Player Matchup

Set
Set
Masters
 
Set
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Masters
 
Vulcan
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Diamond V
GiftieKun
Khepri
Diamond V
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 66L
2,165 MMR
Solo
Cupid
Cupid
Diamond V
MaddyTheMage
Cupid
Diamond V
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 42L
2,224 MMR
Solo
King Arthur
King Arthur
Diamond IV
The0nlyGrim
King Arthur
Diamond IV
Level 104
God Stats
41W - 38L
1,629 SR
Queue Stats
214W - 194L
2,270 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 148
1,526 SR
1,932 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 154
1,611 SR
2,402 MMR
Artio
Artio
Diamond I
C4rdSh4rk
Artio
Diamond I
Level 159
God Stats
2W - 1L
1,951 SR
Queue Stats
265W - 244L
2,412 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond I
SheriffHopper
Tsukuyomi
Diamond I
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
2,536 MMR
Party 1
Chiron
Chiron
Diamond V
W0BA
Chiron
Diamond V
Level 159
God Stats
4W - 6L
1,605 SR
Queue Stats
155W - 142L
2,100 MMR
Solo
Atlas
Atlas
Masters
asgardway
Atlas
Masters
Level 160
God Stats
3W - 11L
1,227 SR
Queue Stats
659W - 646L
2,482 MMR
Solo
Ra
Ra
Diamond II
blu01
Ra
Diamond II
Level 160
God Stats
9W - 9L
1,772 SR
Queue Stats
239W - 227L
2,483 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
20
12 / 2 / 11
14,993
652
30,121
27,564
24,752
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Vulcan
 
Vulcan
20
4 / 4 / 10
14,026
610
29,526
20,680
12,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
GiftieKun
Khepri
16
1 / 3 / 12
11,810
513
6,622
26,612
37,069
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
7 / 0 / 6
13,818
601
17,169
14,652
8,577
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
The0nlyGrim
King Arthur
20
2 / 2 / 5
14,413
627
24,002
25,380
29,694
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
Guan YuCabrakanEsetLoki

VS

Bans
LancelotShivaThanatosRatatoskr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
C4rdSh4rk
Artio
16
1 / 5 / 2
10,294
448
15,002
36,327
45,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
SheriffHopper
Tsukuyomi
19
6 / 7 / 1
12,220
531
20,837
22,258
11,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
W0BA
Chiron
19
1 / 2 / 3
11,586
504
10,044
17,816
7,949
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Atlas
asgardway
Atlas
15
2 / 7 / 5
10,537
458
8,737
29,008
29,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ra
17
1 / 5 / 6
11,016
479
11,313
23,650
10,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
28
26
Kills
11
11
Deaths
26
44
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
12
2
11
8.75
W
Vulcan
 
Vulcan
4
4
10
2.25
L
Artio
C4rdSh4rk
Artio
1
5
2
0.4
W
Khepri
GiftieKun
Khepri
1
3
12
2.33
W
7
0
6
10
L
Tsukuyomi
SheriffHopper
Tsukuyomi
6
7
1
0.93
W
King Arthur
The0nlyGrim
King Arthur
2
2
5
2.25
L
Chiron
W0BA
Chiron
1
2
3
1.25
L
Atlas
asgardway
Atlas
2
7
5
0.64
L
Ra
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,440
Damage
65,933
114,888
Taken
129,059
112,862
Mitigated
105,003
44,171
Healing
30,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
30,121
13,082
0
6,426
27,564
24,752
6,506
6,518
20,083
41
161,922
W
Vulcan
 
Vulcan
29,526
9,385
0
4,876
20,680
12,770
278
7,171
13,415
160,157
0
L
Artio
C4rdSh4rk
Artio
15,002
1,305
892
11,079
36,327
45,450
0
6,500
29,827
70,281
0
W
Khepri
GiftieKun
Khepri
6,622
790
464
5,587
26,612
37,069
553
6,487
18,889
32,196
0
W
17,169
11,533
6,935
7,330
14,652
8,577
4,854
5,026
9,491
0
146,189
L
Tsukuyomi
SheriffHopper
Tsukuyomi
20,837
4,853
0
4,469
22,258
11,931
0
3,149
19,109
0
95,323
W
King Arthur
The0nlyGrim
King Arthur
24,002
3,455
0
12,553
25,380
29,694
758
10,619
13,998
1,077
121,902
L
Chiron
W0BA
Chiron
10,044
2,860
926
3,633
17,816
7,949
1,574
5,961
11,855
0
114,049
L
Atlas
asgardway
Atlas
8,737
3,223
0
1,888
29,008
29,003
0
13,537
15,471
26,526
0
L
Ra
11,313
900
3,266
4,367
23,650
10,670
126
8,827
14,823
103,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,060
Gold Earned
55,653
832
Minions Killed
705
0
Camps Cleared
0
2,332,608
Distance Traveled
2,129,823
33
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
14,993
652
171
7
0
480,384
6
W
Vulcan
14,026
610
217
9
0
465,614
3
L
Artio
10,294
448
139
6
0
416,211
5
W
Khepri
11,810
513
21
1
0
475,845
7
W
Cupid
13,818
601
196
9
0
454,884
9
L
Tsukuyomi
12,220
531
159
7
0
454,861
2
W
King Arthur
14,413
627
227
10
0
455,881
8
L
Chiron
11,586
504
195
8
0
399,310
7
L
Atlas
10,537
458
44
2
0
393,974
7
L
Ra
11,016
479
168
7
0
465,467
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role