Player Matchup

Atlas
Atlas
ApatheticApple
Atlas
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 79L
1,516 Elo+
Party 1
Ne Zha
Ne Zha
Kitrak07
Ne Zha
Level 97
God Stats
2W - 4L
1,500 SR
Queue Stats
93W - 119L
1,418 Elo+
Party 3
Chang'e
Chang'e
TheSurvivor89
Chang'e
Level 87
God Stats
1W - 2L
1,580 SR
Queue Stats
162W - 175L
1,485 Elo+
Party 3
Ishtar
Ishtar
TriNein
Ishtar
Level 127
God Stats
28W - 32L
1,529 SR
Queue Stats
91W - 99L
1,514 Elo+
Party 1
Poseidon
Poseidon
paringupta
Poseidon
Level 86
God Stats
6W - 10L
1,375 SR
Queue Stats
85W - 104L
1,421 Elo+
Party 3
Team Averages
Level 90
1,497 SR
1,471 Elo+

VS

Team Averages
Level 92
1,396 SR
1,490 Elo+
Gilgamesh
Gilgamesh
Jasoroi12
Gilgamesh
Level 132
God Stats
3W - 2L
1,430 SR
Queue Stats
97W - 102L
1,497 Elo+
Solo
Mercury
Mercury
Spiiiiiiiidr
Mercury
Level 78
God Stats
2W - 2L
1,159 SR
Queue Stats
69W - 72L
1,441 Elo+
Party 2
Olorun
Olorun
Unwant3dPhantom
Olorun
Level 65
God Stats
2W - 2L
1,292 SR
Queue Stats
212W - 200L
1,578 Elo+
Party 2
Ravana
Ravana
luckytshirts
Ravana
Level 64
God Stats
26W - 16L
1,646 SR
Queue Stats
289W - 303L
1,501 Elo+
Solo
Baron Samedi
Baron Samedi
v2Kyro
Baron Samedi
Level 123
God Stats
2W - 0L
1,455 SR
Queue Stats
16W - 19L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 0
7,213
481
8,147
13,142
13,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
Kitrak07
Ne Zha
12
0 / 4 / 6
7,244
483
5,063
12,493
7,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
13
0 / 3 / 0
7,528
502
4,231
11,309
5,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
TriNein
Ishtar
12
0 / 4 / 0
6,739
449
6,297
8,653
4,151
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Poseidon
paringupta
Poseidon
13
4 / 2 / 1
8,232
549
9,822
6,862
3,071
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jasoroi12
Gilgamesh
13
6 / 0 / 3
8,451
563
5,388
10,763
9,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
Spiiiiiiiidr
Mercury
13
0 / 3 / 5
7,512
501
4,097
12,888
4,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 0 / 5
8,601
573
10,189
9,860
5,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ravana
15
2 / 0 / 5
8,576
572
9,109
7,621
5,214
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
v2Kyro
Baron Samedi
13
3 / 3 / 5
7,999
533
6,860
10,367
5,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
6
Kills
15
15
Deaths
6
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Gilgamesh
Jasoroi12
Gilgamesh
6
0
3
7.5
L
Ne Zha
Kitrak07
Ne Zha
0
4
6
0.75
W
Mercury
Spiiiiiiiidr
Mercury
0
3
5
0.83
L
Chang'e
0
3
0
0
L
Ishtar
TriNein
Ishtar
0
4
0
0
W
4
0
5
6.5
W
Ravana
2
0
5
4.5
L
Poseidon
paringupta
Poseidon
4
2
1
2.25
W
Baron Samedi
v2Kyro
Baron Samedi
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,560
Damage
35,643
52,459
Taken
51,499
33,490
Mitigated
30,569
10,088
Healing
19,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,147
4,062
0
1,798
13,142
13,444
0
5,136
8,006
26,522
0
W
Gilgamesh
Jasoroi12
Gilgamesh
5,388
1,914
0
1,878
10,763
9,972
0
4,845
5,916
0
27,302
L
Ne Zha
Kitrak07
Ne Zha
5,063
1,642
0
1,505
12,493
7,445
0
2,600
9,893
0
49,635
W
Mercury
Spiiiiiiiidr
Mercury
4,097
1,437
0
1,138
12,888
4,903
0
3,997
8,875
0
67,526
L
Chang'e
4,231
266
62
4,007
11,309
5,379
0
1,616
9,693
46,022
0
L
Ishtar
TriNein
Ishtar
6,297
4,145
0
1,640
8,653
4,151
0
3,198
5,455
0
57,833
W
10,189
4,902
695
7,341
9,860
5,134
0
3,313
6,495
74,670
8,428
W
Ravana
9,109
2,700
0
3,641
7,621
5,214
0
3,304
3,986
0
66,949
L
Poseidon
paringupta
Poseidon
9,822
1,478
0
1,076
6,862
3,071
0
3,176
3,686
64,322
0
W
Baron Samedi
v2Kyro
Baron Samedi
6,860
740
1,765
3,464
10,367
5,346
0
6,322
4,027
59,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,956
Gold Earned
41,139
456
Minions Killed
527
0
Camps Cleared
0
1,493,474
Distance Traveled
1,529,637
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,213
481
42
3
0
311,591
2
W
Gilgamesh
8,451
563
40
3
0
332,534
2
L
Ne Zha
7,244
483
75
5
0
306,007
3
W
Mercury
7,512
501
113
8
0
339,556
1
L
Chang'e
7,528
502
118
8
0
282,819
6
L
Ishtar
6,739
449
106
7
0
284,581
3
W
Olorun
8,601
573
128
9
0
294,685
2
W
Ravana
8,576
572
123
8
0
290,796
3
L
Poseidon
8,232
549
115
8
0
308,476
2
W
Baron Samedi
7,999
533
123
8
0
272,066
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role