Player Matchup

Chaac
Chaac
R0GuE x G4M3R
Chaac
Level 11
God Stats
0W - 2L
1,167 SR
Queue Stats
7W - 10L
1,365 Elo+
Party 2
Cthulhu
Cthulhu
TCPginger
Cthulhu
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 62L
1,502 Elo+
Party 2
Anubis
Anubis
ezlliot
Anubis
Level 120
God Stats
1W - 1L
1,720 SR
Queue Stats
11W - 12L
1,340 Elo+
Party 2
Team Averages
Level 82
1,463 SR
1,402 Elo+

VS

Team Averages
Level 99
1,696 SR
1,758 Elo+
Freya
Freya
Carnaja
Freya
Level 133
God Stats
11W - 15L
1,450 SR
Queue Stats
78W - 117L
1,401 Elo+
Solo
Horus
Horus
RausAusJoust
Horus
Level 17
God Stats
4W - 0L
1,859 SR
Queue Stats
184W - 12L
1,951 Elo+
Party 1
Fenrir
Fenrir
Sir Sportacus
Fenrir
Level 147
God Stats
12W - 1L
1,780 SR
Queue Stats
403W - 55L
1,921 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 10 / 3
10,339
608
13,094
22,196
15,407
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
TCPginger
Cthulhu
17
3 / 4 / 2
12,296
723
15,791
27,398
40,755
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
ezlliot
Anubis
14
1 / 7 / 3
10,009
589
12,271
18,410
9,094
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Carnaja
Freya
18
6 / 2 / 10
12,959
762
21,073
16,633
9,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
8 / 2 / 8
12,401
729
22,834
18,950
11,134
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
7 / 1 / 13
13,498
794
16,948
26,547
34,345
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
52
5
Kills
21
21
Deaths
5
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Freya
Carnaja
Freya
6
2
10
5.5
L
1
10
3
0.25
W
8
2
8
6
W
7
1
13
13.5
L
Cthulhu
TCPginger
Cthulhu
3
4
2
1
L
Anubis
ezlliot
Anubis
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,156
Damage
60,855
68,004
Taken
62,130
65,256
Mitigated
54,925
13,474
Healing
28,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
Carnaja
Freya
21,073
7,737
0
8,860
16,633
9,446
1,117
8,273
8,360
74,298
6,461
L
13,094
4,478
0
1,808
22,196
15,407
0
5,359
16,837
0
34,740
W
22,834
9,605
4,018
4,437
18,950
11,134
1,776
9,442
9,352
0
52,069
W
16,948
3,745
3,137
8,452
26,547
34,345
732
10,807
15,539
1,974
27,651
L
Cthulhu
TCPginger
Cthulhu
15,791
1,250
386
6,782
27,398
40,755
0
10,202
17,196
50,348
0
L
Anubis
ezlliot
Anubis
12,271
729
288
4,210
18,410
9,094
0
3,813
14,597
37,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,644
Gold Earned
38,858
159
Minions Killed
198
2
Camps Cleared
14
793,472
Distance Traveled
933,129
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
12,959
762
119
7
9
279,819
1
L
Chaac
10,339
608
54
3
0
242,040
1
W
Horus
12,401
729
59
3
5
308,634
0
W
Fenrir
13,498
794
20
1
0
344,676
4
L
Cthulhu
12,296
723
45
3
1
313,324
5
L
Anubis
10,009
589
60
4
1
238,108
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role