Player Matchup

Cthulhu
Cthulhu
MaddenBeast7701
Cthulhu
Level 4
God Stats
6W - 0L
1,880 SR
Queue Stats
7W - 0L
1,877 Elo+
Party 2
Bastet
Bastet
Papasito_Alexito
Bastet
Level 149
God Stats
1W - 0L
1,148 SR
Queue Stats
20W - 11L
1,654 Elo+
Party 2
Poseidon
Poseidon
SteelResistance
Poseidon
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 13L
1,658 Elo+
Party 2
Team Averages
Level 100
1,509 SR
1,730 Elo+

VS

Team Averages
Level 54
1,633 SR
1,464 Elo+
Charybdis
Charybdis
Joshman0
Charybdis
Level 124
God Stats
4W - 3L
1,454 SR
Queue Stats
174W - 123L
1,477 Elo+
Party 1
Anubis
Anubis
ProRellic
Anubis
Level 28
God Stats
3W - 1L
1,787 SR
Queue Stats
3W - 3L
1,569 Elo+
Party 1
Ymir
Ymir
youbie123
Ymir
Level 11
God Stats
7W - 10L
1,656 SR
Queue Stats
130W - 110L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 11
10,180
679
9,435
12,297
10,191
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
6 / 2 / 4
10,923
728
9,412
10,128
3,921
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
18
6 / 0 / 4
11,626
775
21,523
6,469
2,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Joshman0
Charybdis
13
1 / 7 / 1
8,776
585
5,858
16,064
6,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
ProRellic
Anubis
14
1 / 4 / 1
8,634
576
4,730
9,978
4,636
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
14
1 / 1 / 2
9,891
659
3,625
18,386
22,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
12
Kills
3
3
Deaths
12
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Joshman0
Charybdis
1
7
1
0.21
W
0
1
11
5.5
W
6
2
4
4
L
Anubis
ProRellic
Anubis
1
4
1
0.38
W
Poseidon
6
0
4
8
L
Ymir
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,370
Damage
14,213
28,894
Taken
44,428
16,968
Mitigated
33,871
10,426
Healing
5,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Joshman0
Charybdis
5,858
3,808
0
1,835
16,064
6,616
0
9,813
5,641
0
31,896
W
9,435
128
538
5,232
12,297
10,191
266
4,093
8,204
28,563
0
W
9,412
1,700
0
2,134
10,128
3,921
966
2,814
7,314
0
32,851
L
Anubis
ProRellic
Anubis
4,730
92
0
2,771
9,978
4,636
0
6,248
3,530
30,371
0
W
Poseidon
21,523
4,619
0
2,522
6,469
2,856
308
2,016
4,453
71,670
0
L
Ymir
3,625
703
0
1,261
18,386
22,619
0
13,434
4,164
9,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,729
Gold Earned
27,301
212
Minions Killed
145
9
Camps Cleared
5
834,863
Distance Traveled
786,601
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,776
585
64
4
3
253,487
6
W
Cthulhu
10,180
679
47
3
1
278,139
0
W
Bastet
10,923
728
26
2
5
272,620
4
L
Anubis
8,634
576
71
5
1
241,327
5
W
Poseidon
11,626
775
139
9
3
284,104
1
L
Ymir
9,891
659
10
1
1
291,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role