Player Matchup

Horus
Horus
Masters
DRlLLZ
Horus
Masters
Level 127
God Stats
44W - 16L
1,888 SR
Queue Stats
454W - 170L
2,094 MMR
Party 2
Achilles
Achilles
Masters
GrimyGremlin
Achilles
Masters
Level 63
God Stats
15W - 7L
1,947 SR
Queue Stats
276W - 81L
2,756 MMR
Party 2
Yu Huang
Yu Huang
Masters
lilMMR
Yu Huang
Masters
Level 62
God Stats
6W - 2L
1,929 SR
Queue Stats
263W - 63L
2,856 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 84
1,921 SR
2,568 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 121
1,656 SR
2,130 MMR
Guan Yu
Guan Yu
Platinum II
CZN2
Guan Yu
Platinum II
Level 69
God Stats
3W - 0L
1,500 SR
Queue Stats
30W - 9L
2,148 MMR
Party 1
Scylla
Scylla
Diamond V
Deathstroke9390
Scylla
Diamond V
Level 138
God Stats
20W - 21L
1,592 SR
Queue Stats
145W - 169L
2,116 MMR
Solo
Ratatoskr
Ratatoskr
Platinum II
ThatAlphaGoat
Ratatoskr
Platinum II
Level 156
God Stats
24W - 7L
1,876 SR
Queue Stats
47W - 18L
2,127 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DRlLLZ
Horus
20
5 / 4 / 12
22,771
615
30,914
49,201
94,796
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Achilles
GrimyGremlin
Achilles
20
13 / 9 / 9
24,008
649
40,111
65,456
133,553
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
lilMMR
Yu Huang
20
8 / 11 / 11
24,677
667
47,638
34,305
38,002
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ah Muzen CabAtlasFenrirThoth

VS

Bans
BastetCupidBaron SamediCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CZN2
Guan Yu
20
13 / 5 / 10
27,735
750
54,385
52,460
119,685
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
3 / 14 / 9
20,673
559
28,121
36,988
16,032
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Ratatoskr
ThatAlphaGoat
Ratatoskr
20
8 / 7 / 14
24,233
655
44,087
53,954
87,467
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
57
26
Kills
24
24
Deaths
26
32
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
CZN2
Guan Yu
13
5
10
3.6
L
Horus
DRlLLZ
Horus
5
4
12
2.75
W
3
14
9
0.54
L
Achilles
GrimyGremlin
Achilles
13
9
9
1.94
W
Ratatoskr
ThatAlphaGoat
Ratatoskr
8
7
14
2.14
L
Yu Huang
lilMMR
Yu Huang
8
11
11
1.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,663
Damage
126,593
148,962
Taken
143,402
266,351
Mitigated
223,184
20,203
Healing
50,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
CZN2
Guan Yu
54,385
8,761
9,057
27,040
52,460
119,685
851
17,706
34,066
0
180,592
L
Horus
DRlLLZ
Horus
30,914
9,299
3,448
9,806
49,201
94,796
480
12,483
34,988
1,129
60,939
W
28,121
3,379
0
3,611
36,988
16,032
1,246
11,677
25,043
102,347
0
L
Achilles
GrimyGremlin
Achilles
40,111
8,431
0
2,466
65,456
133,553
1,630
11,606
51,306
42
87,467
W
Ratatoskr
ThatAlphaGoat
Ratatoskr
44,087
6,552
0
10,652
53,954
87,467
657
20,318
32,721
0
105,387
L
Yu Huang
lilMMR
Yu Huang
47,638
3,001
307
4,176
34,305
38,002
1,241
4,696
28,207
166,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,456
Gold Earned
72,641
342
Minions Killed
389
12
Camps Cleared
18
1,891,357
Distance Traveled
1,949,198
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
27,735
750
172
5
9
721,088
3
L
Horus
22,771
615
58
2
1
678,099
7
W
Scylla
20,673
559
127
3
8
521,991
16
L
Achilles
24,008
649
61
2
3
633,463
11
W
Ratatoskr
24,233
655
90
2
1
706,119
1
L
Yu Huang
24,677
667
223
6
8
579,795
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role