Player Matchup

Geb
Geb
A its GhostFace
Geb
Level 19
God Stats
0W - 1L
1,722 SR
Queue Stats
12W - 16L
1,444 Elo+
Party 1
Ra
Ra
BlessedTerrorX
Ra
Level 116
God Stats
3W - 1L
1,780 SR
Queue Stats
42W - 50L
1,493 Elo+
Party 1
Nemesis
Nemesis
Jose_Robertti_26
Nemesis
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,379 Elo+
Solo
Danzaburou
Danzaburou
KenshiroX
Danzaburou
Level 153
God Stats
8W - 8L
1,558 SR
Queue Stats
62W - 76L
1,503 Elo+
Party 1
Odin
Odin
Rekticio
Odin
Level 94
God Stats
4W - 1L
1,638 SR
Queue Stats
146W - 191L
1,560 Elo+
Party 1
Team Averages
Level 81
1,639 SR
1,476 Elo+

VS

Team Averages
Level 116
1,600 SR
1,502 Elo+
Sobek
Sobek
 
Sobek
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Dreddzone
Set
Level 36
God Stats
34W - 32L
1,826 SR
Queue Stats
213W - 203L
1,521 Elo+
Solo
Olorun
Olorun
TheTexasPanther
Olorun
Level 88
God Stats
1W - 0L
1,681 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Mulan
Mulan
WaryJarl419
Mulan
Level 156
God Stats
10W - 5L
1,677 SR
Queue Stats
473W - 520L
1,502 Elo+
Solo
Apollo
Apollo
windslashmex
Apollo
Level 141
God Stats
1W - 2L
1,316 SR
Queue Stats
412W - 423L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
5,563
795
1,442
9,079
5,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 2 / 2
5,929
847
5,462
5,079
2,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 2 / 1
5,847
835
2,777
8,266
3,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
KenshiroX
Danzaburou
11
0 / 3 / 4
5,617
802
4,006
9,186
3,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odin
9
1 / 1 / 1
5,178
740
2,206
3,802
2,599
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 2 / 4
5,672
810
3,657
8,313
6,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 1 / 4
6,176
882
7,135
5,486
3,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 1 / 1
5,703
815
6,346
4,572
2,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
3 / 1 / 4
6,204
886
7,031
5,014
3,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Apollo
13
1 / 1 / 4
6,412
916
3,359
5,001
2,184
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
6
Kills
9
9
Deaths
6
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
2
4
1
L
1
1
2
2
L
2
2
2
1.5
W
4
1
4
6
L
2
2
1
1.25
L
Danzaburou
KenshiroX
Danzaburou
0
3
4
0.67
L
Odin
1
1
1
1.5
W
1
1
1
1.5
W
3
1
4
5
W
Apollo
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,893
Damage
27,528
35,412
Taken
28,386
17,853
Mitigated
17,835
7,643
Healing
7,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,657
324
0
1,722
8,313
6,386
23
1,736
6,577
10,760
0
L
1,442
200
170
1,542
9,079
5,789
0
2,996
6,024
1,775
0
L
5,462
525
520
319
5,079
2,078
96
1,198
3,792
20,336
0
W
7,135
2,772
0
1,694
5,486
3,316
893
1,466
4,020
0
13,896
L
2,777
1,390
0
3,794
8,266
3,548
0
1,377
6,799
0
15,637
L
Danzaburou
KenshiroX
Danzaburou
4,006
2,447
0
1,296
9,186
3,839
138
2,472
6,595
0
18,289
L
Odin
2,206
148
0
2
3,802
2,599
0
1,960
1,810
0
5,026
W
6,346
3,423
366
1,268
4,572
2,145
1,390
1,701
2,871
20,056
0
W
7,031
1,682
0
1,599
5,014
3,804
0
958
4,056
0
15,040
W
Apollo
3,359
2,052
0
1,210
5,001
2,184
329
1,043
3,958
0
25,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,134
Gold Earned
30,167
106
Minions Killed
141
0
Camps Cleared
0
716,739
Distance Traveled
738,620
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,672
810
16
2
0
143,735
0
L
Geb
5,563
795
0
0
0
165,825
0
L
Ra
5,929
847
39
6
0
146,430
1
W
Set
6,176
882
14
2
0
151,665
1
L
Nemesis
5,847
835
28
4
0
167,487
0
L
Danzaburou
5,617
802
32
5
0
131,270
0
L
Odin
5,178
740
7
1
0
105,727
0
W
Olorun
5,703
815
35
5
0
134,523
1
W
Mulan
6,204
886
19
3
0
152,855
3
W
Apollo
6,412
916
57
8
0
155,842
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role