Player Matchup

Artio
Artio
BakaBillSan
Artio
Level 154
God Stats
1W - 5L
1,170 SR
Queue Stats
186W - 184L
1,556 Elo+
Party 3
Kukulkan
Kukulkan
Koithic
Kukulkan
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,619 Elo+
Party 3
Jormungandr
Jormungandr
SVEJEDAN
Jormungandr
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 45L
1,535 Elo+
Party 2
Cerberus
Cerberus
Sociopatrick
Cerberus
Level 160
God Stats
2W - 1L
1,541 SR
Queue Stats
47W - 39L
1,518 Elo+
Party 2
Horus
Horus
x Love Koishi x
Horus
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 23L
1,603 Elo+
Party 3
Team Averages
Level 146
1,442 SR
1,566 Elo+

VS

Team Averages
Level 83
1,713 SR
1,600 Elo+
King Arthur
King Arthur
MikeMishima
King Arthur
Level 127
God Stats
14W - 9L
1,578 SR
Queue Stats
721W - 733L
1,554 Elo+
Solo
Hou Yi
Hou Yi
Nugget146
Hou Yi
Level 46
God Stats
2W - 2L
1,962 SR
Queue Stats
135W - 75L
1,627 Elo+
Party 1
Sylvanus
Sylvanus
Shizamza
Sylvanus
Level 136
God Stats
0W - 1L
1,712 SR
Queue Stats
63W - 34L
1,620 Elo+
Party 1
Da Ji
Da Ji
xFateAwaitsx
Da Ji
Level 40
God Stats
2W - 2L
1,811 SR
Queue Stats
94W - 54L
1,614 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
zlMcDonalds
Morgan Le Fay
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 20L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 6 / 19
14,286
752
13,700
34,919
54,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Kukulkan
Koithic
Kukulkan
20
4 / 7 / 14
12,718
669
18,282
18,319
8,981
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
SVEJEDAN
Jormungandr
20
7 / 3 / 21
13,983
736
24,332
23,488
22,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cerberus
Sociopatrick
Cerberus
19
4 / 6 / 19
12,277
646
15,424
31,742
47,207
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
7 / 3 / 14
13,608
716
17,838
21,656
24,911
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MikeMishima
King Arthur
20
3 / 7 / 14
12,324
649
24,188
31,372
25,007
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
Nugget146
Hou Yi
20
5 / 4 / 12
12,216
643
25,863
15,796
7,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Shizamza
Sylvanus
17
2 / 5 / 15
11,046
581
22,786
25,062
31,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
9 / 9 / 11
11,682
615
18,518
21,098
11,016
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
zlMcDonalds
Morgan Le Fay
19
6 / 5 / 13
12,200
642
20,802
16,768
7,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
90
28
Kills
25
25
Deaths
30
87
Assists
65
Player
Kills
Deaths
Assists
KDA
W
6
6
19
2.58
W
Kukulkan
Koithic
Kukulkan
4
7
14
1.57
L
King Arthur
MikeMishima
King Arthur
3
7
14
1.43
L
Hou Yi
Nugget146
Hou Yi
5
4
12
2.75
W
Jormungandr
SVEJEDAN
Jormungandr
7
3
21
5.83
L
Sylvanus
Shizamza
Sylvanus
2
5
15
1.9
W
Cerberus
Sociopatrick
Cerberus
4
6
19
2.25
W
7
3
14
4.67
L
9
9
11
1.61
L
Morgan Le Fay
zlMcDonalds
Morgan Le Fay
6
5
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,576
Damage
112,157
130,124
Taken
110,096
157,405
Mitigated
81,725
57,347
Healing
39,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,700
1,791
7,056
8,434
34,919
54,150
1,407
9,196
25,723
29,773
0
W
Kukulkan
Koithic
Kukulkan
18,282
2,320
1,869
1,913
18,319
8,981
560
8,702
9,617
44,626
0
L
King Arthur
MikeMishima
King Arthur
24,188
2,099
1,125
8,258
31,372
25,007
41
20,782
10,133
0
48,468
L
Hou Yi
Nugget146
Hou Yi
25,863
12,186
2,954
2,975
15,796
7,169
1,044
10,621
4,817
0
51,023
W
Jormungandr
SVEJEDAN
Jormungandr
24,332
8,934
3,088
2,817
23,488
22,156
1,864
8,463
15,025
48,336
0
L
Sylvanus
Shizamza
Sylvanus
22,786
2,031
9,579
7,255
25,062
31,519
590
14,736
9,898
27,936
0
W
Cerberus
Sociopatrick
Cerberus
15,424
1,332
2,528
10,865
31,742
47,207
972
9,649
22,093
29,051
0
W
17,838
9,038
10,678
8,099
21,656
24,911
3,157
7,578
14,078
0
31,065
L
18,518
3,498
287
95
21,098
11,016
230
13,200
7,658
0
24,690
L
Morgan Le Fay
zlMcDonalds
Morgan Le Fay
20,802
2,037
4,367
3,068
16,768
7,014
452
10,614
5,852
44,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,872
Gold Earned
59,468
226
Minions Killed
180
0
Camps Cleared
0
1,689,562
Distance Traveled
1,439,535
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
14,286
752
20
1
0
318,475
1
W
Kukulkan
12,718
669
85
4
0
307,619
2
L
King Arthur
12,324
649
58
3
0
301,102
0
L
Hou Yi
12,216
643
49
3
0
310,749
2
W
Jormungandr
13,983
736
55
3
0
346,842
4
L
Sylvanus
11,046
581
5
0
0
299,219
1
W
Cerberus
12,277
646
37
2
0
346,538
0
W
Horus
13,608
716
29
2
0
370,088
4
L
Da Ji
11,682
615
10
1
0
289,636
1
L
Morgan Le Fay
12,200
642
58
3
0
238,829
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role