Player Matchup

Fenrir
Fenrir
DETanky
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 105L
1,192 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
JDSaucy
Morgan Le Fay
Level 124
God Stats
1W - 4L
1,378 SR
Queue Stats
135W - 183L
1,345 Elo+
Party 1
Bacchus
Bacchus
Mistavock1
Bacchus
Level 102
God Stats
9W - 10L
1,513 SR
Queue Stats
190W - 236L
1,434 Elo+
Party 1
Team Averages
Level 80
1,464 SR
1,324 Elo+

VS

Team Averages
Level 94
1,489 SR
1,404 Elo+
Hades
Hades
LwKy_Hypnotic
Hades
Level 67
God Stats
4W - 1L
1,842 SR
Queue Stats
11W - 21L
1,266 Elo+
Party 2
Odin
Odin
LwKy_Nasty
Odin
Level 68
God Stats
1W - 2L
1,116 SR
Queue Stats
12W - 22L
1,291 Elo+
Party 2
Ganesha
Ganesha
PickleTickle9000
Ganesha
Level 148
God Stats
5W - 2L
1,509 SR
Queue Stats
112W - 108L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DETanky
Fenrir
12
0 / 6 / 0
8,138
581
3,642
16,532
11,759
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
JDSaucy
Morgan Le Fay
12
0 / 4 / 0
8,094
578
15,999
12,498
6,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bacchus
Mistavock1
Bacchus
13
0 / 4 / 0
8,851
632
10,251
17,749
26,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 0 / 4
11,218
801
20,120
17,803
11,072
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
3 / 0 / 10
10,149
725
7,812
10,569
9,359
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 0 / 14
10,811
772
8,911
12,500
12,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
41
0
Kills
13
14
Deaths
0
0
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DETanky
Fenrir
0
6
0
0
L
Morgan Le Fay
JDSaucy
Morgan Le Fay
0
4
0
0
W
10
0
4
12
W
3
0
10
8
L
Bacchus
Mistavock1
Bacchus
0
4
0
0
W
0
0
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,892
Damage
36,843
46,779
Taken
40,872
43,817
Mitigated
33,151
5,491
Healing
21,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DETanky
Fenrir
3,642
690
0
1,347
16,532
11,759
0
9,794
6,738
0
16,715
L
Morgan Le Fay
JDSaucy
Morgan Le Fay
15,999
2,835
0
2,476
12,498
6,031
0
8,740
3,758
35,588
0
W
20,120
2,396
3,516
11,619
17,803
11,072
135
11,302
6,113
56,060
0
W
7,812
1,756
618
2,717
10,569
9,359
692
6,444
3,813
0
32,189
L
Bacchus
Mistavock1
Bacchus
10,251
1,307
0
1,668
17,749
26,027
168
11,003
6,746
30,574
0
W
8,911
892
0
2,647
12,500
12,720
563
8,143
3,887
28,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,083
Gold Earned
32,178
121
Minions Killed
164
6
Camps Cleared
7
742,967
Distance Traveled
786,980
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,138
581
28
2
1
245,964
0
L
Morgan Le Fay
8,094
578
52
4
2
237,999
5
W
Hades
11,218
801
87
6
3
260,132
5
W
Odin
10,149
725
71
5
4
274,492
4
L
Bacchus
8,851
632
41
3
3
259,004
4
W
Ganesha
10,811
772
6
0
0
252,356
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role