Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Amasaky
Baron Samedi
Level 132
God Stats
2W - 1L
1,500 SR
Queue Stats
156W - 175L
1,385 Elo+
Solo
Bastet
Bastet
Cyka-Blaster
Bastet
Level 123
God Stats
18W - 13L
1,459 SR
Queue Stats
309W - 337L
1,407 Elo+
Solo
Janus
Janus
E_R_I_C03
Janus
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 19L
1,561 Elo+
Party 1
Hachiman
Hachiman
TTIKO_PESKA
Hachiman
Level 55
God Stats
1W - 1L
1,280 SR
Queue Stats
13W - 16L
1,341 Elo+
Party 1
Team Averages
Level 113
1,448 SR
1,439 Elo+

VS

Team Averages
Level 83
1,491 SR
1,456 Elo+
Anhur
Anhur
 
Anhur
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Blaze200IQ
Hun Batz
Level 73
God Stats
3W - 3L
1,589 SR
Queue Stats
76W - 76L
1,349 Elo+
Party 2
Ymir
Ymir
TheNumber862232
Ymir
Level 95
God Stats
3W - 7L
1,346 SR
Queue Stats
212W - 208L
1,465 Elo+
Solo
Agni
Agni
iAmPharao
Agni
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 139L
1,518 Elo+
Solo
Horus
Horus
plateau_frelate
Horus
Level 62
God Stats
1W - 3L
1,519 SR
Queue Stats
149W - 170L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
0 / 1 / 2
7,721
454
7,659
11,823
6,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
Amasaky
Baron Samedi
12
0 / 4 / 7
7,776
457
6,206
15,263
15,442
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bastet
15
5 / 1 / 3
9,286
546
7,840
14,184
5,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
E_R_I_C03
Janus
15
5 / 2 / 4
9,401
553
6,318
8,889
3,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
TTIKO_PESKA
Hachiman
13
0 / 1 / 3
7,796
459
5,543
10,988
4,027
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
1 / 2 / 1
7,404
436
6,929
10,550
3,847
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
Blaze200IQ
Hun Batz
11
4 / 3 / 2
7,335
431
6,464
10,932
4,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

7
0 / 1 / 3
6,384
376
2,057
6,425
4,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Agni
14
3 / 4 / 3
8,413
495
10,302
9,442
4,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 0 / 1
7,537
443
6,240
15,545
13,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
18
10
Kills
8
9
Deaths
10
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
1
2
1
L
Anhur
 
Anhur
1
2
1
0.75
W
Baron Samedi
Amasaky
Baron Samedi
0
4
7
0.88
L
Hun Batz
Blaze200IQ
Hun Batz
4
3
2
1.67
W
Bastet
5
1
3
6.5
W
Janus
E_R_I_C03
Janus
5
2
4
3.5
W
Hachiman
TTIKO_PESKA
Hachiman
0
1
3
1.5
L
0
1
3
1.5
L
Agni
3
4
3
1.13
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,566
Damage
31,992
61,147
Taken
52,894
35,690
Mitigated
29,802
24,768
Healing
16,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,659
813
0
3,202
11,823
6,827
342
230
10,971
37,425
0
L
Anhur
 
Anhur
6,929
3,218
0
3,520
10,550
3,847
0
2,344
8,176
0
52,078
W
Baron Samedi
Amasaky
Baron Samedi
6,206
1,296
600
4,691
15,263
15,442
455
3,492
11,505
31,638
0
L
Hun Batz
Blaze200IQ
Hun Batz
6,464
973
0
2,410
10,932
4,676
0
4,207
6,548
0
33,012
W
Bastet
7,840
2,782
0
8,588
14,184
5,584
379
2,302
11,535
0
66,345
W
Janus
E_R_I_C03
Janus
6,318
727
0
1,855
8,889
3,810
1,449
4,048
4,487
74,442
0
W
Hachiman
TTIKO_PESKA
Hachiman
5,543
4,325
0
5,832
10,988
4,027
0
1,589
9,357
0
54,135
L
2,057
231
0
1,912
6,425
4,058
0
2,195
4,140
15,662
0
L
Agni
10,302
333
0
822
9,442
4,119
0
3,355
5,971
60,272
0
L
6,240
2,628
445
7,066
15,545
13,102
0
6,845
7,876
0
40,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,980
Gold Earned
37,073
440
Minions Killed
337
0
Camps Cleared
0
1,562,335
Distance Traveled
1,471,121
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,721
454
69
4
0
298,896
0
L
Anhur
7,404
436
88
5
0
309,270
2
W
Baron Samedi
7,776
457
39
2
0
267,918
2
L
Hun Batz
7,335
431
55
3
0
350,904
3
W
Bastet
9,286
546
115
7
0
372,599
5
W
Janus
9,401
553
130
8
0
331,230
5
W
Hachiman
7,796
459
87
5
0
291,692
4
L
Ymir
6,384
376
16
1
0
179,665
0
L
Agni
8,413
495
108
6
0
298,399
0
L
Horus
7,537
443
70
4
0
332,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role