Player Matchup

Sol
Sol
Silver II
Buniorthechemist
Sol
Silver II
Level 68
God Stats
10W - 5L
1,646 SR
Queue Stats
29W - 35L
1,443 MMR
Party 1
Hun Batz
Hun Batz
Silver III
NannyFrunker
Hun Batz
Silver III
Level 132
God Stats
0W - 1L
1,848 SR
Queue Stats
10W - 13L
1,413 MMR
Solo
Janus
Janus
Gold III
SomeoneVeryBad
Janus
Gold III
Level 131
God Stats
4W - 3L
1,522 SR
Queue Stats
91W - 87L
1,427 MMR
Solo
Mulan
Mulan
Gold IV
icantwin281
Mulan
Gold IV
Level 101
God Stats
6W - 6L
1,557 SR
Queue Stats
184W - 194L
1,424 MMR
Solo
Cthulhu
Cthulhu
Silver III
soloplayer100
Cthulhu
Silver III
Level 100
God Stats
0W - 1L
1,727 SR
Queue Stats
29W - 35L
1,443 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,660 SR
1,430 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 85
1,506 SR
1,430 MMR
Poseidon
Poseidon
Silver III
Conkeldurr
Poseidon
Silver III
Level 52
God Stats
1W - 0L
1,480 SR
Queue Stats
13W - 15L
1,451 MMR
Solo
Osiris
Osiris
Gold II
DarkMaditon
Osiris
Gold II
Level 66
God Stats
2W - 1L
1,494 SR
Queue Stats
192W - 193L
1,414 MMR
Solo
Achilles
Achilles
Gold IV
JusTJ0hnny
Achilles
Gold IV
Level 112
God Stats
81W - 77L
1,623 SR
Queue Stats
111W - 111L
1,437 MMR
Solo
Sobek
Sobek
Gold IV
WhoDecided
Sobek
Gold IV
Level 69
God Stats
2W - 0L
1,527 SR
Queue Stats
102W - 97L
1,404 MMR
Solo
Izanami
Izanami
Gold III
oceanicharvest
Izanami
Gold III
Level 127
God Stats
4W - 6L
1,404 SR
Queue Stats
222W - 225L
1,447 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 1
10,559
459
13,439
19,956
6,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hun Batz
NannyFrunker
Hun Batz
19
5 / 4 / 4
11,739
510
14,210
20,097
9,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
1 / 2 / 1
11,262
490
10,863
13,344
5,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
2 / 5 / 3
12,221
531
26,161
29,634
40,086
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
17
6 / 5 / 1
11,414
496
13,268
27,270
37,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
KaliThanatosAtlasCupid

VS

Bans
Yu HuangLancelotCabrakanDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Conkeldurr
Poseidon
20
4 / 4 / 3
12,767
555
17,806
16,486
7,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Osiris
19
1 / 2 / 4
12,235
532
17,874
33,024
35,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
JusTJ0hnny
Achilles
19
11 / 4 / 3
12,613
548
20,167
24,631
14,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
18
3 / 1 / 8
11,876
516
8,762
19,105
26,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

19
4 / 4 / 6
12,333
536
17,735
16,359
6,860
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
47
15
Kills
23
23
Deaths
15
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
Poseidon
Conkeldurr
Poseidon
4
4
3
1.38
W
Osiris
1
2
4
1.5
W
Achilles
JusTJ0hnny
Achilles
11
4
3
3.13
L
Hun Batz
NannyFrunker
Hun Batz
5
4
4
1.75
L
1
2
1
0.75
W
Sobek
3
1
8
7
L
2
5
3
0.7
W
4
4
6
1.75
L
Cthulhu
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,941
Damage
82,344
110,301
Taken
109,605
99,601
Mitigated
90,976
29,160
Healing
35,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,439
5,660
0
9,007
19,956
6,944
1,364
3,620
16,336
109,123
0
W
Poseidon
Conkeldurr
Poseidon
17,806
4,045
0
3,096
16,486
7,883
386
6,020
10,466
141,068
0
W
Osiris
17,874
9,040
0
13,078
33,024
35,339
518
1,389
31,635
0
104,953
W
Achilles
JusTJ0hnny
Achilles
20,167
6,615
0
10,473
24,631
14,491
0
8,613
16,018
0
82,889
L
Hun Batz
NannyFrunker
Hun Batz
14,210
4,199
0
7,179
20,097
9,600
0
6,621
13,476
0
115,618
L
10,863
259
0
832
13,344
5,872
0
3,480
9,864
125,122
0
W
Sobek
8,762
1,463
0
7,118
19,105
26,403
0
10,347
8,758
44,050
0
L
26,161
5,927
0
7,891
29,634
40,086
0
553
29,081
524
110,909
W
17,735
10,727
0
2,197
16,359
6,860
1,752
12,313
4,046
0
128,472
L
Cthulhu
13,268
2,372
251
4,000
27,270
37,099
124
12,438
14,832
42,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,195
Gold Earned
61,824
749
Minions Killed
719
0
Camps Cleared
0
2,214,767
Distance Traveled
2,312,419
10
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,559
459
153
7
0
353,634
2
W
Poseidon
12,767
555
214
9
0
436,911
2
W
Osiris
12,235
532
154
7
0
471,586
2
W
Achilles
12,613
548
103
4
0
484,326
6
L
Hun Batz
11,739
510
133
6
0
507,474
1
L
Janus
11,262
490
225
10
0
495,043
4
W
Sobek
11,876
516
62
3
0
477,689
12
L
Mulan
12,221
531
187
8
0
394,910
2
W
Izanami
12,333
536
186
8
0
441,907
12
L
Cthulhu
11,414
496
51
2
0
463,706
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role