Player Matchup

Merlin
Merlin
Jxboogiex0720
Merlin
Level 160
God Stats
8W - 4L
1,631 SR
Queue Stats
421W - 401L
1,467 Elo+
Solo
Heimdallr
Heimdallr
Lan2117
Heimdallr
Level 159
God Stats
5W - 2L
1,596 SR
Queue Stats
403W - 441L
1,497 Elo+
Solo
Eset
Eset
MommyRayne
Eset
Level 78
God Stats
2W - 1L
1,300 SR
Queue Stats
71W - 45L
1,541 Elo+
Party 1
Chang'e
Chang'e
Shovelheadtko
Chang'e
Level 98
God Stats
2W - 1L
1,638 SR
Queue Stats
201W - 160L
1,549 Elo+
Party 1
Ne Zha
Ne Zha
YoDaddysBoytoy
Ne Zha
Level 159
God Stats
15W - 7L
1,673 SR
Queue Stats
564W - 591L
1,490 Elo+
Solo
Team Averages
Level 131
1,568 SR
1,509 Elo+

VS

Team Averages
Level 111
1,447 SR
1,490 Elo+
Geb
Geb
 
Geb
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Ajaxs1
Skadi
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 88L
1,460 Elo+
Solo
Guan Yu
Guan Yu
Frigid Blitz
Guan Yu
Level 160
God Stats
4W - 7L
1,417 SR
Queue Stats
865W - 859L
1,514 Elo+
Solo
Camazotz
Camazotz
MANGSHIYIHAN
Camazotz
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Solo
Freya
Freya
bentele420
Freya
Level 102
God Stats
0W - 2L
1,318 SR
Queue Stats
136W - 134L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 2 / 14
17,036
710
43,160
19,222
11,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Heimdallr
Lan2117
Heimdallr
20
6 / 9 / 14
14,925
622
25,449
28,753
16,900
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
2 / 4 / 16
14,706
613
22,147
20,453
11,845
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
20
1 / 3 / 21
14,823
618
19,867
33,591
34,380
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
6 / 4 / 14
14,864
619
23,368
28,245
17,030
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
20
2 / 3 / 16
14,878
620
24,225
33,227
45,166
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
Ajaxs1
Skadi
20
5 / 7 / 12
15,578
649
30,697
31,162
15,707
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Guan Yu
Frigid Blitz
Guan Yu
20
6 / 4 / 13
14,168
590
20,312
36,055
52,428
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Camazotz
MANGSHIYIHAN
Camazotz
20
3 / 6 / 7
13,382
558
9,904
26,769
14,899
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
20
6 / 6 / 12
13,994
583
18,464
28,757
13,608
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
82
26
Kills
22
22
Deaths
26
79
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
2
3
16
3.33
L
Skadi
Ajaxs1
Skadi
5
7
12
1.57
L
Guan Yu
Frigid Blitz
Guan Yu
6
4
13
3.13
W
11
2
14
9
W
Heimdallr
Lan2117
Heimdallr
6
9
14
1.44
L
Camazotz
MANGSHIYIHAN
Camazotz
3
6
7
1.08
W
2
4
16
2.5
W
Chang'e
1
3
21
3.83
W
6
4
14
3.25
L
Freya
6
6
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

133,991
Damage
103,602
130,264
Taken
155,970
91,512
Mitigated
141,808
61,359
Healing
87,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
24,225
701
4,953
6,000
33,227
45,166
458
20,005
13,222
42,189
0
L
Skadi
Ajaxs1
Skadi
30,697
12,769
1,839
4,000
31,162
15,707
1,794
18,169
12,993
0
94,472
L
Guan Yu
Frigid Blitz
Guan Yu
20,312
1,084
29,754
19,369
36,055
52,428
635
17,892
18,159
0
34,998
W
43,160
544
2,563
2,321
19,222
11,357
2,251
5,386
13,836
87,057
0
W
Heimdallr
Lan2117
Heimdallr
25,449
5,380
2,542
4,090
28,753
16,900
1,922
11,853
16,900
0
45,803
L
Camazotz
MANGSHIYIHAN
Camazotz
9,904
434
1,679
9,346
26,769
14,899
0
15,362
11,403
0
21,284
W
22,147
1,250
5,008
2,352
20,453
11,845
1,555
6,968
13,485
55,249
0
W
Chang'e
19,867
1,081
18,399
14,698
33,591
34,380
1,117
10,944
22,647
46,441
0
W
23,368
2,604
918
8,468
28,245
17,030
3,641
7,538
20,707
0
51,118
L
Freya
18,464
4,197
2,068
8,598
28,757
13,608
1,324
13,746
15,011
38,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,354
Gold Earned
72,000
274
Minions Killed
231
0
Camps Cleared
0
2,048,679
Distance Traveled
2,120,148
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
14,878
620
26
1
0
405,299
0
L
Skadi
15,578
649
129
5
0
319,070
0
L
Guan Yu
14,168
590
20
1
0
492,738
1
W
Merlin
17,036
710
73
3
0
380,719
2
W
Heimdallr
14,925
622
34
1
0
363,953
3
L
Camazotz
13,382
558
11
0
0
486,969
1
W
Eset
14,706
613
78
3
0
378,271
0
W
Chang'e
14,823
618
51
2
0
468,486
1
W
Ne Zha
14,864
619
38
2
0
457,250
1
L
Freya
13,994
583
45
2
0
416,072
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role