Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Disgrac3
Guan Yu
Level 143
God Stats
1W - 1L
1,747 SR
Queue Stats
69W - 82L
1,504 Elo+
Party 2
Heimdallr
Heimdallr
GidderWibbit1
Heimdallr
Level 144
God Stats
3W - 5L
1,585 SR
Queue Stats
214W - 246L
1,435 Elo+
Party 2
Yemoja
Yemoja
JoeRaeGuu
Yemoja
Level 160
God Stats
6W - 11L
1,344 SR
Queue Stats
560W - 594L
1,480 Elo+
Party 2
Yu Huang
Yu Huang
McMalesh
Yu Huang
Level 154
God Stats
36W - 36L
1,596 SR
Queue Stats
398W - 426L
1,471 Elo+
Party 2
Team Averages
Level 146
1,554 SR
1,478 Elo+

VS

Team Averages
Level 129
1,600 SR
1,539 Elo+
Kukulkan
Kukulkan
ClickClackPOW314
Kukulkan
Level 151
God Stats
2W - 0L
1,515 SR
Queue Stats
62W - 75L
1,540 Elo+
Party 1
Cthulhu
Cthulhu
TrickyMetal
Cthulhu
Level 131
God Stats
9W - 6L
1,659 SR
Queue Stats
217W - 211L
1,602 Elo+
Solo
Loki
Loki
UnauthorizedCode
Loki
Level 87
God Stats
3W - 3L
1,645 SR
Queue Stats
90W - 78L
1,540 Elo+
Party 1
Hades
Hades
istayhigh16
Hades
Level 149
God Stats
5W - 1L
1,744 SR
Queue Stats
234W - 246L
1,513 Elo+
Party 1
Neith
Neith
lnSaNe_-Savage
Neith
Level 125
God Stats
17W - 24L
1,436 SR
Queue Stats
225W - 216L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
0 / 1 / 0
5,644
470
2,869
9,247
3,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Guan Yu
Disgrac3
Guan Yu
12
0 / 0 / 0
7,038
587
1,699
4,610
3,508
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
GidderWibbit1
Heimdallr
11
2 / 3 / 1
6,630
553
4,543
7,460
3,210
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
JoeRaeGuu
Yemoja
9
1 / 1 / 1
6,426
536
2,656
7,852
6,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yu Huang
McMalesh
Yu Huang
10
0 / 2 / 0
5,977
498
3,809
7,037
2,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
6,096
508
3,197
3,656
1,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
TrickyMetal
Cthulhu
11
5 / 1 / 0
6,745
562
5,645
8,035
5,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 0 / 2
6,283
524
2,760
8,268
2,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 0 / 1
7,453
621
1,988
5,122
2,848
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
1 / 2 / 2
6,625
552
5,920
8,392
3,143
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
3
Kills
7
7
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
1
0
0
W
0
0
0
0
L
Guan Yu
Disgrac3
Guan Yu
0
0
0
0
L
Heimdallr
GidderWibbit1
Heimdallr
2
3
1
0.83
L
Yemoja
JoeRaeGuu
Yemoja
1
1
1
1.5
L
Yu Huang
McMalesh
Yu Huang
0
2
0
0
W
Cthulhu
TrickyMetal
Cthulhu
5
1
0
5
W
0
0
2
1
W
1
0
1
1.5
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,576
Damage
19,510
36,206
Taken
33,473
20,136
Mitigated
15,838
12,001
Healing
13,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
2,869
514
0
3,886
9,247
3,566
0
1,545
7,702
0
38,568
W
3,197
215
0
625
3,656
1,331
0
2,202
1,308
42,039
0
L
Guan Yu
Disgrac3
Guan Yu
1,699
307
75
2,618
4,610
3,508
0
1,115
3,495
0
56,399
L
Heimdallr
GidderWibbit1
Heimdallr
4,543
2,215
0
1,562
7,460
3,210
0
1,161
6,299
0
47,949
L
Yemoja
JoeRaeGuu
Yemoja
2,656
1,126
1,115
2,245
7,852
6,961
0
3,418
4,434
20,277
0
L
Yu Huang
McMalesh
Yu Huang
3,809
224
0
500
7,037
2,891
0
3,633
3,404
44,205
0
W
Cthulhu
TrickyMetal
Cthulhu
5,645
1,014
175
2,089
8,035
5,750
0
2,089
5,868
25,078
0
W
2,760
712
0
4,413
8,268
2,766
0
797
7,394
0
48,947
W
1,988
513
68
3,829
5,122
2,848
0
76
5,042
62,272
0
W
5,920
2,053
0
2,573
8,392
3,143
407
996
7,396
42
40,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,715
Gold Earned
33,202
392
Minions Killed
428
0
Camps Cleared
0
1,105,471
Distance Traveled
1,264,987
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,644
470
76
6
0
267,678
4
W
Kukulkan
6,096
508
84
7
0
245,530
4
L
Guan Yu
7,038
587
115
10
0
219,932
4
L
Heimdallr
6,630
553
87
7
0
196,976
1
L
Yemoja
6,426
536
32
3
0
206,116
5
L
Yu Huang
5,977
498
82
7
0
214,769
4
W
Cthulhu
6,745
562
43
4
0
275,943
3
W
Loki
6,283
524
91
8
0
278,712
2
W
Hades
7,453
621
125
10
0
246,573
6
W
Neith
6,625
552
85
7
0
218,229
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role