Player Matchup

Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Desmoglein
Erlang Shen
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,701 Elo+
Solo
Hades
Hades
M3k13l
Hades
Level 22
God Stats
5W - 2L
1,746 SR
Queue Stats
252W - 252L
1,522 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
WetNargacuga
Ah Muzen Cab
Level 63
God Stats
0W - 1L
1,285 SR
Queue Stats
25W - 17L
1,619 Elo+
Solo
Team Averages
Level 84
1,506 SR
1,568 Elo+

VS

Team Averages
Level 101
1,594 SR
1,487 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Felix197
Sol
Level 28
God Stats
8W - 2L
1,622 SR
Queue Stats
237W - 166L
1,578 Elo+
Solo
Guan Yu
Guan Yu
Giracet
Guan Yu
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 77L
1,386 Elo+
Solo
Sobek
Sobek
Nastykrip
Sobek
Level 160
God Stats
8W - 1L
1,845 SR
Queue Stats
304W - 316L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
20
2 / 2 / 18
11,826
657
16,457
26,234
38,347
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xing Tian
 
Xing Tian
19
6 / 4 / 8
11,350
631
18,839
24,741
32,288
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Erlang Shen
Desmoglein
Erlang Shen
17
3 / 9 / 14
11,014
612
18,410
28,614
18,930
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hades
M3k13l
Hades
19
6 / 7 / 8
11,603
645
27,690
24,253
18,865
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
WetNargacuga
Ah Muzen Cab
20
8 / 5 / 12
12,853
714
41,107
21,903
12,278
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
20
4 / 6 / 18
12,749
708
23,765
24,278
22,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
 
Medusa
19
6 / 6 / 13
12,400
689
14,012
19,005
9,728
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
8 / 3 / 17
14,346
797
42,122
23,632
11,072
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Giracet
Guan Yu
19
4 / 7 / 18
12,295
683
15,684
46,065
48,696
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sobek
Nastykrip
Sobek
19
5 / 3 / 17
13,020
723
11,950
41,710
42,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
110
25
Kills
27
27
Deaths
25
60
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
2
18
5.5
L
Xing Tian
 
Xing Tian
6
4
8
2.5
W
Cthulhu
 
Cthulhu
4
6
18
2.17
W
Medusa
 
Medusa
6
6
13
2.08
L
Erlang Shen
Desmoglein
Erlang Shen
3
9
14
1.11
W
8
3
17
5.5
W
Guan Yu
Giracet
Guan Yu
4
7
18
1.86
L
Hades
M3k13l
Hades
6
7
8
1.43
W
Sobek
Nastykrip
Sobek
5
3
17
4.5
L
Ah Muzen Cab
WetNargacuga
Ah Muzen Cab
8
5
12
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,503
Damage
107,533
125,745
Taken
154,690
120,708
Mitigated
134,298
51,643
Healing
79,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
16,457
6,794
14,500
13,858
26,234
38,347
50
14,905
11,329
775
26,041
L
Xing Tian
 
Xing Tian
18,839
1,434
1,694
2,813
24,741
32,288
108
14,945
9,796
28,688
0
W
Cthulhu
 
Cthulhu
23,765
147
6,668
2,983
24,278
22,334
168
6,768
17,261
48,370
0
W
Medusa
 
Medusa
14,012
8,176
179
2,949
19,005
9,728
2,089
9,787
9,112
0
26,580
L
Erlang Shen
Desmoglein
Erlang Shen
18,410
9,776
118
5,691
28,614
18,930
994
16,635
11,979
0
26,016
W
42,122
19,190
2,971
11,258
23,632
11,072
4,971
11,046
12,447
84,395
0
W
Guan Yu
Giracet
Guan Yu
15,684
1,978
10,758
19,689
46,065
48,696
792
10,125
35,495
0
23,405
L
Hades
M3k13l
Hades
27,690
2,602
2,813
5,987
24,253
18,865
731
15,069
9,184
47,398
0
W
Sobek
Nastykrip
Sobek
11,950
347
3,901
17,822
41,710
42,468
0
9,578
31,717
22,517
0
L
Ah Muzen Cab
WetNargacuga
Ah Muzen Cab
41,107
26,587
238
3,931
21,903
12,278
1,131
16,283
5,620
0
71,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,646
Gold Earned
64,810
172
Minions Killed
235
0
Camps Cleared
0
1,562,376
Distance Traveled
1,573,597
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,826
657
11
1
0
366,514
0
L
Xing Tian
11,350
631
15
1
0
335,010
0
W
Cthulhu
12,749
708
67
4
0
313,468
4
W
Medusa
12,400
689
36
2
0
288,391
0
L
Erlang Shen
11,014
612
21
1
0
298,416
1
W
Sol
14,346
797
94
5
0
289,190
3
W
Guan Yu
12,295
683
21
1
0
352,302
0
L
Hades
11,603
645
46
3
0
258,804
3
W
Sobek
13,020
723
17
1
0
330,246
0
L
Ah Muzen Cab
12,853
714
79
4
0
303,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role