Player Matchup

Ymir
Ymir
Silver II
Dogecoin2DaMoon
Ymir
Silver II
Level 42
God Stats
3W - 1L
1,559 SR
Queue Stats
3W - 1L
1,492 MMR
Solo
Rama
Rama
Gold II
Genson1ywyls1
Rama
Gold II
Level 148
God Stats
12W - 14L
1,543 SR
Queue Stats
195W - 184L
1,602 MMR
Party 2
Loki
Loki
Gold IV
UVwaterboy23
Loki
Gold IV
Level 124
God Stats
2W - 5L
1,183 SR
Queue Stats
140W - 138L
1,332 MMR
Party 2
Horus
Horus
Gold I
feltcrowd0955
Horus
Gold I
Level 109
God Stats
4W - 2L
1,301 SR
Queue Stats
209W - 202L
1,501 MMR
Solo
Merlin
Merlin
Gold V
lmSquidwurd
Merlin
Gold V
Level 155
God Stats
1W - 1L
1,747 SR
Queue Stats
32W - 27L
1,468 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,466 SR
1,479 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 81
1,630 SR
1,486 MMR
Shiva
Shiva
Gold V
 
Shiva
Gold V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Gold IV
CaelumV
Cupid
Gold IV
Level 76
God Stats
0W - 2L
1,646 SR
Queue Stats
37W - 40L
1,528 MMR
Party 1
Nemesis
Nemesis
Silver II
Refugy
Nemesis
Silver II
Level 44
God Stats
7W - 4L
1,781 SR
Queue Stats
21W - 24L
1,419 MMR
Party 1
Athena
Athena
Bronze III
TheTexasPanther
Athena
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Ra
Ra
Gold V
kneeetz
Ra
Gold V
Level 80
God Stats
4W - 6L
1,724 SR
Queue Stats
104W - 102L
1,482 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 9
9,716
511
5,396
12,954
11,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
3 / 1 / 5
11,039
581
13,529
14,133
5,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
9 / 1 / 3
11,694
615
11,230
15,678
6,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
4 / 3 / 4
10,904
574
17,870
20,915
19,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Merlin
17
3 / 0 / 5
11,063
582
15,435
8,753
4,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
King ArthurLancelotAnubisAh Muzen Cab

VS

Bans
CliodhnaKhepriNe ZhaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
1 / 6 / 3
8,364
440
9,547
23,370
26,292
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cupid
CaelumV
Cupid
14
1 / 3 / 2
8,240
434
8,013
9,738
3,494
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
Refugy
Nemesis
13
3 / 4 / 3
8,586
452
11,677
17,452
7,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
1 / 4 / 1
6,755
356
5,247
18,104
16,902
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
1 / 3 / 1
9,975
525
10,224
15,508
9,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
20
Kills
7
7
Deaths
20
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
6
3
0.42
L
Cupid
CaelumV
Cupid
1
3
2
0.67
W
1
2
9
2.75
W
3
1
5
5.5
L
Nemesis
Refugy
Nemesis
3
4
3
1.13
L
1
4
1
0.38
W
9
1
3
10.5
W
4
3
4
2
L
1
3
1
0.5
W
Merlin
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,460
Damage
44,708
72,433
Taken
84,172
48,119
Mitigated
63,665
30,814
Healing
19,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
9,547
4,129
52
4,938
23,370
26,292
0
3,113
19,374
0
52,149
L
Cupid
CaelumV
Cupid
8,013
5,131
0
2,608
9,738
3,494
0
1,334
8,404
0
64,268
W
5,396
1,101
0
1,802
12,954
11,987
0
4,013
8,573
20,256
0
W
13,529
10,583
0
9,262
14,133
5,775
1,356
3,804
10,329
0
107,208
L
Nemesis
Refugy
Nemesis
11,677
6,559
0
1,356
17,452
7,937
0
3,554
13,544
0
74,446
L
5,247
1,035
369
2,369
18,104
16,902
0
7,927
10,093
21,701
0
W
11,230
3,454
0
8,629
15,678
6,565
0
2,197
13,481
0
109,561
W
17,870
7,856
1,044
9,927
20,915
19,777
270
1,805
19,110
0
76,546
L
10,224
1,117
1,342
6,897
15,508
9,040
0
4,903
10,605
113,632
0
W
Merlin
15,435
604
0
150
8,753
4,015
0
4,044
4,709
112,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,416
Gold Earned
41,920
638
Minions Killed
537
0
Camps Cleared
0
1,934,088
Distance Traveled
1,887,358
30
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,364
440
85
4
0
359,299
3
L
Cupid
8,240
434
107
6
0
351,952
8
W
Ymir
9,716
511
31
2
0
386,469
7
W
Rama
11,039
581
164
9
0
357,471
5
L
Nemesis
8,586
452
117
6
0
422,340
6
L
Athena
6,755
356
38
2
0
390,007
4
W
Loki
11,694
615
149
8
0
451,437
7
W
Horus
10,904
574
123
6
0
355,280
5
L
Ra
9,975
525
190
10
0
363,760
4
W
Merlin
11,063
582
171
9
0
383,431
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role