Player Matchup

Nemesis
Nemesis
Diamond III
 
Nemesis
Diamond III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Diamond IV
 
Nu Wa
Diamond IV
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Platinum V
MixedRaceCouple
Chiron
Platinum V
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 18L
2,002 MMR
Party 1
Khepri
Khepri
Platinum II
Vulcoh
Khepri
Platinum II
Level 158
God Stats
2W - 3L
1,920 SR
Queue Stats
105W - 96L
1,995 MMR
Solo
King Arthur
King Arthur
Platinum I
peepeeboyy
King Arthur
Platinum I
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 25L
2,052 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 104
1,584 SR
1,810 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 124
1,646 SR
1,934 MMR
Fenrir
Fenrir
Platinum II
 
Fenrir
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Diamond IV
FattyAttacky
Ravana
Diamond IV
Level 94
God Stats
23W - 6L
1,939 SR
Queue Stats
231W - 226L
2,126 MMR
Solo
Susano
Susano
Platinum IV
IloveAnimesUwU
Susano
Platinum IV
Level 49
God Stats
8W - 6L
1,555 SR
Queue Stats
60W - 47L
2,003 MMR
Solo
Xbalanque
Xbalanque
Platinum III
ImyourW0lf
Xbalanque
Platinum III
Level 158
God Stats
5W - 7L
1,472 SR
Queue Stats
226W - 202L
1,946 MMR
Solo
Vulcan
Vulcan
Platinum III
Wynti
Vulcan
Platinum III
Level 160
God Stats
1W - 2L
1,763 SR
Queue Stats
53W - 42L
2,095 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
8 / 1 / 5
11,955
598
13,180
14,417
6,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
 
Nu Wa
18
4 / 0 / 11
11,644
582
18,683
8,591
4,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
2 / 0 / 2
12,139
607
14,755
15,361
6,944
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
Vulcoh
Khepri
16
6 / 0 / 7
11,590
580
6,183
10,828
10,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
peepeeboyy
King Arthur
19
9 / 0 / 9
12,828
641
23,761
21,241
28,229
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
UllrAresGebCabrakan

VS

Bans
LancelotKaliSkadiArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
0 / 2 / 0
7,822
391
4,100
14,964
10,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ravana
10
0 / 11 / 0
7,068
353
5,308
23,625
11,034
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 8 / 1
7,473
374
5,322
21,674
8,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
ImyourW0lf
Xbalanque
14
0 / 7 / 0
8,814
441
13,518
21,784
9,704
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
Wynti
Vulcan
12
1 / 3 / 0
8,075
404
5,316
15,256
6,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
2
29
Kills
1
1
Deaths
31
34
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
8
1
5
10.5
W
Nu Wa
 
Nu Wa
4
0
11
9.5
L
Fenrir
 
Fenrir
0
2
0
0
L
Ravana
0
11
0
0
L
0
8
1
0.06
L
Xbalanque
ImyourW0lf
Xbalanque
0
7
0
0
W
2
0
2
3
W
Khepri
Vulcoh
Khepri
6
0
7
9.5
L
Vulcan
Wynti
Vulcan
1
3
0
0.33
W
King Arthur
peepeeboyy
King Arthur
9
0
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,562
Damage
33,564
70,438
Taken
97,303
57,232
Mitigated
46,298
18,614
Healing
9,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
13,180
6,186
0
1,640
14,417
6,690
4,274
1,612
12,805
0
107,383
W
Nu Wa
 
Nu Wa
18,683
2,612
0
1,021
8,591
4,713
4,987
1,432
7,159
115,991
0
L
Fenrir
 
Fenrir
4,100
1,069
0
4,170
14,964
10,733
0
5,418
9,256
0
30,761
L
Ravana
5,308
731
0
2,507
23,625
11,034
0
5,536
17,911
0
34,885
L
5,322
1,067
0
500
21,674
8,598
0
4,641
16,845
0
52,836
L
Xbalanque
ImyourW0lf
Xbalanque
13,518
6,591
0
2,265
21,784
9,704
0
4,570
17,072
0
92,939
W
14,755
5,064
353
8,328
15,361
6,944
7,094
0
15,361
0
115,080
W
Khepri
Vulcoh
Khepri
6,183
759
0
2,980
10,828
10,656
515
1,867
7,469
26,921
0
L
Vulcan
Wynti
Vulcan
5,316
1,429
0
404
15,256
6,229
0
4,467
10,549
66,513
0
W
King Arthur
peepeeboyy
King Arthur
23,761
1,730
0
4,292
21,241
28,229
608
701
20,540
804
108,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,156
Gold Earned
39,252
700
Minions Killed
461
0
Camps Cleared
0
1,996,881
Distance Traveled
1,489,327
28
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,955
598
128
6
0
471,537
4
W
Nu Wa
11,644
582
197
10
0
346,230
3
L
Fenrir
7,822
391
49
2
0
295,630
12
L
Ravana
7,068
353
59
3
0
267,783
2
L
Susano
7,473
374
83
4
0
332,132
0
L
Xbalanque
8,814
441
153
8
0
312,825
3
W
Chiron
12,139
607
189
9
0
355,628
4
W
Khepri
11,590
580
29
1
0
407,173
10
L
Vulcan
8,075
404
117
6
0
280,957
4
W
King Arthur
12,828
641
157
8
0
416,313
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role