Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
OnlyOriginalName
Ymir
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 62L
1,718 Elo+
Party 1
Ishtar
Ishtar
TpQ500
Ishtar
Level 112
God Stats
139W - 102L
1,662 SR
Queue Stats
360W - 317L
1,544 Elo+
Party 2
Tyr
Tyr
Yraiarahivey
Tyr
Level 43
God Stats
2W - 0L
1,682 SR
Queue Stats
60W - 23L
1,754 Elo+
Party 1
Merlin
Merlin
aweartist
Merlin
Level 121
God Stats
22W - 17L
1,684 SR
Queue Stats
413W - 377L
1,522 Elo+
Party 2
Team Averages
Level 95
1,606 SR
1,608 Elo+

VS

Team Averages
Level 85
1,592 SR
1,585 Elo+
Cu Chulainn
Cu Chulainn
Dejudenator
Cu Chulainn
Level 128
God Stats
0W - 2L
1,637 SR
Queue Stats
20W - 31L
1,565 Elo+
Party 3
Ares
Ares
Gothboi777
Ares
Level 47
God Stats
6W - 6L
1,546 SR
Queue Stats
67W - 53L
1,622 Elo+
Party 3
Neith
Neith
GuppyUwU
Neith
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,546 Elo+
Party 3
Sol
Sol
Jaycediff
Sol
Level 127
God Stats
9W - 7L
1,519 SR
Queue Stats
235W - 164L
1,655 Elo+
Party 3
Nemesis
Nemesis
OpalorDante
Nemesis
Level 107
God Stats
1W - 2L
1,758 SR
Queue Stats
178W - 155L
1,537 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
4 / 1 / 2
6,398
582
4,052
7,182
3,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 1 / 4
5,759
524
3,548
5,191
2,977
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ishtar
TpQ500
Ishtar
12
3 / 0 / 3
6,832
621
8,604
6,797
2,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
2 / 0 / 2
7,092
645
7,829
9,482
6,284
Mystical Earring

Mystical Earring

+15
Mp 5

Merlin
aweartist
Merlin
11
2 / 0 / 2
6,197
563
4,121
2,807
921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Dejudenator
Cu Chulainn
10
0 / 2 / 0
5,886
535
5,059
7,856
5,192
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 4 / 2
4,790
435
2,449
9,469
5,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
GuppyUwU
Neith
8
0 / 2 / 0
4,959
451
1,207
4,079
1,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
1 / 2 / 1
5,767
524
3,692
7,470
1,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
OpalorDante
Nemesis
9
1 / 2 / 0
5,610
510
3,216
9,651
3,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
12
Kills
2
2
Deaths
12
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
1
2
5
L
Cu Chulainn
Dejudenator
Cu Chulainn
0
2
0
0
L
0
4
2
0.25
L
Neith
GuppyUwU
Neith
0
2
0
0
L
1
2
1
0.75
W
1
1
4
3
L
Nemesis
OpalorDante
Nemesis
1
2
0
0.5
W
Ishtar
TpQ500
Ishtar
3
0
3
4.5
W
2
0
2
3
W
Merlin
aweartist
Merlin
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,154
Damage
15,623
31,459
Taken
38,525
16,352
Mitigated
18,113
21,264
Healing
6,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
4,052
1,053
0
7,227
7,182
3,379
223
1,013
6,169
0
39,694
L
Cu Chulainn
Dejudenator
Cu Chulainn
5,059
999
0
740
7,856
5,192
0
1,034
6,822
0
44,436
L
2,449
417
0
847
9,469
5,315
0
1,772
7,697
13,003
0
L
Neith
GuppyUwU
Neith
1,207
272
0
1,021
4,079
1,801
0
2,694
1,385
0
28,750
L
3,692
2,199
0
3,193
7,470
1,939
0
913
6,557
35,366
0
W
3,548
1,361
1,474
2,284
5,191
2,977
0
1,815
3,376
12,337
0
L
Nemesis
OpalorDante
Nemesis
3,216
798
0
941
9,651
3,866
0
1,305
8,346
0
33,251
W
Ishtar
TpQ500
Ishtar
8,604
6,420
0
4,351
6,797
2,791
0
2,926
3,871
0
51,897
W
7,829
1,211
0
5,434
9,482
6,284
0
387
9,095
49
58,198
W
Merlin
aweartist
Merlin
4,121
210
0
494
2,807
921
650
0
2,807
43,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,278
Gold Earned
27,012
372
Minions Killed
286
0
Camps Cleared
0
1,117,247
Distance Traveled
1,069,146
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,398
582
71
6
0
249,073
1
L
Cu Chulainn
5,886
535
90
8
0
221,000
6
L
Ares
4,790
435
27
2
0
202,844
1
L
Neith
4,959
451
45
4
0
197,687
0
L
Sol
5,767
524
65
6
0
189,109
0
W
Ymir
5,759
524
17
2
0
217,928
4
L
Nemesis
5,610
510
59
5
0
258,506
4
W
Ishtar
6,832
621
95
9
0
194,856
3
W
Tyr
7,092
645
110
10
0
252,932
2
W
Merlin
6,197
563
79
7
0
202,458
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role