Player Matchup

King Arthur
King Arthur
Alex The Jaguar
King Arthur
Level 142
God Stats
3W - 4L
1,168 SR
Queue Stats
52W - 48L
1,336 Elo+
Party 1
Janus
Janus
FLOPxCRAKJAK
Janus
Level 134
God Stats
8W - 2L
1,629 SR
Queue Stats
297W - 338L
1,492 Elo+
Party 1
Fenrir
Fenrir
K4NEKIxKEN22
Fenrir
Level 154
God Stats
11W - 10L
1,471 SR
Queue Stats
328W - 374L
1,451 Elo+
Party 1
Ares
Ares
RookShadow141
Ares
Level 38
God Stats
10W - 11L
1,620 SR
Queue Stats
51W - 56L
1,317 Elo+
Party 1
Sun Wukong
Sun Wukong
SuperT0mtom
Sun Wukong
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,674 Elo+
Party 1
Team Averages
Level 97
1,478 SR
1,454 Elo+

VS

Team Averages
Level 85
1,683 SR
1,543 Elo+
Janus
Janus
BadZuka
Janus
Level 123
God Stats
6W - 3L
1,744 SR
Queue Stats
167W - 141L
1,567 Elo+
Party 2
Guan Yu
Guan Yu
ItsMisterBlue
Guan Yu
Level 125
God Stats
5W - 1L
1,735 SR
Queue Stats
183W - 154L
1,564 Elo+
Party 2
Ymir
Ymir
ItsMisterYellow
Ymir
Level 127
God Stats
4W - 2L
1,700 SR
Queue Stats
160W - 143L
1,564 Elo+
Party 2
Bakasura
Bakasura
RedRoseDominion
Bakasura
Level 30
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 28L
1,412 Elo+
Solo
Izanami
Izanami
dukejustice18
Izanami
Level 18
God Stats
11W - 8L
1,739 SR
Queue Stats
74W - 60L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alex The Jaguar
King Arthur
13
2 / 3 / 4
8,761
417
12,584
16,065
8,068
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
1 / 3 / 3
8,528
406
11,992
11,318
4,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
17
6 / 4 / 1
10,444
497
15,455
17,603
8,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 5 / 1
7,484
356
3,884
19,740
16,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
SuperT0mtom
Sun Wukong
13
0 / 3 / 2
7,549
359
2,359
13,166
12,356
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BadZuka
Janus
17
2 / 2 / 10
10,779
513
11,573
8,300
3,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
17
4 / 2 / 9
10,951
521
14,533
15,624
20,479
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
2 / 2 / 13
10,022
477
13,217
29,467
31,492
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bakasura
18
5 / 1 / 7
10,908
519
5,664
15,200
7,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
15
5 / 2 / 3
10,066
479
7,807
15,168
7,138
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
60
9
Kills
18
18
Deaths
9
11
Assists
42
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Alex The Jaguar
King Arthur
2
3
4
1.33
W
Janus
BadZuka
Janus
2
2
10
3.5
L
1
3
3
0.83
W
Guan Yu
4
2
9
4.25
W
2
2
13
4.25
L
Fenrir
6
4
1
1.63
W
Bakasura
5
1
7
8.5
L
0
5
1
0.1
L
Sun Wukong
SuperT0mtom
Sun Wukong
0
3
2
0.33
W
Izanami
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,274
Damage
52,794
77,892
Taken
83,759
50,726
Mitigated
70,185
21,142
Healing
27,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Alex The Jaguar
King Arthur
12,584
691
0
6,498
16,065
8,068
376
5,555
10,074
0
67,570
W
Janus
BadZuka
Janus
11,573
1,279
0
520
8,300
3,785
1,590
1,089
7,211
89,744
0
L
11,992
864
0
1,597
11,318
4,357
188
2,322
8,926
78,489
0
W
Guan Yu
14,533
1,262
2,499
3,356
15,624
20,479
431
1,477
14,147
0
75,785
W
13,217
3,458
3,846
8,574
29,467
31,492
239
7,736
21,731
44,784
0
L
Fenrir
15,455
3,902
0
7,345
17,603
8,965
774
4,561
12,618
0
87,476
W
Bakasura
5,664
3,983
0
5,030
15,200
7,291
1,758
1,184
14,016
0
84,412
L
3,884
125
139
3,040
19,740
16,980
0
8,696
9,899
11,525
0
L
Sun Wukong
SuperT0mtom
Sun Wukong
2,359
529
0
2,523
13,166
12,356
0
2,842
10,250
0
29,229
W
Izanami
7,807
4,593
0
3,871
15,168
7,138
1,654
6,025
9,143
0
80,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,766
Gold Earned
52,726
420
Minions Killed
594
0
Camps Cleared
0
1,931,837
Distance Traveled
2,135,405
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,761
417
85
4
0
362,764
1
W
Janus
10,779
513
153
7
0
408,825
0
L
Janus
8,528
406
117
6
0
384,205
2
W
Guan Yu
10,951
521
117
6
0
416,859
4
W
Ymir
10,022
477
34
2
0
388,798
4
L
Fenrir
10,444
497
150
7
0
414,148
3
W
Bakasura
10,908
519
157
7
0
512,947
0
L
Ares
7,484
356
25
1
0
393,981
0
L
Sun Wukong
7,549
359
43
2
0
376,739
0
W
Izanami
10,066
479
133
6
0
407,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role