Player Matchup

Artio
Artio
 
Artio
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Awperinabush
Lancelot
Level 89
God Stats
21W - 25L
1,632 SR
Queue Stats
191W - 203L
1,489 Elo+
Party 2
Cupid
Cupid
Frostbussy2001
Cupid
Level 55
God Stats
9W - 14L
1,464 SR
Queue Stats
160W - 212L
1,453 Elo+
Party 2
Agni
Agni
Highking762
Agni
Level 84
God Stats
5W - 11L
1,500 SR
Queue Stats
84W - 104L
1,449 Elo+
Party 2
Cthulhu
Cthulhu
OnePointNine
Cthulhu
Level 101
God Stats
10W - 10L
1,466 SR
Queue Stats
174W - 178L
1,484 Elo+
Party 2
Team Averages
Level 91
1,512 SR
1,475 Elo+

VS

Team Averages
Level 97
1,701 SR
1,509 Elo+
Tiamat
Tiamat
DarkCommander251
Tiamat
Level 123
God Stats
3W - 2L
1,753 SR
Queue Stats
219W - 188L
1,536 Elo+
Party 1
Jormungandr
Jormungandr
Donqu11
Jormungandr
Level 81
God Stats
27W - 26L
1,552 SR
Queue Stats
414W - 399L
1,544 Elo+
Solo
Sol
Sol
ILoveKnives
Sol
Level 116
God Stats
4W - 4L
1,540 SR
Queue Stats
400W - 396L
1,477 Elo+
Solo
Nike
Nike
L0tic3
Nike
Level 54
God Stats
3W - 1L
1,789 SR
Queue Stats
19W - 24L
1,460 Elo+
Party 1
Nemesis
Nemesis
Tregua
Nemesis
Level 109
God Stats
9W - 4L
1,871 SR
Queue Stats
331W - 324L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
1 / 1 / 0
6,852
571
4,344
12,339
7,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Awperinabush
Lancelot
10
1 / 3 / 1
5,584
465
3,910
8,897
3,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 1
5,364
447
2,553
6,013
2,156
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 2 / 1
5,463
455
3,692
6,383
2,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
OnePointNine
Cthulhu
9
1 / 3 / 0
5,838
487
3,754
11,815
8,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 3
6,875
573
5,848
6,619
3,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
Donqu11
Jormungandr
11
0 / 0 / 6
5,995
500
4,086
8,327
5,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
3 / 1 / 1
6,427
536
6,685
4,970
1,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nike
L0tic3
Nike
12
1 / 1 / 0
6,752
563
7,911
8,579
4,343
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Tregua
Nemesis
11
3 / 0 / 2
6,373
531
5,210
8,017
2,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
11
11
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
1
0
1
L
Lancelot
Awperinabush
Lancelot
1
3
1
0.5
W
4
1
3
5.5
W
Jormungandr
Donqu11
Jormungandr
0
0
6
3
L
0
2
1
0.25
L
0
2
1
0.25
W
3
1
1
3.5
W
Nike
L0tic3
Nike
1
1
0
1
L
Cthulhu
OnePointNine
Cthulhu
1
3
0
0.33
W
Nemesis
Tregua
Nemesis
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,253
Damage
29,740
45,447
Taken
36,512
24,650
Mitigated
17,435
13,268
Healing
8,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,344
731
0
7,740
12,339
7,635
0
253
12,086
41,416
0
L
Lancelot
Awperinabush
Lancelot
3,910
1,155
0
585
8,897
3,630
0
2,318
6,537
0
38,465
W
5,848
1,160
0
1,280
6,619
3,903
375
3,155
3,464
38,961
0
W
Jormungandr
Donqu11
Jormungandr
4,086
1,041
0
1,139
8,327
5,077
0
2,343
5,697
36,779
0
L
2,553
884
286
1,864
6,013
2,156
0
4,254
1,603
0
32,754
L
3,692
461
0
375
6,383
2,296
150
3,778
2,559
32,208
0
W
6,685
3,034
0
1,884
4,970
1,518
127
1,409
3,561
47,399
0
W
Nike
L0tic3
Nike
7,911
1,759
0
3,545
8,579
4,343
0
3,707
4,482
0
46,778
L
Cthulhu
OnePointNine
Cthulhu
3,754
247
478
1,940
11,815
8,933
0
5,476
6,043
26,417
0
W
Nemesis
Tregua
Nemesis
5,210
2,452
0
1,104
8,017
2,594
0
758
7,231
0
48,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,101
Gold Earned
32,422
335
Minions Killed
395
0
Camps Cleared
0
1,239,991
Distance Traveled
1,210,776
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,852
571
98
8
0
254,298
3
L
Lancelot
5,584
465
65
5
0
271,500
2
W
Tiamat
6,875
573
75
6
0
254,416
0
W
Jormungandr
5,995
500
84
7
0
222,590
2
L
Cupid
5,364
447
71
6
0
231,856
2
L
Agni
5,463
455
72
6
0
243,105
8
W
Sol
6,427
536
70
6
0
227,738
1
W
Nike
6,752
563
89
7
0
235,785
0
L
Cthulhu
5,838
487
29
2
0
239,232
1
W
Nemesis
6,373
531
77
6
0
270,247
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role