Player Matchup

Cerberus
Cerberus
SnausageWallet
Cerberus
Level 18
God Stats
52W - 91L
998 SR
Queue Stats
54W - 105L
968 Elo+
Party 1
Sol
Sol
Totty44
Sol
Level 29
God Stats
61W - 96L
1,369 SR
Queue Stats
121W - 203L
1,273 Elo+
Party 1
Medusa
Medusa
meatCURTAlN
Medusa
Level 38
God Stats
85W - 105L
1,346 SR
Queue Stats
140W - 227L
1,267 Elo+
Party 1
Team Averages
Level 28
1,237 SR
1,169 Elo+

VS

Team Averages
Level 75
1,520 SR
1,463 Elo+
Ullr
Ullr
Elixiraxia
Ullr
Level 155
God Stats
11W - 13L
1,561 SR
Queue Stats
210W - 202L
1,596 Elo+
Solo
Olorun
Olorun
TrippieRL-
Olorun
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
54W - 77L
1,364 Elo+
Party 2
Chaac
Chaac
beandream
Chaac
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 15L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
1 / 3 / 2
8,186
744
4,410
15,244
14,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
10
0 / 3 / 1
6,498
591
5,169
8,835
4,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Medusa
10
1 / 3 / 0
6,830
621
8,811
12,224
4,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 4
8,794
799
14,381
10,816
4,326
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
TrippieRL-
Olorun
12
2 / 1 / 5
8,047
732
8,256
6,739
3,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
beandream
Chaac
12
2 / 1 / 6
7,957
723
8,514
14,124
10,869
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
2
Kills
9
9
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
5
1
4
7
L
Cerberus
1
3
2
0.67
L
Sol
0
3
1
0.17
W
Olorun
TrippieRL-
Olorun
2
1
5
4.5
W
Chaac
beandream
Chaac
2
1
6
5
L
Medusa
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,390
Damage
31,151
36,303
Taken
31,679
23,728
Mitigated
18,463
6,940
Healing
12,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,381
6,841
0
3,314
10,816
4,326
1,591
4,621
6,195
0
38,500
L
Cerberus
4,410
246
209
4,089
15,244
14,784
0
3,054
12,190
18,315
0
L
Sol
5,169
2,081
0
795
8,835
4,289
0
1,517
7,318
15,141
0
W
Olorun
TrippieRL-
Olorun
8,256
2,961
668
3,058
6,739
3,268
394
1,556
5,183
24,836
3,370
W
Chaac
beandream
Chaac
8,514
1,832
207
5,320
14,124
10,869
38
3,754
10,370
0
25,716
L
Medusa
8,811
4,480
0
1,847
12,224
4,655
0
2,808
9,416
0
27,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,514
Gold Earned
24,798
111
Minions Killed
127
1
Camps Cleared
8
617,911
Distance Traveled
628,782
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,794
799
65
6
4
204,016
1
L
Cerberus
8,186
744
58
5
0
213,588
0
L
Sol
6,498
591
28
3
1
193,644
0
W
Olorun
8,047
732
30
3
3
207,533
1
W
Chaac
7,957
723
32
3
1
217,233
1
L
Medusa
6,830
621
25
2
0
210,679
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role