Player Matchup

Merlin
Merlin
Captain_Crrrunch
Merlin
Level 108
God Stats
4W - 7L
1,515 SR
Queue Stats
106W - 131L
1,316 Elo+
Party 2
Skadi
Skadi
James-kteamsn65
Skadi
Level 86
God Stats
4W - 6L
1,297 SR
Queue Stats
169W - 176L
1,372 Elo+
Party 2
Chang'e
Chang'e
Kotzcam
Chang'e
Level 106
God Stats
4W - 5L
1,085 SR
Queue Stats
130W - 159L
1,318 Elo+
Party 1
Ah Puch
Ah Puch
Leg3ndary1
Ah Puch
Level 37
God Stats
2W - 2L
1,292 SR
Queue Stats
108W - 131L
1,339 Elo+
Party 1
Cliodhna
Cliodhna
Tyonidas
Cliodhna
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 69L
1,448 Elo+
Solo
Team Averages
Level 85
1,338 SR
1,358 Elo+

VS

Team Averages
Level 99
1,522 SR
1,309 Elo+
Freya
Freya
Misfit_nls
Freya
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 37L
1,421 Elo+
Solo
Sylvanus
Sylvanus
Smurfslicer
Sylvanus
Level 95
God Stats
4W - 3L
1,696 SR
Queue Stats
74W - 86L
1,387 Elo+
Solo
Chaac
Chaac
XyqwuuDpyr
Chaac
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,068 Elo+
Solo
Thor
Thor
keow
Thor
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,271 Elo+
Solo
Ne Zha
Ne Zha
loocooo
Ne Zha
Level 109
God Stats
6W - 14L
1,416 SR
Queue Stats
375W - 399L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 5 / 25
16,927
736
29,698
20,942
10,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
13 / 5 / 22
16,272
707
36,242
24,322
12,962
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
Kotzcam
Chang'e
20
3 / 3 / 27
14,337
623
14,565
27,542
20,974
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Puch
Leg3ndary1
Ah Puch
20
7 / 5 / 24
15,645
680
26,721
31,539
15,215
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cliodhna
Tyonidas
Cliodhna
20
9 / 5 / 15
15,079
656
24,866
27,553
18,396
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
20
5 / 12 / 9
14,261
620
21,742
32,020
16,543
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Smurfslicer
Sylvanus
20
2 / 6 / 8
13,050
567
17,260
33,254
36,396
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
20
4 / 7 / 9
13,576
590
18,844
32,251
42,210
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thor
keow
Thor
20
7 / 8 / 7
15,876
690
26,007
29,337
16,608
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ne Zha
loocooo
Ne Zha
20
5 / 9 / 11
13,691
595
26,188
27,249
17,178
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

155
Kill Participation
67
42
Kills
23
23
Deaths
42
113
Assists
44
Player
Kills
Deaths
Assists
KDA
W
10
5
25
4.5
W
13
5
22
4.8
W
Chang'e
Kotzcam
Chang'e
3
3
27
5.5
W
Ah Puch
Leg3ndary1
Ah Puch
7
5
24
3.8
L
Freya
5
12
9
0.79
L
Sylvanus
Smurfslicer
Sylvanus
2
6
8
1
W
Cliodhna
Tyonidas
Cliodhna
9
5
15
3.3
L
Chaac
4
7
9
1.21
L
Thor
keow
Thor
7
8
7
1.31
L
Ne Zha
loocooo
Ne Zha
5
9
11
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

132,092
Damage
110,041
131,898
Taken
154,111
78,287
Mitigated
128,935
70,072
Healing
55,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,698
519
1,504
2,855
20,942
10,740
1,468
3,756
17,186
68,424
0
W
36,242
18,869
4,209
5,316
24,322
12,962
4,071
6,476
17,846
0
57,627
W
Chang'e
Kotzcam
Chang'e
14,565
1,843
23,329
14,969
27,542
20,974
1,439
11,637
15,905
27,379
0
W
Ah Puch
Leg3ndary1
Ah Puch
26,721
2,484
1,262
12,033
31,539
15,215
1,450
9,012
22,527
61,612
0
L
Freya
21,742
6,187
1,769
5,992
32,020
16,543
50
15,778
16,242
43,351
0
L
Sylvanus
Smurfslicer
Sylvanus
17,260
1,990
17,385
13,893
33,254
36,396
1,008
13,609
19,645
27,753
0
W
Cliodhna
Tyonidas
Cliodhna
24,866
1,858
1,321
3,274
27,553
18,396
1,822
9,130
18,423
0
45,730
L
Chaac
18,844
1,272
2,400
7,740
32,251
42,210
839
13,516
18,735
0
40,327
L
Thor
keow
Thor
26,007
548
1,412
1,025
29,337
16,608
2,374
15,548
13,789
0
63,027
L
Ne Zha
loocooo
Ne Zha
26,188
5,443
46
3,824
27,249
17,178
0
12,533
14,716
1,395
48,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,260
Gold Earned
70,454
248
Minions Killed
219
0
Camps Cleared
0
1,959,876
Distance Traveled
1,676,857
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
16,927
736
83
4
0
392,093
1
W
Skadi
16,272
707
39
2
0
368,283
0
W
Chang'e
14,337
623
27
1
0
409,858
1
W
Ah Puch
15,645
680
69
3
0
378,496
0
L
Freya
14,261
620
44
2
0
335,752
3
L
Sylvanus
13,050
567
20
1
0
351,508
0
W
Cliodhna
15,079
656
30
1
0
411,146
0
L
Chaac
13,576
590
47
2
0
379,261
0
L
Thor
15,876
690
80
3
0
319,735
1
L
Ne Zha
13,691
595
28
1
0
290,601
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role