Player Matchup

Arachne
Arachne
EatingFlapjacks
Arachne
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,564 Elo+
Party 1
Odin
Odin
SpacedMussel18
Odin
Level 48
God Stats
1W - 0L
1,874 SR
Queue Stats
10W - 12L
1,473 Elo+
Party 1
Skadi
Skadi
XxGuNZzxX
Skadi
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 19L
1,564 Elo+
Party 1
Team Averages
Level 33
1,625 SR
1,533 Elo+

VS

Team Averages
Level 99
1,464 SR
1,387 Elo+
Set
Set
 
Set
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
KGC Lyttl Foot
Hachiman
Level 89
God Stats
22W - 35L
1,537 SR
Queue Stats
230W - 267L
1,421 Elo+
Party 2
Cthulhu
Cthulhu
vLethalxDosev
Cthulhu
Level 80
God Stats
188W - 252L
1,356 SR
Queue Stats
302W - 534L
1,239 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 7
7,530
753
9,440
8,355
5,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 0 / 8
8,465
847
6,544
6,679
6,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
XxGuNZzxX
Skadi
13
5 / 1 / 6
8,061
806
14,022
8,684
3,983
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
10
1 / 2 / 0
7,062
706
6,479
13,023
11,682
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
11
0 / 5 / 2
6,773
677
4,338
8,731
3,077
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
11
2 / 5 / 1
7,445
745
6,841
13,581
7,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
12
Kills
3
3
Deaths
12
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
2
0
0.5
W
4
2
7
3.75
L
Hachiman
0
5
2
0.2
W
3
0
8
7
W
Skadi
XxGuNZzxX
Skadi
5
1
6
8
L
Cthulhu
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,006
Damage
17,658
23,718
Taken
35,335
15,874
Mitigated
22,229
3,449
Healing
5,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
6,479
3,577
1,331
2,211
13,023
11,682
0
315
12,708
0
17,600
W
9,440
6,435
0
2,073
8,355
5,375
0
2,017
6,338
0
19,120
L
Hachiman
4,338
1,874
0
948
8,731
3,077
0
0
8,731
0
17,538
W
6,544
1,808
0
1,126
6,679
6,516
0
2,147
4,532
0
12,836
W
Skadi
XxGuNZzxX
Skadi
14,022
6,414
0
250
8,684
3,983
0
2,998
5,686
0
37,678
L
Cthulhu
6,841
441
690
477
13,581
7,470
0
234
13,347
27,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,056
Gold Earned
21,280
104
Minions Killed
130
4
Camps Cleared
5
621,902
Distance Traveled
568,296
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,062
706
27
3
3
203,720
0
W
Arachne
7,530
753
17
2
3
211,518
0
L
Hachiman
6,773
677
48
5
0
170,249
0
W
Odin
8,465
847
18
2
0
217,496
1
W
Skadi
8,061
806
69
7
1
192,888
2
L
Cthulhu
7,445
745
55
6
2
194,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role