Player Matchup

Tyr
Tyr
DoYouEvenDerp
Tyr
Level 107
God Stats
11W - 10L
1,543 SR
Queue Stats
136W - 131L
1,524 Elo+
Party 2
Ravana
Ravana
IOU1bloodstone
Ravana
Level 121
God Stats
15W - 16L
1,573 SR
Queue Stats
149W - 214L
1,460 Elo+
Party 3
Janus
Janus
Insanerfam
Janus
Level 56
God Stats
0W - 1L
1,335 SR
Queue Stats
4W - 7L
1,168 Elo+
Solo
Hercules
Hercules
Kaladin1776
Hercules
Level 128
God Stats
66W - 64L
1,495 SR
Queue Stats
709W - 826L
1,477 Elo+
Party 3
Sol
Sol
gdadd
Sol
Level 89
God Stats
2W - 1L
1,721 SR
Queue Stats
64W - 61L
1,527 Elo+
Party 2
Team Averages
Level 100
1,533 SR
1,431 Elo+

VS

Team Averages
Level 116
1,513 SR
1,495 Elo+
Ah Puch
Ah Puch
Keelo12
Ah Puch
Level 155
God Stats
8W - 6L
1,575 SR
Queue Stats
188W - 150L
1,517 Elo+
Solo
Cu Chulainn
Cu Chulainn
N3CROMMAND3R
Cu Chulainn
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 119L
1,494 Elo+
Party 1
Ishtar
Ishtar
RarelyPlays
Ishtar
Level 89
God Stats
7W - 13L
1,386 SR
Queue Stats
251W - 304L
1,438 Elo+
Party 1
Atlas
Atlas
RickPearson
Atlas
Level 125
God Stats
12W - 5L
1,615 SR
Queue Stats
166W - 158L
1,513 Elo+
Solo
Thanatos
Thanatos
matt1735
Thanatos
Level 106
God Stats
3W - 1L
1,488 SR
Queue Stats
124W - 122L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 3
8,725
397
12,166
22,395
20,966
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
1 / 3 / 0
10,440
475
6,649
12,921
6,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
15
1 / 5 / 1
9,372
426
7,276
9,711
3,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
Kaladin1776
Hercules
18
4 / 3 / 1
11,748
534
22,311
24,758
18,340
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sol
gdadd
Sol
17
2 / 2 / 1
10,324
469
7,416
17,565
6,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Keelo12
Ah Puch
19
5 / 0 / 5
12,305
559
13,687
11,243
5,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
N3CROMMAND3R
Cu Chulainn
19
2 / 2 / 3
12,610
573
17,020
20,823
25,979
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ishtar
18
2 / 3 / 0
11,366
517
11,636
13,429
6,173
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 3 / 10
9,677
440
7,299
16,643
18,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
matt1735
Thanatos
19
6 / 1 / 7
12,337
561
17,171
25,084
14,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
9
Kills
16
16
Deaths
9
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
L
1
3
0
0.33
L
Janus
1
5
1
0.3
L
Hercules
Kaladin1776
Hercules
4
3
1
1.5
W
Ah Puch
Keelo12
Ah Puch
5
0
5
7.5
W
Cu Chulainn
N3CROMMAND3R
Cu Chulainn
2
2
3
1.75
W
Ishtar
2
3
0
0.67
W
1
3
10
2
L
Sol
gdadd
Sol
2
2
1
1.25
W
Thanatos
matt1735
Thanatos
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,818
Damage
66,813
87,350
Taken
87,222
55,457
Mitigated
70,849
31,463
Healing
40,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,166
1,587
526
5,918
22,395
20,966
0
8,366
14,029
0
60,560
L
6,649
2,232
0
2,536
12,921
6,843
612
2,785
10,136
0
114,215
L
Janus
7,276
345
0
403
9,711
3,171
0
4,886
4,825
64,553
0
L
Hercules
Kaladin1776
Hercules
22,311
9,031
0
11,023
24,758
18,340
1,602
2,386
22,372
0
113,044
W
Ah Puch
Keelo12
Ah Puch
13,687
480
0
6,478
11,243
5,737
582
2,885
8,358
105,948
0
W
Cu Chulainn
N3CROMMAND3R
Cu Chulainn
17,020
3,132
0
3,886
20,823
25,979
774
780
20,043
550
107,802
W
Ishtar
11,636
7,188
0
2,391
13,429
6,173
732
4,564
8,865
0
105,765
W
7,299
2,746
0
2,132
16,643
18,018
0
4,002
12,641
24,269
0
L
Sol
gdadd
Sol
7,416
2,741
0
11,057
17,565
6,137
972
3,113
14,452
83,281
0
W
Thanatos
matt1735
Thanatos
17,171
6,555
0
25,258
25,084
14,942
0
3,444
21,640
0
138,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,609
Gold Earned
58,295
684
Minions Killed
719
0
Camps Cleared
0
2,167,896
Distance Traveled
2,131,745
26
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,725
397
86
4
0
486,553
1
L
Ravana
10,440
475
160
7
0
465,677
10
L
Janus
9,372
426
107
5
0
428,017
3
L
Hercules
11,748
534
194
9
0
415,533
8
W
Ah Puch
12,305
559
177
8
0
437,406
3
W
Cu Chulainn
12,610
573
201
9
0
397,633
5
W
Ishtar
11,366
517
156
7
0
369,537
1
W
Atlas
9,677
440
24
1
0
438,987
18
L
Sol
10,324
469
137
6
0
372,116
4
W
Thanatos
12,337
561
161
7
0
488,182
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role