Player Matchup

Zhong Kui
Zhong Kui
BIGBOIHOURS
Zhong Kui
Level 77
God Stats
1W - 3L
1,255 SR
Queue Stats
16W - 32L
1,368 Elo+
Party 1
Bacchus
Bacchus
GeneralZimmo
Bacchus
Level 8
God Stats
1W - 1L
1,263 SR
Queue Stats
2W - 8L
1,500 Elo+
Party 1
Lancelot
Lancelot
papabear2724
Lancelot
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
11W - 20L
1,376 Elo+
Party 1
Team Averages
Level 34
1,339 SR
1,415 Elo+

VS

Team Averages
Level 62
1,562 SR
1,574 Elo+
Neith
Neith
Coatarc
Neith
Level 26
God Stats
12W - 8L
1,634 SR
Queue Stats
12W - 9L
1,599 Elo+
Party 2
Hera
Hera
WillyFisterbotum
Hera
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 52L
1,610 Elo+
Party 2
Ymir
Ymir
iwilltho
Ymir
Level 44
God Stats
2W - 0L
1,552 SR
Queue Stats
17W - 22L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BIGBOIHOURS
Zhong Kui
15
1 / 3 / 5
9,834
656
9,423
16,233
12,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
GeneralZimmo
Bacchus
14
2 / 3 / 4
10,342
689
4,390
18,917
23,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
papabear2724
Lancelot
16
4 / 6 / 2
10,422
695
8,727
18,438
8,359
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Coatarc
Neith
16
5 / 1 / 7
10,919
728
19,682
7,605
3,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
3 / 3 / 9
10,574
705
19,518
9,715
4,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
14
4 / 3 / 7
10,668
711
8,130
17,422
18,581
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
7
Kills
12
12
Deaths
7
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
BIGBOIHOURS
Zhong Kui
1
3
5
1.17
W
Neith
Coatarc
Neith
5
1
7
8.5
L
Bacchus
GeneralZimmo
Bacchus
2
3
4
1.33
W
3
3
9
2.5
W
Ymir
4
3
7
2.5
L
Lancelot
papabear2724
Lancelot
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,540
Damage
47,330
53,588
Taken
34,742
44,630
Mitigated
26,526
10,824
Healing
4,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
BIGBOIHOURS
Zhong Kui
9,423
1,076
35
5,966
16,233
12,486
661
8,096
8,137
46,697
0
W
Neith
Coatarc
Neith
19,682
9,854
0
1,577
7,605
3,875
1,470
3,131
4,256
0
57,217
L
Bacchus
GeneralZimmo
Bacchus
4,390
524
0
3,657
18,917
23,785
0
9,974
8,943
9,204
0
W
19,518
6,869
344
1,710
9,715
4,070
948
4,851
4,675
49,398
0
W
Ymir
8,130
1,583
540
488
17,422
18,581
642
5,808
11,200
21,835
0
L
Lancelot
papabear2724
Lancelot
8,727
1,188
0
1,166
18,438
8,359
1,040
9,959
8,479
0
40,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,598
Gold Earned
32,161
165
Minions Killed
155
8
Camps Cleared
3
827,447
Distance Traveled
771,670
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,834
656
99
7
5
251,983
1
W
Neith
10,919
728
64
4
1
276,437
3
L
Bacchus
10,342
689
10
1
1
279,386
0
W
Hera
10,574
705
67
4
0
246,996
5
W
Ymir
10,668
711
24
2
2
248,237
3
L
Lancelot
10,422
695
56
4
2
296,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role