Player Matchup

Artio
Artio
Brant95
Artio
Level 29
God Stats
0W - 4L
1,570 SR
Queue Stats
88W - 82L
1,423 Elo+
Party 2
Cernunnos
Cernunnos
Huddyt01
Cernunnos
Level 17
God Stats
0W - 2L
1,687 SR
Queue Stats
7W - 20L
1,210 Elo+
Party 2
Kukulkan
Kukulkan
dubgutter
Kukulkan
Level 149
God Stats
2W - 1L
1,811 SR
Queue Stats
54W - 54L
1,434 Elo+
Party 2
Team Averages
Level 65
1,690 SR
1,356 Elo+

VS

Team Averages
Level 73
1,527 SR
1,353 Elo+
Lancelot
Lancelot
Astaroth828
Lancelot
Level 48
God Stats
1W - 0L
1,527 SR
Queue Stats
8W - 15L
1,262 Elo+
Party 1
Kukulkan
Kukulkan
BRUH Y YOU MAD
Kukulkan
Level 146
God Stats
13W - 11L
1,554 SR
Queue Stats
275W - 289L
1,472 Elo+
Solo
Cthulhu
Cthulhu
GrimmzWrath
Cthulhu
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Brant95
Artio
15
1 / 4 / 8
12,062
670
8,716
26,360
38,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cernunnos
Huddyt01
Cernunnos
16
3 / 8 / 3
11,174
621
10,494
17,807
12,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kukulkan
dubgutter
Kukulkan
18
8 / 4 / 3
13,539
752
24,476
15,075
8,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Astaroth828
Lancelot
17
4 / 6 / 10
13,047
725
15,962
20,741
10,056
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
19
7 / 4 / 7
13,782
766
21,386
12,613
6,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
GrimmzWrath
Cthulhu
17
5 / 3 / 9
12,575
699
15,922
19,739
18,071
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
42
12
Kills
16
16
Deaths
13
14
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Astaroth828
Lancelot
4
6
10
1.5
W
Kukulkan
7
4
7
2.63
L
Artio
Brant95
Artio
1
4
8
1.25
W
Cthulhu
GrimmzWrath
Cthulhu
5
3
9
3.17
L
Cernunnos
Huddyt01
Cernunnos
3
8
3
0.56
L
Kukulkan
dubgutter
Kukulkan
8
4
3
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,686
Damage
53,270
59,242
Taken
53,093
59,132
Mitigated
34,830
13,969
Healing
9,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Astaroth828
Lancelot
15,962
5,233
0
1,160
20,741
10,056
708
13,437
7,304
0
42,028
W
Kukulkan
21,386
1,955
0
1,816
12,613
6,703
1,240
8,861
3,752
75,368
0
L
Artio
Brant95
Artio
8,716
1,874
1,662
8,609
26,360
38,222
0
16,002
10,358
21,825
0
W
Cthulhu
GrimmzWrath
Cthulhu
15,922
1,385
485
5,965
19,739
18,071
240
11,425
8,314
37,216
0
L
Cernunnos
Huddyt01
Cernunnos
10,494
5,125
236
2,056
17,807
12,558
0
11,733
6,074
0
27,465
L
Kukulkan
dubgutter
Kukulkan
24,476
968
0
1,406
15,075
8,352
0
9,735
5,340
70,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,775
Gold Earned
39,404
173
Minions Killed
231
5
Camps Cleared
10
911,999
Distance Traveled
942,136
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
13,047
725
64
4
4
333,103
2
W
Kukulkan
13,782
766
127
7
5
298,389
1
L
Artio
12,062
670
17
1
0
326,041
0
W
Cthulhu
12,575
699
40
2
1
310,644
0
L
Cernunnos
11,174
621
43
2
1
250,638
0
L
Kukulkan
13,539
752
113
6
4
335,320
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role