Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
KanieIOutis
Olorun
Level 151
God Stats
2W - 0L
1,699 SR
Queue Stats
90W - 73L
1,560 Elo+
Party 1
Jormungandr
Jormungandr
Spyrythus
Jormungandr
Level 82
God Stats
3W - 0L
1,706 SR
Queue Stats
105W - 90L
1,546 Elo+
Party 1
Bakasura
Bakasura
TSUTokito
Bakasura
Level 88
God Stats
5W - 5L
1,425 SR
Queue Stats
214W - 192L
1,354 Elo+
Solo
Ishtar
Ishtar
chikisrikis20
Ishtar
Level 43
God Stats
9W - 7L
1,399 SR
Queue Stats
46W - 66L
1,250 Elo+
Solo
Team Averages
Level 97
1,546 SR
1,442 Elo+

VS

Team Averages
Level 102
1,427 SR
1,458 Elo+
Gilgamesh
Gilgamesh
AugCs
Gilgamesh
Level 127
God Stats
3W - 5L
1,355 SR
Queue Stats
394W - 414L
1,489 Elo+
Solo
Achilles
Achilles
CapooDeFusca
Achilles
Level 145
God Stats
5W - 7L
1,500 SR
Queue Stats
409W - 422L
1,554 Elo+
Solo
Serqet
Serqet
FlipDoParaguai
Serqet
Level 61
God Stats
3W - 7L
1,313 SR
Queue Stats
120W - 188L
1,327 Elo+
Party 2
Sol
Sol
JessicaPinho
Sol
Level 63
God Stats
2W - 2L
1,772 SR
Queue Stats
74W - 59L
1,495 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PortgasDace1447
Morgan Le Fay
Level 113
God Stats
0W - 4L
1,194 SR
Queue Stats
394W - 454L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
4 / 0 / 2
6,055
673
5,536
10,080
4,774
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
10
5 / 0 / 4
5,882
654
9,102
4,729
2,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
Spyrythus
Jormungandr
8
1 / 1 / 2
4,994
555
2,324
7,332
3,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
TSUTokito
Bakasura
9
2 / 0 / 4
5,275
586
2,165
6,965
2,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 1 / 1
4,531
503
2,190
4,801
1,592
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AugCs
Gilgamesh
9
0 / 3 / 0
4,729
525
5,746
7,523
5,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Achilles
CapooDeFusca
Achilles
7
1 / 2 / 1
4,939
549
2,660
8,928
5,767
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 3 / 1
3,994
444
2,120
5,544
2,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 2 / 1
4,886
543
4,901
5,684
1,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Morgan Le Fay
PortgasDace1447
Morgan Le Fay
6
0 / 3 / 0
4,276
475
3,786
5,418
2,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
13
Kills
2
2
Deaths
13
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
2
5
L
Gilgamesh
AugCs
Gilgamesh
0
3
0
0
L
Achilles
CapooDeFusca
Achilles
1
2
1
0.75
L
0
3
1
0.17
L
1
2
1
0.75
W
Olorun
5
0
4
7
L
Morgan Le Fay
PortgasDace1447
Morgan Le Fay
0
3
0
0
W
Jormungandr
Spyrythus
Jormungandr
1
1
2
2
W
Bakasura
TSUTokito
Bakasura
2
0
4
4
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,317
Damage
19,213
33,907
Taken
33,097
15,155
Mitigated
16,837
13,013
Healing
8,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,536
1,469
0
5,687
10,080
4,774
0
355
9,563
0
38,663
L
Gilgamesh
AugCs
Gilgamesh
5,746
2,427
0
1,691
7,523
5,293
0
0
7,523
0
24,790
L
Achilles
CapooDeFusca
Achilles
2,660
529
809
2,351
8,928
5,767
0
3,278
5,531
0
15,132
L
2,120
714
0
1,394
5,544
2,007
0
1,887
3,577
0
13,532
L
4,901
2,745
0
1,367
5,684
1,651
0
1,851
3,833
32,188
0
W
Olorun
9,102
4,596
509
2,961
4,729
2,137
0
2,439
2,290
32,149
4,307
L
Morgan Le Fay
PortgasDace1447
Morgan Le Fay
3,786
605
0
547
5,418
2,119
0
2,835
2,558
21,032
0
W
Jormungandr
Spyrythus
Jormungandr
2,324
653
0
1,220
7,332
3,965
0
3,104
4,082
19,630
0
W
Bakasura
TSUTokito
Bakasura
2,165
1,592
0
1,610
6,965
2,687
0
1,309
5,656
0
26,903
W
2,190
1,719
0
1,026
4,801
1,592
336
1,480
3,321
0
21,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,737
Gold Earned
22,824
276
Minions Killed
175
0
Camps Cleared
0
911,228
Distance Traveled
792,218
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,055
673
81
9
0
197,118
3
L
Gilgamesh
4,729
525
31
3
0
158,517
1
L
Achilles
4,939
549
23
3
0
178,369
1
L
Serqet
3,994
444
25
3
0
156,720
1
L
Sol
4,886
543
54
6
0
164,050
4
W
Olorun
5,882
654
61
7
0
172,914
3
L
Morgan Le Fay
4,276
475
42
5
0
134,562
1
W
Jormungandr
4,994
555
30
3
0
178,632
4
W
Bakasura
5,275
586
64
7
0
197,283
0
W
Ishtar
4,531
503
40
4
0
165,281
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role