Player Matchup

Ishtar
Ishtar
AshySlashy4497
Ishtar
Level 126
God Stats
8W - 8L
1,524 SR
Queue Stats
40W - 36L
1,537 Elo+
Party 2
Ganesha
Ganesha
ForHonorMenu
Ganesha
Level 127
God Stats
0W - 1L
1,202 SR
Queue Stats
34W - 29L
1,531 Elo+
Party 2
Hercules
Hercules
PARTYhound
Hercules
Level 49
God Stats
4W - 1L
1,638 SR
Queue Stats
12W - 12L
1,531 Elo+
Party 2
Team Averages
Level 101
1,455 SR
1,533 Elo+

VS

Team Averages
Level 135
1,606 SR
1,480 Elo+
Medusa
Medusa
Elasticvag_
Medusa
Level 129
God Stats
2W - 0L
1,580 SR
Queue Stats
40W - 36L
1,465 Elo+
Party 1
Aphrodite
Aphrodite
KissMyAphro
Aphrodite
Level 156
God Stats
179W - 82L
1,615 SR
Queue Stats
555W - 424L
1,447 Elo+
Party 1
Achilles
Achilles
Suup Coach
Achilles
Level 121
God Stats
4W - 2L
1,624 SR
Queue Stats
121W - 118L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 5 / 1
12,467
693
18,321
19,135
8,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
ForHonorMenu
Ganesha
17
0 / 4 / 8
12,529
696
11,667
27,679
33,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
PARTYhound
Hercules
16
3 / 5 / 3
11,913
662
7,104
26,726
27,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
3 / 2 / 10
12,132
674
24,687
14,817
6,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Aphrodite
KissMyAphro
Aphrodite
17
4 / 3 / 8
12,501
695
15,934
17,348
11,753
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Achilles
Suup Coach
Achilles
18
7 / 4 / 7
14,010
778
21,744
25,586
29,991
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
9
Kills
14
14
Deaths
9
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
6
5
1
1.3
W
Medusa
3
2
10
4
L
Ganesha
ForHonorMenu
Ganesha
0
4
8
1
W
Aphrodite
KissMyAphro
Aphrodite
4
3
8
2.67
L
Hercules
PARTYhound
Hercules
3
5
3
0.9
W
Achilles
Suup Coach
Achilles
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,092
Damage
62,365
73,540
Taken
57,751
69,109
Mitigated
48,636
11,864
Healing
29,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,321
9,450
0
4,153
19,135
8,712
72
4,251
14,884
0
64,088
W
Medusa
24,687
10,660
0
5,271
14,817
6,892
1,480
3,542
11,195
0
67,812
L
Ganesha
ForHonorMenu
Ganesha
11,667
1,161
0
2,369
27,679
33,296
0
6,295
21,384
35,065
0
W
Aphrodite
KissMyAphro
Aphrodite
15,934
1,190
8,414
9,796
17,348
11,753
1,170
2,846
14,334
47,079
0
L
Hercules
PARTYhound
Hercules
7,104
1,163
357
4,985
26,726
27,101
0
5,681
21,045
0
27,846
W
Achilles
Suup Coach
Achilles
21,744
4,077
376
5,816
25,586
29,991
1,101
5,655
19,419
0
51,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,909
Gold Earned
38,643
188
Minions Killed
195
7
Camps Cleared
8
889,112
Distance Traveled
965,822
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
12,467
693
116
6
5
275,406
7
W
Medusa
12,132
674
50
3
7
311,318
1
L
Ganesha
12,529
696
8
0
0
315,437
1
W
Aphrodite
12,501
695
80
4
0
317,603
3
L
Hercules
11,913
662
64
4
2
298,269
0
W
Achilles
14,010
778
65
4
1
336,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role