Player Matchup

Anhur
Anhur
Fonz31
Anhur
Level 85
God Stats
1W - 0L
1,471 SR
Queue Stats
70W - 64L
1,590 Elo+
Party 1
Vamana
Vamana
niroza
Vamana
Level 26
God Stats
10W - 2L
1,536 SR
Queue Stats
52W - 43L
1,587 Elo+
Party 1
Olorun
Olorun
yrnACG
Olorun
Level 29
God Stats
2W - 1L
1,511 SR
Queue Stats
64W - 61L
1,494 Elo+
Party 1
Team Averages
Level 47
1,506 SR
1,557 Elo+

VS

Team Averages
Level 139
1,368 SR
1,543 Elo+
Cu Chulainn
Cu Chulainn
Fire10203
Cu Chulainn
Level 109
God Stats
0W - 2L
1,255 SR
Queue Stats
472W - 494L
1,434 Elo+
Solo
Fenrir
Fenrir
Humptactics
Fenrir
Level 148
God Stats
1W - 4L
1,523 SR
Queue Stats
71W - 53L
1,636 Elo+
Party 2
Tiamat
Tiamat
hoodoodev
Tiamat
Level 159
God Stats
4W - 22L
1,325 SR
Queue Stats
274W - 198L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Fonz31
Anhur
15
2 / 8 / 10
11,251
703
14,767
18,781
8,576
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
niroza
Vamana
18
7 / 2 / 8
13,239
827
15,669
22,092
24,585
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
yrnACG
Olorun
18
6 / 3 / 7
12,572
786
20,200
15,032
8,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Fire10203
Cu Chulainn
14
1 / 5 / 8
10,216
639
11,534
25,200
30,178
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fenrir
14
7 / 6 / 4
11,256
704
12,751
18,285
19,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
hoodoodev
Tiamat
17
5 / 4 / 7
11,536
721
21,721
15,344
12,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
32
15
Kills
13
13
Deaths
15
25
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Fire10203
Cu Chulainn
1
5
8
1
W
Anhur
Fonz31
Anhur
2
8
10
0.88
L
Fenrir
7
6
4
1.5
L
Tiamat
hoodoodev
Tiamat
5
4
7
2.13
W
Vamana
niroza
Vamana
7
2
8
5.5
W
Olorun
yrnACG
Olorun
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,636
Damage
46,006
55,905
Taken
58,829
41,245
Mitigated
61,443
13,968
Healing
7,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Fire10203
Cu Chulainn
11,534
2,001
0
4,259
25,200
30,178
0
7,198
18,002
393
32,840
W
Anhur
Fonz31
Anhur
14,767
11,231
0
2,694
18,781
8,576
520
8,866
9,674
0
38,095
L
Fenrir
12,751
2,968
0
1,444
18,285
19,165
0
6,510
11,775
0
25,734
L
Tiamat
hoodoodev
Tiamat
21,721
677
0
1,804
15,344
12,100
0
4,527
10,817
58,091
0
W
Vamana
niroza
Vamana
15,669
9,598
711
6,512
22,092
24,585
160
7,638
14,053
0
46,262
W
Olorun
yrnACG
Olorun
20,200
11,235
252
3,799
15,032
8,084
2,026
6,494
8,303
51,349
5,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,062
Gold Earned
33,008
177
Minions Killed
152
7
Camps Cleared
6
857,824
Distance Traveled
865,445
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
10,216
639
33
2
1
294,171
5
W
Anhur
11,251
703
46
3
3
245,758
2
L
Fenrir
11,256
704
25
2
2
290,474
0
L
Tiamat
11,536
721
94
6
3
280,800
1
W
Vamana
13,239
827
54
3
2
324,348
0
W
Olorun
12,572
786
77
5
2
287,718
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role