Player Matchup

Fenrir
Fenrir
LikMyKritoris
Fenrir
Level 119
God Stats
14W - 14L
1,558 SR
Queue Stats
664W - 948L
1,412 Elo+
Party 2
Chiron
Chiron
SealOfNoon
Chiron
Level 103
God Stats
3W - 0L
1,779 SR
Queue Stats
186W - 182L
1,399 Elo+
Party 2
Chang'e
Chang'e
globbbbbb
Chang'e
Level 104
God Stats
3W - 6L
1,333 SR
Queue Stats
145W - 246L
1,382 Elo+
Party 2
Team Averages
Level 109
1,557 SR
1,397 Elo+

VS

Team Averages
Level 105
1,516 SR
1,405 Elo+
Geb
Geb
Insanityheals99
Geb
Level 110
God Stats
1W - 1L
1,717 SR
Queue Stats
3W - 6L
1,459 Elo+
Party 1
Nox
Nox
YA BOII BIGD
Nox
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,459 Elo+
Party 1
Lancelot
Lancelot
tiyageas
Lancelot
Level 88
God Stats
1W - 4L
1,331 SR
Queue Stats
41W - 77L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 5
7,771
598
5,920
13,108
10,764
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chiron
SealOfNoon
Chiron
15
6 / 0 / 1
9,529
733
11,237
5,168
2,376
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
globbbbbb
Chang'e
13
1 / 1 / 6
8,359
643
9,450
10,218
4,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
8,442
649
8,332
14,145
14,151
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
0 / 0 / 3
8,059
620
7,227
4,375
2,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
tiyageas
Lancelot
11
2 / 5 / 1
8,029
618
5,379
12,225
12,680
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
7
Kills
3
3
Deaths
7
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
0
2
5
1.25
W
Chiron
SealOfNoon
Chiron
6
0
1
6.5
L
0
0
3
1.5
W
Chang'e
globbbbbb
Chang'e
1
1
6
4
L
Lancelot
tiyageas
Lancelot
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,607
Damage
20,938
28,494
Taken
30,745
17,534
Mitigated
29,107
14,023
Healing
5,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,332
638
1,724
2,287
14,145
14,151
0
4,507
9,638
25,474
0
W
5,920
1,042
0
489
13,108
10,764
17
5,983
7,125
0
19,570
W
Chiron
SealOfNoon
Chiron
11,237
3,625
1,729
1,694
5,168
2,376
0
3,561
1,607
0
47,948
L
7,227
655
0
469
4,375
2,276
0
948
3,427
31,863
0
W
Chang'e
globbbbbb
Chang'e
9,450
171
4,265
5,846
10,218
4,394
0
6,366
3,852
23,276
0
L
Lancelot
tiyageas
Lancelot
5,379
801
661
653
12,225
12,680
0
4,434
7,791
0
20,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,659
Gold Earned
24,530
156
Minions Killed
127
8
Camps Cleared
4
754,494
Distance Traveled
760,367
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,442
649
16
1
1
254,472
1
W
Fenrir
7,771
598
25
2
4
252,590
1
W
Chiron
9,529
733
104
8
0
233,236
1
L
Nox
8,059
620
77
6
2
245,919
3
W
Chang'e
8,359
643
27
2
4
268,668
3
L
Lancelot
8,029
618
34
3
1
259,976
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role