Player Matchup

Bellona
Bellona
 
Bellona
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
AnEnragedBagel
Sol
Level 157
God Stats
4W - 0L
1,791 SR
Queue Stats
44W - 33L
1,736 Elo+
Party 2
Fafnir
Fafnir
BallisticPandas
Fafnir
Level 98
God Stats
1W - 0L
1,699 SR
Queue Stats
22W - 12L
1,734 Elo+
Party 2
Team Averages
Level 124
1,663 SR
1,656 Elo+

VS

Team Averages
Level 69
1,672 SR
1,436 Elo+
Arachne
Arachne
Private Snacks
Arachne
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 72L
1,444 Elo+
Party 1
Hades
Hades
PrivateBrownez12
Hades
Level 59
God Stats
34W - 31L
1,625 SR
Queue Stats
38W - 44L
1,512 Elo+
Party 1
Awilix
Awilix
PrivateDonutss
Awilix
Level 27
God Stats
4W - 4L
1,891 SR
Queue Stats
7W - 18L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
11 / 0 / 9
8,474
942
10,481
11,054
10,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
8 / 1 / 12
8,402
934
19,995
6,990
3,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
2 / 1 / 17
8,306
923
3,708
8,825
11,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 0
5,800
644
3,654
15,234
8,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 6 / 1
6,363
707
7,522
11,308
7,351
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 8 / 1
5,613
624
3,252
11,727
4,755
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
4
21
Kills
2
2
Deaths
21
38
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
11
0
9
15.5
W
8
1
12
14
W
2
1
17
10.5
L
1
7
0
0.14
L
1
6
1
0.25
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,184
Damage
14,428
26,869
Taken
38,269
24,976
Mitigated
20,979
6,323
Healing
4,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
10,481
4,582
0
1,822
11,054
10,641
387
3,382
7,542
0
23,315
W
19,995
10,318
0
2,965
6,990
3,329
1,853
2,613
4,377
42,927
5,657
W
3,708
1,304
0
1,536
8,825
11,006
279
1,933
6,892
11,527
0
L
3,654
2,377
0
894
15,234
8,873
0
8,036
7,198
0
9,174
L
7,522
585
414
2,267
11,308
7,351
0
6,457
4,851
19,934
0
L
3,252
722
266
361
11,727
4,755
0
6,483
5,244
0
7,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,182
Gold Earned
17,776
119
Minions Killed
63
6
Camps Cleared
1
529,086
Distance Traveled
437,642
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,474
942
35
4
2
196,561
2
W
Sol
8,402
934
74
8
4
165,872
1
W
Fafnir
8,306
923
10
1
0
166,653
5
L
Arachne
5,800
644
19
2
1
139,721
0
L
Hades
6,363
707
36
4
0
139,117
0
L
Awilix
5,613
624
8
1
0
158,804
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role