Player Matchup

Bacchus
Bacchus
GustaWSpartA
Bacchus
Level 47
God Stats
2W - 1L
1,501 SR
Queue Stats
9W - 12L
1,242 Elo+
Party 1
Baron Samedi
Baron Samedi
MucmepChe
Baron Samedi
Level 120
God Stats
3W - 1L
1,223 SR
Queue Stats
29W - 33L
1,450 Elo+
Solo
Anhur
Anhur
UrkamAkAFury
Anhur
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,104 Elo+
Party 1
Team Averages
Level 64
1,408 SR
1,265 Elo+

VS

Team Averages
Level 49
1,555 SR
1,221 Elo+
Neith
Neith
BennyTheDevill
Neith
Level 32
God Stats
2W - 5L
1,664 SR
Queue Stats
24W - 43L
1,352 Elo+
Solo
Cthulhu
Cthulhu
BigJongus
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,138 Elo+
Party 2
Hel
Hel
xxrattlesnake6xx
Hel
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,173 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GustaWSpartA
Bacchus
13
0 / 0 / 11
8,583
780
7,284
10,126
12,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
MucmepChe
Baron Samedi
15
6 / 0 / 5
9,048
823
10,032
8,713
5,098
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
5 / 3 / 5
8,323
757
11,518
9,280
4,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 1
7,328
666
10,688
12,838
5,212
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Cthulhu
BigJongus
Cthulhu
11
0 / 4 / 2
7,456
678
5,924
12,261
11,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
1 / 3 / 2
7,250
659
3,725
8,511
3,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
11
Kills
3
3
Deaths
11
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
L
Cthulhu
BigJongus
Cthulhu
0
4
2
0.25
W
Bacchus
GustaWSpartA
Bacchus
0
0
11
5.5
W
Baron Samedi
MucmepChe
Baron Samedi
6
0
5
8.5
W
5
3
5
2.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,834
Damage
20,337
28,119
Taken
33,610
21,869
Mitigated
19,912
11,920
Healing
10,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,688
5,496
0
2,832
12,838
5,212
0
6,401
6,437
0
33,475
L
Cthulhu
BigJongus
Cthulhu
5,924
151
0
1,280
12,261
11,064
0
6,308
5,953
16,506
0
W
Bacchus
GustaWSpartA
Bacchus
7,284
609
0
2,770
10,126
12,547
165
3,421
6,705
16,175
0
W
Baron Samedi
MucmepChe
Baron Samedi
10,032
904
2,930
4,927
8,713
5,098
0
3,230
5,483
45,693
0
W
11,518
5,520
0
1,293
9,280
4,224
816
3,293
5,987
0
23,585
L
3,725
339
2,575
3,764
8,511
3,636
0
5,284
3,227
16,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,954
Gold Earned
22,034
134
Minions Killed
121
6
Camps Cleared
4
612,548
Distance Traveled
576,638
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,328
666
64
6
1
179,580
1
L
Cthulhu
7,456
678
20
2
2
194,736
0
W
Bacchus
8,583
780
25
2
0
224,403
2
W
Baron Samedi
9,048
823
79
7
4
206,192
1
W
Anhur
8,323
757
30
3
2
181,953
2
L
Hel
7,250
659
37
3
1
202,322
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role