Player Matchup

Ymir
Ymir
 
Ymir
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
JHC97
Sun Wukong
Level 100
God Stats
4W - 6L
1,541 SR
Queue Stats
47W - 39L
1,530 Elo+
Solo
Nu Wa
Nu Wa
Matty55
Nu Wa
Level 155
God Stats
1W - 4L
1,597 SR
Queue Stats
63W - 62L
1,522 Elo+
Solo
Medusa
Medusa
ShADoW1711
Medusa
Level 64
God Stats
21W - 28L
1,494 SR
Queue Stats
149W - 153L
1,465 Elo+
Solo
Pele
Pele
vane1257
Pele
Level 102
God Stats
12W - 5L
1,631 SR
Queue Stats
140W - 144L
1,506 Elo+
Solo
Team Averages
Level 111
1,552 SR
1,505 Elo+

VS

Team Averages
Level 121
1,730 SR
1,505 Elo+
Izanami
Izanami
JohnTheMaster69
Izanami
Level 86
God Stats
7W - 4L
1,812 SR
Queue Stats
74W - 65L
1,550 Elo+
Solo
Nu Wa
Nu Wa
Voideris
Nu Wa
Level 149
God Stats
8W - 7L
1,734 SR
Queue Stats
151W - 136L
1,523 Elo+
Solo
Tsukuyomi
Tsukuyomi
bananaoil
Tsukuyomi
Level 160
God Stats
9W - 6L
1,664 SR
Queue Stats
470W - 500L
1,532 Elo+
Solo
Bacchus
Bacchus
paradont
Bacchus
Level 63
God Stats
2W - 3L
1,470 SR
Queue Stats
245W - 270L
1,455 Elo+
Solo
Lancelot
Lancelot
王大卫233
Lancelot
Level 145
God Stats
5W - 0L
1,970 SR
Queue Stats
174W - 193L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
3 / 5 / 6
10,364
432
9,285
28,693
31,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
JHC97
Sun Wukong
19
3 / 4 / 4
11,250
469
17,476
31,593
26,641
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
Matty55
Nu Wa
18
2 / 6 / 3
11,289
470
19,691
17,485
7,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
ShADoW1711
Medusa
17
2 / 7 / 1
10,596
442
12,052
20,642
8,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Pele
18
3 / 6 / 1
11,057
461
9,046
27,718
12,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 6
13,953
581
24,876
19,540
9,270
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nu Wa
Voideris
Nu Wa
20
4 / 4 / 11
13,947
581
21,727
16,069
7,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
bananaoil
Tsukuyomi
19
5 / 4 / 5
13,387
558
20,662
27,964
23,713
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
paradont
Bacchus
16
2 / 2 / 13
11,457
477
7,927
21,928
31,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
王大卫233
Lancelot
20
9 / 1 / 11
13,629
568
24,517
23,173
11,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
74
13
Kills
28
28
Deaths
13
15
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
5
6
1.2
L
Sun Wukong
JHC97
Sun Wukong
3
4
4
1.25
W
8
2
6
5.5
L
Nu Wa
Matty55
Nu Wa
2
6
3
0.58
L
Medusa
ShADoW1711
Medusa
2
7
1
0.36
W
Nu Wa
Voideris
Nu Wa
4
4
11
2.38
W
Tsukuyomi
bananaoil
Tsukuyomi
5
4
5
1.88
W
Bacchus
paradont
Bacchus
2
2
13
4.25
L
Pele
3
6
1
0.58
W
Lancelot
王大卫233
Lancelot
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,550
Damage
99,709
126,131
Taken
108,674
87,065
Mitigated
83,136
29,297
Healing
30,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
9,285
1,825
621
2,740
28,693
31,706
0
6,904
21,789
44,847
0
L
Sun Wukong
JHC97
Sun Wukong
17,476
3,338
0
9,373
31,593
26,641
211
3,627
27,966
0
88,676
W
24,876
16,434
0
6,741
19,540
9,270
4,413
5,139
14,401
0
170,853
L
Nu Wa
Matty55
Nu Wa
19,691
5,649
0
1,406
17,485
7,396
57
8,092
9,393
114,629
0
L
Medusa
ShADoW1711
Medusa
12,052
5,921
0
2,724
20,642
8,697
1,167
6,826
13,816
0
98,046
W
Nu Wa
Voideris
Nu Wa
21,727
4,954
503
3,036
16,069
7,219
3,688
6,919
9,150
159,407
0
W
Tsukuyomi
bananaoil
Tsukuyomi
20,662
4,076
0
9,830
27,964
23,713
1,209
5,658
22,306
826
105,623
W
Bacchus
paradont
Bacchus
7,927
992
0
2,592
21,928
31,112
86
6,388
15,540
22,039
0
L
Pele
9,046
2,037
0
12,433
27,718
12,625
0
5,085
22,633
0
115,588
W
Lancelot
王大卫233
Lancelot
24,517
4,348
0
7,526
23,173
11,822
4,819
5,744
17,429
54
124,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,556
Gold Earned
66,373
632
Minions Killed
759
0
Camps Cleared
0
2,150,617
Distance Traveled
2,388,771
28
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,364
432
51
2
0
411,866
8
L
Sun Wukong
11,250
469
115
5
0
442,069
3
W
Izanami
13,953
581
212
9
0
470,466
7
L
Nu Wa
11,289
470
173
7
0
412,789
8
L
Medusa
10,596
442
143
6
0
432,287
5
W
Nu Wa
13,947
581
202
8
0
424,580
4
W
Tsukuyomi
13,387
558
173
7
0
418,353
2
W
Bacchus
11,457
477
26
1
0
473,925
8
L
Pele
11,057
461
150
6
0
451,606
4
W
Lancelot
13,629
568
146
6
0
601,447
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role