Player Matchup

Janus
Janus
Chlubster
Janus
Level 43
God Stats
1W - 2L
1,273 SR
Queue Stats
78W - 42L
1,683 Elo+
Party 2
Danzaburou
Danzaburou
Florbi
Danzaburou
Level 87
God Stats
13W - 3L
1,854 SR
Queue Stats
148W - 87L
1,726 Elo+
Party 2
Pele
Pele
Johnnyboy66669
Pele
Level 59
God Stats
9W - 5L
1,636 SR
Queue Stats
48W - 33L
1,633 Elo+
Party 2
Tiamat
Tiamat
Klutzymage420
Tiamat
Level 156
God Stats
31W - 29L
1,570 SR
Queue Stats
233W - 245L
1,497 Elo+
Solo
Guan Yu
Guan Yu
SteIlah
Guan Yu
Level 12
God Stats
10W - 4L
1,810 SR
Queue Stats
20W - 12L
1,618 Elo+
Party 2
Team Averages
Level 71
1,629 SR
1,631 Elo+

VS

Team Averages
Level 112
1,473 SR
1,501 Elo+
Neith
Neith
CARAMEL709i
Neith
Level 49
God Stats
33W - 34L
1,437 SR
Queue Stats
65W - 82L
1,395 Elo+
Party 1
Arachne
Arachne
Dr-Danga9
Arachne
Level 149
God Stats
126W - 138L
1,569 SR
Queue Stats
213W - 245L
1,523 Elo+
Solo
Cthulhu
Cthulhu
azumomi
Cthulhu
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
256W - 215L
1,581 Elo+
Party 1
Nike
Nike
sinamon810
Nike
Level 129
God Stats
6W - 10L
1,358 SR
Queue Stats
368W - 359L
1,520 Elo+
Party 1
Zhong Kui
Zhong Kui
tatsuo12w
Zhong Kui
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 133L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Chlubster
Janus
12
2 / 2 / 3
7,022
540
5,570
4,474
1,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Florbi
Danzaburou
13
5 / 2 / 0
7,855
604
7,437
8,645
3,788
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 2 / 3
6,301
485
4,819
11,299
4,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 3
5,658
435
3,952
6,474
5,958
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Guan Yu
SteIlah
Guan Yu
12
2 / 1 / 0
7,562
582
8,069
13,292
10,231
Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,681
514
1,791
5,453
1,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Arachne
Dr-Danga9
Arachne
12
4 / 4 / 4
7,429
571
7,942
14,417
5,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
azumomi
Cthulhu
10
4 / 0 / 2
6,977
537
5,061
9,516
7,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 1 / 1
7,507
577
7,525
12,442
5,732
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
tatsuo12w
Zhong Kui
12
0 / 2 / 5
7,101
546
6,007
10,484
7,468
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
10
Kills
9
9
Deaths
10
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Janus
Chlubster
Janus
2
2
3
1.75
L
Arachne
Dr-Danga9
Arachne
4
4
4
1.5
W
Danzaburou
Florbi
Danzaburou
5
2
0
2.5
W
1
2
3
1.25
W
0
2
3
0.75
W
Guan Yu
SteIlah
Guan Yu
2
1
0
2
L
Cthulhu
azumomi
Cthulhu
4
0
2
5
L
0
1
1
0.5
L
Zhong Kui
tatsuo12w
Zhong Kui
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,847
Damage
28,326
44,184
Taken
52,312
26,040
Mitigated
28,250
15,248
Healing
18,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,791
404
0
635
5,453
1,981
174
232
5,221
0
46,767
W
Janus
Chlubster
Janus
5,570
583
0
876
4,474
1,692
0
2,181
2,293
46,872
0
L
Arachne
Dr-Danga9
Arachne
7,942
6,220
0
4,764
14,417
5,398
0
2,694
11,645
0
53,578
W
Danzaburou
Florbi
Danzaburou
7,437
3,093
0
2,505
8,645
3,788
2,668
3,352
5,293
0
56,076
W
4,819
1,539
0
3,393
11,299
4,371
0
2,947
8,352
0
45,597
W
3,952
1,485
213
1,509
6,474
5,958
684
1,371
5,103
32,218
0
W
Guan Yu
SteIlah
Guan Yu
8,069
933
417
6,335
13,292
10,231
0
1,217
12,075
0
61,567
L
Cthulhu
azumomi
Cthulhu
5,061
405
254
2,241
9,516
7,671
0
1,826
7,646
22,429
0
L
7,525
1,878
0
5,218
12,442
5,732
0
367
12,075
0
63,961
L
Zhong Kui
tatsuo12w
Zhong Kui
6,007
662
0
5,633
10,484
7,468
0
3,949
6,203
59,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,398
Gold Earned
35,695
443
Minions Killed
437
0
Camps Cleared
0
1,395,505
Distance Traveled
1,281,016
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,681
514
91
7
0
212,549
0
W
Janus
7,022
540
94
7
0
294,737
0
L
Arachne
7,429
571
77
6
0
286,308
5
W
Danzaburou
7,855
604
100
8
0
272,320
3
W
Pele
6,301
485
73
6
0
307,332
0
W
Tiamat
5,658
435
53
4
0
260,451
0
W
Guan Yu
7,562
582
123
9
0
260,665
4
L
Cthulhu
6,977
537
42
3
0
300,114
0
L
Nike
7,507
577
126
10
0
248,653
2
L
Zhong Kui
7,101
546
101
8
0
233,392
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role