Player Matchup

Neith
Neith
Bronze V
K1ll3rdude
Neith
Bronze V
Level 108
God Stats
0W - 2L
1,461 SR
Queue Stats
4W - 6L
1,328 MMR
Solo
Vamana
Vamana
Silver III
Rude-Boy7_
Vamana
Silver III
Level 43
God Stats
14W - 11L
1,533 SR
Queue Stats
65W - 88L
1,056 MMR
Solo
Bastet
Bastet
Bronze II
SC_GODMODE
Bastet
Bronze II
Level 83
God Stats
3W - 9L
1,356 SR
Queue Stats
397W - 521L
323 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 78
1,450 SR
902 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,516 SR
1,372 MMR
Medusa
Medusa
Gold V
Hybrid UO
Medusa
Gold V
Level 160
God Stats
13W - 22L
1,434 SR
Queue Stats
314W - 348L
1,168 MMR
Party 1
Cthulhu
Cthulhu
Gold I
Mr Envy x
Cthulhu
Gold I
Level 157
God Stats
24W - 18L
1,537 SR
Queue Stats
108W - 100L
1,573 MMR
Party 1
Baron Samedi
Baron Samedi
Gold V
l Vamped l
Baron Samedi
Gold V
Level 149
God Stats
28W - 34L
1,577 SR
Queue Stats
506W - 569L
1,376 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
1 / 6 / 1
7,818
652
7,967
12,474
5,734
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
Rude-Boy7_
Vamana
11
1 / 2 / 2
7,797
650
4,744
11,141
12,490
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
SC_GODMODE
Bastet
12
1 / 3 / 2
7,890
658
5,545
11,272
7,722
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AtlasGilgameshArtioThothAh Muzen Cab

VS

Bans
CabrakanSkadiPoseidonIzanamiHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Hybrid UO
Medusa
15
5 / 1 / 3
9,728
811
11,532
10,133
4,798
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Mr Envy x
Cthulhu
13
3 / 1 / 7
9,508
792
8,415
14,322
21,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Baron Samedi
l Vamped l
Baron Samedi
14
3 / 1 / 8
9,008
751
10,285
8,592
9,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
3
Kills
11
11
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Medusa
Hybrid UO
Medusa
5
1
3
6.5
L
Neith
1
6
1
0.25
W
Cthulhu
Mr Envy x
Cthulhu
3
1
7
6.5
L
Vamana
Rude-Boy7_
Vamana
1
2
2
1
L
Bastet
SC_GODMODE
Bastet
1
3
2
0.67
W
Baron Samedi
l Vamped l
Baron Samedi
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,256
Damage
30,232
34,887
Taken
33,047
25,946
Mitigated
35,541
5,149
Healing
10,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Hybrid UO
Medusa
11,532
6,254
0
2,476
10,133
4,798
1,812
601
9,532
0
48,713
L
Neith
7,967
2,557
0
1,146
12,474
5,734
0
7,158
5,316
0
22,128
W
Cthulhu
Mr Envy x
Cthulhu
8,415
889
444
2,624
14,322
21,559
145
0
14,322
20,498
0
L
Vamana
Rude-Boy7_
Vamana
4,744
1,339
0
2,997
11,141
12,490
0
5,267
5,874
0
22,289
L
Bastet
SC_GODMODE
Bastet
5,545
1,292
185
821
11,272
7,722
0
6,494
4,778
0
13,086
W
Baron Samedi
l Vamped l
Baron Samedi
10,285
701
1,583
3,680
8,592
9,184
448
88
8,504
26,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,505
Gold Earned
28,244
96
Minions Killed
164
2
Camps Cleared
9
665,861
Distance Traveled
698,466
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,728
811
90
8
6
223,952
3
L
Neith
7,818
652
43
4
1
195,284
3
W
Cthulhu
9,508
792
31
3
1
257,480
2
L
Vamana
7,797
650
35
3
1
202,486
0
L
Bastet
7,890
658
18
2
0
268,091
1
W
Baron Samedi
9,008
751
43
4
2
217,034
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role