Player Matchup

Guan Yu
Guan Yu
Lamedude
Guan Yu
Level 160
God Stats
6W - 11L
1,560 SR
Queue Stats
150W - 154L
1,555 Elo+
Party 1
Yu Huang
Yu Huang
PancakesDoWork
Yu Huang
Level 160
God Stats
3W - 8L
1,548 SR
Queue Stats
276W - 242L
1,584 Elo+
Party 1
Apollo
Apollo
Roadhaug
Apollo
Level 160
God Stats
16W - 13L
1,647 SR
Queue Stats
135W - 138L
1,582 Elo+
Party 1
Ares
Ares
TheBadJungler
Ares
Level 146
God Stats
3W - 2L
1,910 SR
Queue Stats
147W - 131L
1,595 Elo+
Party 1
Osiris
Osiris
dylanlmao
Osiris
Level 141
God Stats
10W - 4L
1,924 SR
Queue Stats
146W - 114L
1,679 Elo+
Solo
Team Averages
Level 153
1,718 SR
1,599 Elo+

VS

Team Averages
Level 105
1,772 SR
1,725 Elo+
Xbalanque
Xbalanque
AyoHello
Xbalanque
Level 117
God Stats
6W - 1L
1,820 SR
Queue Stats
220W - 152L
1,744 Elo+
Party 2
Sobek
Sobek
JonOssoff
Sobek
Level 126
God Stats
14W - 5L
1,959 SR
Queue Stats
414W - 325L
1,751 Elo+
Party 2
King Arthur
King Arthur
Sŋowie
King Arthur
Level 68
God Stats
4W - 2L
1,883 SR
Queue Stats
175W - 69L
1,807 Elo+
Solo
Anubis
Anubis
WowakawSmurffing
Anubis
Level 160
God Stats
9W - 9L
1,649 SR
Queue Stats
216W - 188L
1,704 Elo+
Solo
Ra
Ra
ryuhabusa
Ra
Level 56
God Stats
7W - 7L
1,551 SR
Queue Stats
126W - 141L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Lamedude
Guan Yu
14
2 / 6 / 3
9,266
488
9,387
19,376
11,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yu Huang
17
2 / 3 / 5
10,897
574
7,293
8,206
3,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Apollo
Roadhaug
Apollo
17
2 / 4 / 1
10,516
553
4,924
12,855
5,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 8 / 4
9,100
479
8,691
21,359
23,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
dylanlmao
Osiris
16
2 / 4 / 0
10,164
535
10,825
23,012
29,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AyoHello
Xbalanque
20
9 / 1 / 4
13,496
710
14,379
10,809
4,941
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
JonOssoff
Sobek
14
2 / 2 / 17
10,395
547
9,022
18,027
22,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Sŋowie
King Arthur
18
3 / 3 / 6
11,394
600
17,025
24,505
28,386
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
9 / 2 / 4
11,388
599
11,000
11,183
5,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
2 / 2 / 11
10,860
572
10,486
13,445
6,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
67
10
Kills
25
25
Deaths
10
13
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
AyoHello
Xbalanque
9
1
4
11
W
Sobek
JonOssoff
Sobek
2
2
17
5.25
L
Guan Yu
Lamedude
Guan Yu
2
6
3
0.58
L
Yu Huang
2
3
5
1.5
L
Apollo
Roadhaug
Apollo
2
4
1
0.63
W
King Arthur
Sŋowie
King Arthur
3
3
6
2
L
2
8
4
0.5
W
9
2
4
5.5
L
Osiris
dylanlmao
Osiris
2
4
0
0.5
W
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,120
Damage
61,912
84,808
Taken
77,969
72,032
Mitigated
67,692
14,858
Healing
30,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
AyoHello
Xbalanque
14,379
8,217
0
4,338
10,809
4,941
600
1,775
9,034
0
159,308
W
Sobek
JonOssoff
Sobek
9,022
2,104
424
6,527
18,027
22,058
0
6,975
11,052
22,095
0
L
Guan Yu
Lamedude
Guan Yu
9,387
2,233
393
1,808
19,376
11,053
0
7,019
12,357
0
72,485
L
Yu Huang
7,293
249
0
625
8,206
3,372
1,067
5,152
3,054
95,252
0
L
Apollo
Roadhaug
Apollo
4,924
3,032
0
3,646
12,855
5,252
4,308
3,632
9,223
0
82,697
W
King Arthur
Sŋowie
King Arthur
17,025
2,783
0
5,948
24,505
28,386
0
2,902
21,603
76
98,003
L
8,691
361
0
1,182
21,359
23,117
0
8,512
12,847
29,836
0
W
11,000
916
0
5,588
11,183
5,921
0
1,683
9,500
82,443
0
L
Osiris
dylanlmao
Osiris
10,825
3,172
0
7,204
23,012
29,238
732
6,269
16,743
0
81,371
W
10,486
1,727
3,475
4,112
13,445
6,386
0
5,251
8,194
95,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,943
Gold Earned
57,533
599
Minions Killed
638
0
Camps Cleared
0
1,813,800
Distance Traveled
1,881,426
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
13,496
710
226
12
0
376,002
5
W
Sobek
10,395
547
10
1
0
391,841
6
L
Guan Yu
9,266
488
103
5
0
415,790
5
L
Yu Huang
10,897
574
160
8
0
350,009
5
L
Apollo
10,516
553
151
8
0
345,456
5
W
King Arthur
11,394
600
135
7
0
372,365
0
L
Ares
9,100
479
27
1
0
347,096
3
W
Anubis
11,388
599
117
6
0
354,440
5
L
Osiris
10,164
535
158
8
0
355,449
2
W
Ra
10,860
572
150
8
0
386,778
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role