Player Matchup

Nu Wa
Nu Wa
JesusTeAmaaa
Nu Wa
Level 65
God Stats
11W - 6L
1,235 SR
Queue Stats
337W - 364L
1,370 Elo+
Solo
Osiris
Osiris
MateusBacks
Osiris
Level 86
God Stats
1W - 0L
1,473 SR
Queue Stats
41W - 35L
1,516 Elo+
Party 1
Yemoja
Yemoja
SaamyAza
Yemoja
Level 100
God Stats
2W - 1L
1,385 SR
Queue Stats
172W - 156L
1,521 Elo+
Solo
Anhur
Anhur
WilTube
Anhur
Level 122
God Stats
3W - 2L
1,529 SR
Queue Stats
172W - 172L
1,508 Elo+
Party 1
Ymir
Ymir
Zanri
Ymir
Level 142
God Stats
2W - 0L
1,455 SR
Queue Stats
20W - 22L
1,484 Elo+
Party 1
Team Averages
Level 103
1,416 SR
1,480 Elo+

VS

Team Averages
Level 136
1,452 SR
1,458 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
HeRwEl
Achilles
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 42L
1,363 Elo+
Party 2
Hel
Hel
RosaLouca
Hel
Level 149
God Stats
4W - 1L
1,434 SR
Queue Stats
123W - 134L
1,452 Elo+
Solo
Yu Huang
Yu Huang
leomonzon
Yu Huang
Level 136
God Stats
2W - 6L
1,248 SR
Queue Stats
332W - 375L
1,493 Elo+
Solo
Anubis
Anubis
raphodase
Anubis
Level 147
God Stats
6W - 5L
1,580 SR
Queue Stats
172W - 163L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 22
11,296
753
22,456
13,416
6,955
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
17
2 / 3 / 19
10,738
716
13,848
25,463
28,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
SaamyAza
Yemoja
16
2 / 3 / 19
10,024
668
8,815
15,366
14,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
WilTube
Anhur
20
18 / 3 / 9
14,310
954
34,684
17,655
10,036
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
Zanri
Ymir
18
5 / 3 / 22
12,454
830
12,525
25,468
33,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
1 / 7 / 8
10,152
677
9,079
27,123
35,529
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
HeRwEl
Achilles
16
4 / 11 / 7
10,112
674
18,781
27,895
31,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 6 / 7
10,478
699
10,416
17,320
13,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Yu Huang
leomonzon
Yu Huang
18
4 / 3 / 8
10,613
708
19,997
14,259
8,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
raphodase
Anubis
19
3 / 4 / 9
10,581
705
17,659
17,066
11,710
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
53
31
Kills
14
15
Deaths
31
91
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
7
8
0.71
L
Achilles
HeRwEl
Achilles
4
11
7
0.68
W
4
3
22
5
W
Osiris
2
3
19
3.83
L
2
6
7
0.92
W
Yemoja
SaamyAza
Yemoja
2
3
19
3.83
W
Anhur
WilTube
Anhur
18
3
9
7.5
W
Ymir
Zanri
Ymir
5
3
22
5.33
L
Yu Huang
leomonzon
Yu Huang
4
3
8
2.67
L
Anubis
raphodase
Anubis
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,328
Damage
75,932
97,368
Taken
103,663
93,963
Mitigated
100,379
37,642
Healing
30,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
9,079
1,166
589
2,365
27,123
35,529
0
10,323
16,800
28,787
0
L
Achilles
HeRwEl
Achilles
18,781
5,825
741
3,468
27,895
31,335
0
11,566
16,329
0
26,231
W
22,456
9,423
2,516
877
13,416
6,955
2,162
8,286
4,969
50,850
0
W
Osiris
13,848
6,111
1,786
6,034
25,463
28,861
1,262
13,766
11,217
0
28,801
L
10,416
92
9,491
6,612
17,320
13,546
200
7,999
9,321
22,607
0
W
Yemoja
SaamyAza
Yemoja
8,815
2,407
7,131
2,104
15,366
14,200
739
8,107
6,965
16,472
0
W
Anhur
WilTube
Anhur
34,684
18,947
6,880
4,827
17,655
10,036
3,736
11,779
5,725
0
60,965
W
Ymir
Zanri
Ymir
12,525
2,878
2,361
3,126
25,468
33,911
206
15,213
10,014
17,238
0
L
Yu Huang
leomonzon
Yu Huang
19,997
1,652
1,075
2,121
14,259
8,259
543
5,509
8,750
45,432
0
L
Anubis
raphodase
Anubis
17,659
893
131
4,189
17,066
11,710
540
8,399
8,667
42,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,822
Gold Earned
51,936
149
Minions Killed
173
0
Camps Cleared
0
1,245,697
Distance Traveled
1,235,689
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,152
677
29
2
0
258,527
1
L
Achilles
10,112
674
13
1
0
228,907
0
W
Nu Wa
11,296
753
49
3
0
264,572
5
W
Osiris
10,738
716
22
1
0
255,629
1
L
Hel
10,478
699
35
2
0
246,985
0
W
Yemoja
10,024
668
5
0
0
216,032
1
W
Anhur
14,310
954
67
4
0
267,024
2
W
Ymir
12,454
830
6
0
0
242,440
0
L
Yu Huang
10,613
708
53
4
0
261,469
0
L
Anubis
10,581
705
43
3
0
239,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role