Player Matchup

Medusa
Medusa
 
Medusa
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Ducandyreeves
Raijin
Level 146
God Stats
5W - 8L
1,397 SR
Queue Stats
264W - 282L
1,529 Elo+
Solo
Hachiman
Hachiman
MaiaMrk
Hachiman
Level 138
God Stats
0W - 1L
1,715 SR
Queue Stats
23W - 20L
1,623 Elo+
Party 2
Agni
Agni
TheThonker
Agni
Level 149
God Stats
0W - 1L
1,769 SR
Queue Stats
30W - 24L
1,602 Elo+
Party 2
Chang'e
Chang'e
fifaboy14
Chang'e
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 77L
1,487 Elo+
Solo
Team Averages
Level 147
1,576 SR
1,548 Elo+

VS

Team Averages
Level 120
1,632 SR
1,542 Elo+
Terra
Terra
ManOfGrace
Terra
Level 121
God Stats
5W - 1L
1,722 SR
Queue Stats
295W - 307L
1,612 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PainKilik
Morgan Le Fay
Level 149
God Stats
4W - 1L
1,653 SR
Queue Stats
180W - 136L
1,628 Elo+
Party 1
Zeus
Zeus
ShinobiZeph
Zeus
Level 160
God Stats
6W - 6L
1,660 SR
Queue Stats
321W - 261L
1,631 Elo+
Party 1
Hercules
Hercules
ZeyuKuzz
Hercules
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,351 Elo+
Party 1
Mulan
Mulan
iNChris
Mulan
Level 72
God Stats
19W - 10L
1,624 SR
Queue Stats
393W - 382L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
4 / 6 / 7
10,478
655
14,068
17,334
8,332
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

18
4 / 7 / 10
11,008
688
17,943
19,691
17,461
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
MaiaMrk
Hachiman
17
7 / 6 / 6
10,908
682
16,944
20,001
10,003
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
1 / 5 / 9
10,481
655
18,647
17,785
8,803
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
fifaboy14
Chang'e
16
1 / 5 / 10
9,592
600
8,533
19,781
10,705
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
18
2 / 3 / 20
11,955
747
10,637
22,555
29,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
PainKilik
Morgan Le Fay
20
9 / 3 / 18
12,694
793
27,265
19,741
12,159
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
10 / 3 / 16
12,729
796
32,407
19,064
11,918
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
ZeyuKuzz
Hercules
18
6 / 2 / 11
11,000
688
8,714
22,124
28,882
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Mulan
iNChris
Mulan
17
2 / 7 / 18
10,719
670
11,679
22,244
25,675
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
112
17
Kills
29
29
Deaths
18
42
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
6
7
1.25
L
4
7
10
1.29
L
Hachiman
MaiaMrk
Hachiman
7
6
6
1.67
W
Terra
2
3
20
4
W
Morgan Le Fay
PainKilik
Morgan Le Fay
9
3
18
6
W
10
3
16
6
L
1
5
9
1.1
W
Hercules
ZeyuKuzz
Hercules
6
2
11
5.75
L
Chang'e
fifaboy14
Chang'e
1
5
10
1.2
W
Mulan
iNChris
Mulan
2
7
18
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,135
Damage
90,702
94,592
Taken
105,728
55,304
Mitigated
108,487
39,201
Healing
41,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
14,068
8,194
0
0
17,334
8,332
668
14,049
3,185
0
30,521
L
17,943
553
2,583
2,240
19,691
17,461
228
14,347
5,261
35,511
0
L
Hachiman
MaiaMrk
Hachiman
16,944
8,750
2,999
2,540
20,001
10,003
622
14,099
5,750
0
26,949
W
Terra
10,637
419
6,648
4,487
22,555
29,853
826
8,515
14,040
18,426
0
W
Morgan Le Fay
PainKilik
Morgan Le Fay
27,265
872
3,312
4,718
19,741
12,159
2,699
11,005
8,736
54,835
0
W
32,407
1,569
2,508
4,989
19,064
11,918
3,115
9,387
9,677
65,076
0
L
18,647
1,414
2,932
2,820
17,785
8,803
280
12,575
5,095
34,538
0
W
Hercules
ZeyuKuzz
Hercules
8,714
813
2,770
5,849
22,124
28,882
1,004
7,353
14,771
0
17,961
L
Chang'e
fifaboy14
Chang'e
8,533
505
15,279
7,808
19,781
10,705
259
15,239
4,403
16,492
0
W
Mulan
iNChris
Mulan
11,679
663
2,713
3,247
22,244
25,675
609
8,863
13,381
0
23,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,467
Gold Earned
59,097
158
Minions Killed
168
0
Camps Cleared
0
1,258,357
Distance Traveled
1,460,274
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,478
655
32
2
0
259,399
4
L
Raijin
11,008
688
40
3
0
231,419
1
L
Hachiman
10,908
682
24
2
0
257,894
0
W
Terra
11,955
747
11
1
0
320,683
3
W
Morgan Le Fay
12,694
793
55
3
0
293,674
0
W
Zeus
12,729
796
59
4
0
261,584
3
L
Agni
10,481
655
51
3
0
254,696
2
W
Hercules
11,000
688
14
1
0
301,471
0
L
Chang'e
9,592
600
11
1
0
254,949
0
W
Mulan
10,719
670
29
2
0
282,862
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role