Player Matchup

Horus
Horus
Bronze III
ItsMeStan
Horus
Bronze III
Level 30
God Stats
14W - 9L
1,844 SR
Queue Stats
18W - 21L
1,600 MMR
Solo
Xbalanque
Xbalanque
Platinum V
JorginhoDa12_
Xbalanque
Platinum V
Level 160
God Stats
2W - 2L
1,631 SR
Queue Stats
268W - 269L
1,603 MMR
Solo
Hera
Hera
Gold II
Piano_God
Hera
Gold II
Level 136
God Stats
17W - 9L
1,725 SR
Queue Stats
102W - 91L
1,629 MMR
Solo
Fenrir
Fenrir
Platinum V
Reachingtosk
Fenrir
Platinum V
Level 99
God Stats
45W - 36L
1,622 SR
Queue Stats
73W - 62L
1,786 MMR
Party 1
Khepri
Khepri
Gold IV
time4sumaksion7
Khepri
Gold IV
Level 59
God Stats
13W - 6L
1,641 SR
Queue Stats
72W - 67L
1,455 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 97
1,692 SR
1,614 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 111
1,627 SR
1,615 MMR
Sol
Sol
Gold II
Athlete Orr Nah
Sol
Gold II
Level 109
God Stats
11W - 7L
1,720 SR
Queue Stats
173W - 157L
1,608 MMR
Party 2
Jormungandr
Jormungandr
Silver II
Kingdomeheartz
Jormungandr
Silver II
Level 151
God Stats
0W - 1L
1,721 SR
Queue Stats
29W - 28L
1,600 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold I
Lik Glitchy
Ah Muzen Cab
Gold I
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
198W - 191L
1,650 MMR
Party 2
Cabrakan
Cabrakan
Gold II
NeverAGoodGame
Cabrakan
Gold II
Level 79
God Stats
23W - 12L
1,612 SR
Queue Stats
202W - 209L
1,599 MMR
Solo
Mercury
Mercury
Gold III
l ElChuma l
Mercury
Gold III
Level 109
God Stats
3W - 4L
1,583 SR
Queue Stats
38W - 40L
1,619 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ItsMeStan
Horus
20
3 / 1 / 8
12,393
563
12,389
21,811
24,199
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
JorginhoDa12_
Xbalanque
20
6 / 2 / 7
13,589
618
14,232
17,211
8,223
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hera
20
7 / 0 / 7
12,793
582
22,987
10,516
5,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fenrir
18
10 / 3 / 3
12,233
556
20,830
28,745
14,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
0 / 2 / 10
10,998
500
4,068
19,308
21,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
KaliAwilixBakasuraKing Arthur

VS

Bans
ChaacPoseidonArachneAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 5 / 2
11,144
507
15,790
22,351
8,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
Kingdomeheartz
Jormungandr
13
0 / 3 / 4
9,023
410
8,797
19,546
23,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
Lik Glitchy
Ah Muzen Cab
18
2 / 4 / 1
11,228
510
9,942
14,867
5,211
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
15
1 / 8 / 3
10,586
481
14,102
22,718
18,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
l ElChuma l
Mercury
17
4 / 6 / 2
11,190
509
8,030
20,376
7,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
20
26
Kills
8
8
Deaths
26
35
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Horus
ItsMeStan
Horus
3
1
8
7
W
Xbalanque
JorginhoDa12_
Xbalanque
6
2
7
4.75
L
Jormungandr
Kingdomeheartz
Jormungandr
0
3
4
0.67
L
Ah Muzen Cab
Lik Glitchy
Ah Muzen Cab
2
4
1
0.63
L
Cabrakan
1
8
3
0.31
W
Hera
7
0
7
10.5
W
Fenrir
10
3
3
3.83
L
Mercury
l ElChuma l
Mercury
4
6
2
0.83
W
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,506
Damage
56,661
97,591
Taken
99,858
74,067
Mitigated
62,841
40,767
Healing
18,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,790
6,475
0
7,873
22,351
8,460
1,584
9,926
12,425
110,764
0
W
Horus
ItsMeStan
Horus
12,389
4,567
1,473
9,190
21,811
24,199
0
12,727
8,456
277
87,438
W
Xbalanque
JorginhoDa12_
Xbalanque
14,232
6,739
0
8,605
17,211
8,223
3,148
4,810
12,401
0
149,345
L
Jormungandr
Kingdomeheartz
Jormungandr
8,797
2,427
427
2,662
19,546
23,491
0
8,705
10,841
39,809
0
L
Ah Muzen Cab
Lik Glitchy
Ah Muzen Cab
9,942
3,536
0
3,289
14,867
5,211
960
2,632
12,235
0
96,846
L
Cabrakan
14,102
1,615
0
2,947
22,718
18,297
413
3,429
19,289
70,060
0
W
Hera
22,987
5,844
0
2,363
10,516
5,184
590
6,656
3,818
128,318
0
W
Fenrir
20,830
7,291
0
12,730
28,745
14,842
883
10,933
17,704
0
117,786
L
Mercury
l ElChuma l
Mercury
8,030
3,461
0
1,546
20,376
7,382
0
2,640
17,736
0
85,368
W
4,068
469
748
5,658
19,308
21,619
101
9,968
9,296
27,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,006
Gold Earned
53,171
715
Minions Killed
646
0
Camps Cleared
0
2,248,491
Distance Traveled
2,002,798
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,144
507
174
8
0
387,357
3
W
Horus
12,393
563
139
6
0
420,915
6
W
Xbalanque
13,589
618
247
11
0
422,558
2
L
Jormungandr
9,023
410
59
3
0
454,738
4
L
Ah Muzen Cab
11,228
510
157
7
0
410,408
6
L
Cabrakan
10,586
481
136
6
0
279,785
1
W
Hera
12,793
582
181
8
0
459,318
5
W
Fenrir
12,233
556
113
5
0
491,453
5
L
Mercury
11,190
509
120
5
0
470,510
9
W
Khepri
10,998
500
35
2
0
454,247
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role