Player Matchup

Bacchus
Bacchus
Acm617
Bacchus
Level 6
God Stats
1W - 1L
1,693 SR
Queue Stats
4W - 9L
1,463 Elo+
Party 2
Baron Samedi
Baron Samedi
SirGrizzy27
Baron Samedi
Level 128
God Stats
0W - 1L
1,499 SR
Queue Stats
12W - 18L
1,478 Elo+
Party 2
Medusa
Medusa
VGorden21
Medusa
Level 77
God Stats
8W - 3L
1,700 SR
Queue Stats
167W - 163L
1,510 Elo+
Party 2
Vamana
Vamana
evansup55
Vamana
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 38L
1,519 Elo+
Party 2
Loki
Loki
kohsmykTTV
Loki
Level 124
God Stats
6W - 8L
1,693 SR
Queue Stats
39W - 40L
1,529 Elo+
Party 2
Team Averages
Level 91
1,617 SR
1,499 Elo+

VS

Team Averages
Level 65
1,572 SR
1,477 Elo+
Anubis
Anubis
Hobodude19
Anubis
Level 94
God Stats
15W - 3L
1,625 SR
Queue Stats
106W - 86L
1,498 Elo+
Party 1
Thor
Thor
Shockers
Thor
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 107L
1,497 Elo+
Party 1
Ares
Ares
Spiddys
Ares
Level 24
God Stats
15W - 10L
1,520 SR
Queue Stats
89W - 86L
1,408 Elo+
Party 1
Neith
Neith
slayer5495
Neith
Level 16
God Stats
10W - 8L
1,598 SR
Queue Stats
129W - 122L
1,499 Elo+
Party 1
King Arthur
King Arthur
twincam
King Arthur
Level 89
God Stats
28W - 16L
1,617 SR
Queue Stats
111W - 92L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Acm617
Bacchus
15
1 / 8 / 5
10,138
375
8,450
25,793
37,775
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
SirGrizzy27
Baron Samedi
16
1 / 9 / 5
11,124
412
11,973
24,002
10,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
VGorden21
Medusa
19
5 / 8 / 7
12,575
466
14,259
23,227
10,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
evansup55
Vamana
17
1 / 11 / 4
11,811
437
16,999
37,190
32,261
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
10 / 8 / 5
14,234
527
22,713
26,013
11,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Hobodude19
Anubis
20
8 / 2 / 16
14,180
525
27,826
18,656
12,163
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
20
10 / 4 / 15
14,481
536
20,220
25,974
15,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ares
Spiddys
Ares
19
7 / 4 / 22
14,052
520
16,264
23,262
32,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
19
5 / 6 / 14
13,081
484
18,405
19,105
11,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
twincam
King Arthur
20
14 / 2 / 14
15,713
582
29,194
22,618
33,214
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
125
18
Kills
44
44
Deaths
18
26
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Acm617
Bacchus
1
8
5
0.44
W
Anubis
Hobodude19
Anubis
8
2
16
8
W
Thor
10
4
15
4.38
L
Baron Samedi
SirGrizzy27
Baron Samedi
1
9
5
0.39
W
Ares
Spiddys
Ares
7
4
22
4.5
L
Medusa
VGorden21
Medusa
5
8
7
1.06
L
Vamana
evansup55
Vamana
1
11
4
0.27
L
10
8
5
1.56
W
Neith
5
6
14
2
W
King Arthur
twincam
King Arthur
14
2
14
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,394
Damage
111,909
136,225
Taken
109,615
102,810
Mitigated
105,169
30,231
Healing
28,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Acm617
Bacchus
8,450
622
0
2,494
25,793
37,775
60
8,289
17,504
31,580
0
W
Anubis
Hobodude19
Anubis
27,826
353
0
8,680
18,656
12,163
1,379
5,037
13,619
116,183
0
W
Thor
20,220
7,449
0
9,184
25,974
15,412
0
2,744
23,230
36
149,899
L
Baron Samedi
SirGrizzy27
Baron Samedi
11,973
905
1,571
4,456
24,002
10,885
107
10,456
13,546
78,053
0
W
Ares
Spiddys
Ares
16,264
1,195
735
4,791
23,262
32,753
0
7,488
15,774
31,389
0
L
Medusa
VGorden21
Medusa
14,259
3,793
0
6,509
23,227
10,114
380
7,745
15,482
0
106,466
L
Vamana
evansup55
Vamana
16,999
8,142
0
9,076
37,190
32,261
0
9,650
27,540
0
91,576
L
22,713
3,486
0
6,125
26,013
11,775
0
8,751
17,262
0
108,546
W
Neith
18,405
5,974
0
3,666
19,105
11,627
198
4,084
15,021
8
89,015
W
King Arthur
twincam
King Arthur
29,194
1,102
0
1,319
22,618
33,214
324
3,803
18,815
608
105,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,882
Gold Earned
71,507
611
Minions Killed
600
0
Camps Cleared
0
2,312,945
Distance Traveled
2,500,879
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,138
375
40
1
0
451,351
0
W
Anubis
14,180
525
148
5
0
464,106
1
W
Thor
14,481
536
176
7
0
511,713
2
L
Baron Samedi
11,124
412
134
5
0
438,643
8
W
Ares
14,052
520
26
1
0
534,733
3
L
Medusa
12,575
466
144
5
0
422,568
6
L
Vamana
11,811
437
144
5
0
470,924
3
L
Loki
14,234
527
149
6
0
529,459
2
W
Neith
13,081
484
102
4
0
459,383
4
W
King Arthur
15,713
582
148
5
0
530,944
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role