Player Matchup

Fenrir
Fenrir
Ffffinchy
Fenrir
Level 158
God Stats
15W - 9L
1,665 SR
Queue Stats
417W - 363L
1,536 Elo+
Party 2
Jormungandr
Jormungandr
HeyItMeG0ku
Jormungandr
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 13L
1,704 Elo+
Party 2
Ullr
Ullr
Sekai Lost
Ullr
Level 157
God Stats
18W - 14L
1,526 SR
Queue Stats
466W - 395L
1,519 Elo+
Party 2
Artio
Artio
Shamatr00n
Artio
Level 24
God Stats
6W - 2L
1,594 SR
Queue Stats
8W - 4L
1,642 Elo+
Party 2
Olorun
Olorun
TTV VPSNAKE
Olorun
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,161 Elo+
Party 2
Team Averages
Level 77
1,557 SR
1,512 Elo+

VS

Team Averages
Level 86
1,504 SR
1,469 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Cloud9Savag3
Skadi
Level 49
God Stats
3W - 2L
1,703 SR
Queue Stats
89W - 76L
1,503 Elo+
Solo
Bacchus
Bacchus
GodzMurderer
Bacchus
Level 128
God Stats
1W - 5L
1,358 SR
Queue Stats
288W - 249L
1,513 Elo+
Party 1
Discordia
Discordia
M1Kika
Discordia
Level 67
God Stats
2W - 2L
1,550 SR
Queue Stats
14W - 19L
1,486 Elo+
Solo
Lancelot
Lancelot
UndyingCoyote
Lancelot
Level 113
God Stats
9W - 11L
1,409 SR
Queue Stats
46W - 44L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ffffinchy
Fenrir
11
3 / 0 / 2
6,387
581
4,345
8,379
3,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
HeyItMeG0ku
Jormungandr
12
4 / 0 / 2
7,304
664
8,283
6,751
3,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
1 / 0 / 0
5,696
518
3,833
5,913
2,036
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
8
0 / 0 / 3
5,303
482
2,759
6,398
4,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
9
1 / 2 / 0
5,045
459
1,632
6,961
2,804
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 4 / 0
5,303
482
3,551
8,059
3,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 1 / 0
5,759
524
4,105
5,363
1,796
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
GodzMurderer
Bacchus
8
0 / 0 / 0
5,143
468
3,230
6,785
4,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
M1Kika
Discordia
11
2 / 1 / 0
6,171
561
6,317
4,918
1,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
UndyingCoyote
Lancelot
8
0 / 3 / 0
5,136
467
2,632
7,880
2,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
9
Kills
2
2
Deaths
9
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
4
0
0
L
0
1
0
0
W
Fenrir
Ffffinchy
Fenrir
3
0
2
4
L
Bacchus
GodzMurderer
Bacchus
0
0
0
0
W
Jormungandr
HeyItMeG0ku
Jormungandr
4
0
2
5
L
Discordia
M1Kika
Discordia
2
1
0
2
W
1
0
0
1
W
Artio
0
0
3
1.5
W
Olorun
1
2
0
0.5
L
Lancelot
UndyingCoyote
Lancelot
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,852
Damage
19,835
34,402
Taken
33,005
16,708
Mitigated
15,200
7,948
Healing
5,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,551
262
0
380
8,059
3,862
0
6,089
1,970
26,532
0
L
4,105
1,187
0
510
5,363
1,796
0
864
4,499
0
45,794
W
Fenrir
Ffffinchy
Fenrir
4,345
612
0
1,967
8,379
3,659
0
1,807
6,402
0
47,852
L
Bacchus
GodzMurderer
Bacchus
3,230
583
0
1,740
6,785
4,949
0
2,260
4,525
17,601
0
W
Jormungandr
HeyItMeG0ku
Jormungandr
8,283
4,808
0
1,715
6,751
3,583
0
2,473
3,940
57,717
0
L
Discordia
M1Kika
Discordia
6,317
316
0
2,120
4,918
1,761
106
1,263
3,655
42,728
0
W
3,833
1,917
0
1,712
5,913
2,036
0
871
5,042
0
41,898
W
Artio
2,759
783
174
1,503
6,398
4,626
0
1,847
4,479
8,189
0
W
Olorun
1,632
677
0
877
6,961
2,804
376
5,012
1,441
25,834
0
L
Lancelot
UndyingCoyote
Lancelot
2,632
708
0
330
7,880
2,832
0
2,198
5,682
0
31,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,735
Gold Earned
27,512
329
Minions Killed
311
0
Camps Cleared
0
1,045,225
Distance Traveled
1,103,590
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,303
482
63
6
0
235,639
5
L
Skadi
5,759
524
92
8
0
199,977
3
W
Fenrir
6,387
581
79
7
0
235,530
0
L
Bacchus
5,143
468
18
2
0
218,269
4
W
Jormungandr
7,304
664
109
10
0
202,984
5
L
Discordia
6,171
561
76
7
0
199,334
2
W
Ullr
5,696
518
84
8
0
179,274
4
W
Artio
5,303
482
12
1
0
229,744
0
W
Olorun
5,045
459
45
4
0
197,693
0
L
Lancelot
5,136
467
62
6
0
250,371
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role