Player Matchup

Ishtar
Ishtar
NottyNick
Ishtar
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,717 Elo+
Solo
Heimdallr
Heimdallr
Pep-Sama
Heimdallr
Level 88
God Stats
3W - 7L
1,495 SR
Queue Stats
7W - 12L
1,376 Elo+
Solo
Da Ji
Da Ji
Twisted_Demon152
Da Ji
Level 78
God Stats
47W - 48L
1,465 SR
Queue Stats
151W - 168L
1,384 Elo+
Solo
Fenrir
Fenrir
ramin138
Fenrir
Level 61
God Stats
290W - 315L
1,421 SR
Queue Stats
389W - 444L
1,370 Elo+
Solo
Sylvanus
Sylvanus
zTNOz
Sylvanus
Level 44
God Stats
0W - 2L
1,869 SR
Queue Stats
6W - 8L
1,273 Elo+
Solo
Team Averages
Level 68
1,550 SR
1,424 Elo+

VS

Team Averages
Level 65
1,357 SR
1,490 Elo+
Chaac
Chaac
Amconsequat
Chaac
Level 42
God Stats
4W - 1L
1,500 SR
Queue Stats
193W - 128L
1,619 Elo+
Party 1
Charybdis
Charybdis
Coxsureness88
Charybdis
Level 66
God Stats
2W - 9L
1,122 SR
Queue Stats
73W - 72L
1,414 Elo+
Solo
Aphrodite
Aphrodite
Loestra
Aphrodite
Level 18
God Stats
87W - 69L
1,529 SR
Queue Stats
91W - 71L
1,495 Elo+
Party 1
Zhong Kui
Zhong Kui
dtree8
Zhong Kui
Level 71
God Stats
18W - 13L
1,534 SR
Queue Stats
49W - 56L
1,446 Elo+
Solo
Horus
Horus
polaringbear
Horus
Level 128
God Stats
43W - 38L
1,098 SR
Queue Stats
807W - 808L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
NottyNick
Ishtar
18
0 / 5 / 5
11,783
906
17,575
20,898
10,352
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
Pep-Sama
Heimdallr
18
1 / 1 / 5
12,334
949
22,516
12,896
7,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
3 / 6 / 3
12,953
996
13,461
17,918
10,052
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
ramin138
Fenrir
17
1 / 11 / 3
11,565
890
16,198
39,142
26,335
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
zTNOz
Sylvanus
17
1 / 9 / 2
11,287
868
14,373
28,794
27,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Team 1 Tickets

0

VS

Team 2 Tickets

234

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 0 / 18
14,837
1,141
34,214
23,958
37,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Coxsureness88
Charybdis
20
8 / 1 / 20
13,758
1,058
34,307
16,422
8,333
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
Loestra
Aphrodite
19
1 / 2 / 23
13,477
1,037
13,532
18,271
14,756
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
dtree8
Zhong Kui
19
7 / 2 / 15
13,543
1,042
19,947
10,729
8,388
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
3 / 1 / 23
13,583
1,045
11,195
20,486
35,751
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
131
6
Kills
32
32
Deaths
6
18
Assists
99
Player
Kills
Deaths
Assists
KDA
W
13
0
18
22
W
Charybdis
Coxsureness88
Charybdis
8
1
20
18
W
Aphrodite
Loestra
Aphrodite
1
2
23
6.25
L
Ishtar
NottyNick
Ishtar
0
5
5
0.5
L
Heimdallr
Pep-Sama
Heimdallr
1
1
5
3.5
L
3
6
3
0.75
W
Zhong Kui
dtree8
Zhong Kui
7
2
15
7.25
W
3
1
23
14.5
L
Fenrir
ramin138
Fenrir
1
11
3
0.23
L
Sylvanus
zTNOz
Sylvanus
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,123
Damage
113,195
119,648
Taken
89,866
81,258
Mitigated
104,594
14,773
Healing
46,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
34,214
7,215
0
6,813
23,958
37,366
0
3,228
20,730
30
59,386
W
Charybdis
Coxsureness88
Charybdis
34,307
19,371
0
3,891
16,422
8,333
0
2,370
14,052
0
55,309
W
Aphrodite
Loestra
Aphrodite
13,532
1,453
8,873
10,051
18,271
14,756
0
2,751
15,520
40,505
0
L
Ishtar
NottyNick
Ishtar
17,575
12,676
10
1,748
20,898
10,352
0
5,299
15,375
0
42,371
L
Heimdallr
Pep-Sama
Heimdallr
22,516
10,330
0
2,308
12,896
7,155
0
2,389
10,279
0
52,800
L
13,461
3,877
0
0
17,918
10,052
0
7,181
10,666
0
38,689
W
Zhong Kui
dtree8
Zhong Kui
19,947
1,730
0
950
10,729
8,388
0
2,289
8,440
35,553
0
W
11,195
5,129
8,280
7,344
20,486
35,751
0
2,992
17,494
0
20,774
L
Fenrir
ramin138
Fenrir
16,198
5,674
0
1,509
39,142
26,335
0
12,348
26,441
0
24,915
L
Sylvanus
zTNOz
Sylvanus
14,373
2,361
3,878
5,320
28,794
27,364
0
6,292
22,069
20,477
1,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,922
Gold Earned
69,198
231
Minions Killed
264
9
Camps Cleared
4
1,047,342
Distance Traveled
1,365,499
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,837
1,141
59
5
0
375,666
3
W
Charybdis
13,758
1,058
61
5
1
245,023
0
W
Aphrodite
13,477
1,037
74
6
1
230,505
1
L
Ishtar
11,783
906
58
4
0
202,959
0
L
Heimdallr
12,334
949
71
5
4
230,370
0
L
Da Ji
12,953
996
59
5
3
227,437
1
W
Zhong Kui
13,543
1,042
52
4
1
259,258
0
W
Horus
13,583
1,045
18
1
1
255,047
0
L
Fenrir
11,565
890
14
1
2
230,167
4
L
Sylvanus
11,287
868
29
2
0
156,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role