Player Matchup

Hun Batz
Hun Batz
D-NICE7024
Hun Batz
Level 154
God Stats
27W - 24L
1,523 SR
Queue Stats
640W - 691L
1,453 Elo+
Solo
Anubis
Anubis
DLSII
Anubis
Level 62
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 15L
1,252 Elo+
Solo
Tyr
Tyr
aquiles_brinco18
Tyr
Level 45
God Stats
12W - 14L
1,534 SR
Queue Stats
89W - 140L
1,391 Elo+
Solo
Team Averages
Level 87
1,519 SR
1,365 Elo+

VS

Team Averages
Level 71
1,464 SR
1,392 Elo+
Ah Muzen Cab
Ah Muzen Cab
Chubbz1479
Ah Muzen Cab
Level 101
God Stats
3W - 0L
1,556 SR
Queue Stats
80W - 91L
1,464 Elo+
Party 1
Cthulhu
Cthulhu
GiantJTPlays
Cthulhu
Level 64
God Stats
4W - 1L
1,485 SR
Queue Stats
76W - 76L
1,484 Elo+
Party 1
Kukulkan
Kukulkan
pumped_by_BeTo_-
Kukulkan
Level 49
God Stats
25W - 62L
1,350 SR
Queue Stats
136W - 266L
1,229 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
D-NICE7024
Hun Batz
20
9 / 4 / 4
15,176
723
22,742
20,954
10,789
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
DLSII
Anubis
18
5 / 9 / 4
13,293
633
10,267
17,194
9,831
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
0 / 3 / 13
12,987
618
11,543
27,454
35,364
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Chubbz1479
Ah Muzen Cab
18
9 / 5 / 5
14,733
702
21,238
16,814
10,279
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
GiantJTPlays
Cthulhu
20
6 / 2 / 10
16,673
794
16,588
19,836
33,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
1 / 8 / 8
13,072
622
14,893
17,073
9,503
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
39
14
Kills
16
16
Deaths
15
21
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Chubbz1479
Ah Muzen Cab
9
5
5
2.3
L
Hun Batz
D-NICE7024
Hun Batz
9
4
4
2.75
L
Anubis
DLSII
Anubis
5
9
4
0.78
W
Cthulhu
GiantJTPlays
Cthulhu
6
2
10
5.5
L
0
3
13
2.17
W
1
8
8
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,552
Damage
52,719
65,602
Taken
53,723
55,984
Mitigated
53,470
18,812
Healing
10,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Chubbz1479
Ah Muzen Cab
21,238
10,258
451
3,178
16,814
10,279
1,701
1,346
15,468
0
60,565
L
Hun Batz
D-NICE7024
Hun Batz
22,742
13,949
0
7,489
20,954
10,789
876
9,513
11,441
0
73,269
L
Anubis
DLSII
Anubis
10,267
335
0
2,551
17,194
9,831
597
8,789
8,405
41,933
0
W
Cthulhu
GiantJTPlays
Cthulhu
16,588
1,113
216
4,535
19,836
33,688
75
5,361
14,475
57,817
0
L
11,543
1,496
0
8,772
27,454
35,364
102
13,608
13,846
0
36,267
W
14,893
1,738
593
1,776
17,073
9,503
416
4,138
12,935
53,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,456
Gold Earned
44,478
213
Minions Killed
232
9
Camps Cleared
9
1,087,730
Distance Traveled
1,049,923
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
14,733
702
59
3
6
343,637
3
L
Hun Batz
15,176
723
72
3
7
363,070
1
L
Anubis
13,293
633
86
4
1
294,111
2
W
Cthulhu
16,673
794
79
4
1
433,555
5
L
Tyr
12,987
618
55
3
1
430,549
1
W
Kukulkan
13,072
622
94
4
2
272,731
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role