,165
6,780
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
8
26
Kills
2
2
Deaths
26
61
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
7
0
15
14.5
W
Ares
 
Ares
2
1
13
8.5
W
Baron Samedi
AceTheDactyl
Baron Samedi
4
0
11
9.5
L
Guan Yu
Alekind
Guan Yu
1
7
1
0.21
L
0
2
2
0.5
L
Janus
GATOFAST
Janus
0
4
1
0.13
W
Camazotz
Hеntai
Camazotz
8
1
11
13.5
L
1
3
1
0.5
L
0
10
1
0.05
W
Medusa
shuoe
Medusa
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,172
Damage
30,161
48,288
Taken
57,969
32,895
Mitigated
34,855
27,108
Healing
7,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
13,276
2,600
0
6,379
12,250
11,370
181
5,098
7,152
619
29,734
W
Ares
 
Ares
5,234
293
0
1,266
7,296
6,636
0
3,045
4,251
7,814
0
W
Baron Samedi
AceTheDactyl
Baron Samedi
5,648
312
3,111
3,581
7,050
3,603
196
2,478
4,572
17,352
0
L
Guan Yu
Alekind
Guan Yu
6,271
1,349
635
842
14,585
10,006
0
2,136
12,194
0
16,205
L
5,503
615
301
2,068
10,152
9,759
0
2,335
7,710
12,553
0
L
Janus
GATOFAST
Janus
8,402
484
0
1,544
9,567
3,485
0
2,001
7,405
22,897
0
W
Camazotz
Hеntai
Camazotz
14,368
5,603
0
9,205
13,010
7,391
192
4,892
8,118
173
35,033
L
6,497
2,169
0
2,107
10,500
4,825
0
3,365
6,990
13,268
1,200
L
3,488
1,515
0
162
13,165
6,780
177
1,837
11,196
0
13,138
W
Medusa
shuoe
Medusa
13,646
7,883
0
3,566
8,682
3,895
2,059
4,205
4,477
0
46,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,352
Gold Earned
32,780
208
Minions Killed
117
0
Camps Cleared
0
1,094,701
Distance Traveled
916,936
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,505
851
33
3
0
225,313
3
W
Ares
7,684
768
4
0
0
235,164
5
W
Baron Samedi
7,632
763
24
2
0
213,096
0
L
Guan Yu
6,572
657
20
2
0
198,609
8
L
Terra
6,640
664
16
2
0
187,426
2
L
Janus
6,612
661
35
4
0
182,456
1
W
Camazotz
8,810
881
61
6
0
225,219
0
L
Sol
6,644
664
23
2
0
180,043
0
L
Set
6,312
631
23
2
0
168,402
0
W
Medusa
8,721
872
86
9
0
195,909
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role