Player Matchup

Thor
Thor
 
Thor
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
Kurt_Angle58
Nu Wa
Level 98
God Stats
11W - 11L
1,467 SR
Queue Stats
45W - 45L
1,476 Elo+
Party 3
Bacchus
Bacchus
STILBRNEATER
Bacchus
Level 88
God Stats
14W - 24L
1,380 SR
Queue Stats
78W - 90L
1,381 Elo+
Party 2
Hachiman
Hachiman
Two_Skies_22
Hachiman
Level 77
God Stats
31W - 37L
1,466 SR
Queue Stats
101W - 136L
1,285 Elo+
Party 3
Skadi
Skadi
xLimpGlizzyx
Skadi
Level 68
God Stats
15W - 9L
1,638 SR
Queue Stats
101W - 112L
1,385 Elo+
Party 2
Team Averages
Level 92
1,490 SR
1,405 Elo+

VS

Team Averages
Level 104
1,435 SR
1,418 Elo+
Neith
Neith
 
Neith
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Alpha_Groundz1
King Arthur
Level 76
God Stats
3W - 5L
1,214 SR
Queue Stats
171W - 170L
1,417 Elo+
Party 1
Nu Wa
Nu Wa
MaemoBun
Nu Wa
Level 126
God Stats
136W - 107L
1,537 SR
Queue Stats
835W - 908L
1,410 Elo+
Solo
Heimdallr
Heimdallr
Spartucus-XIV
Heimdallr
Level 89
God Stats
14W - 9L
1,578 SR
Queue Stats
337W - 324L
1,391 Elo+
Party 1
Arachne
Arachne
X_AZMODEUZ_X
Arachne
Level 87
God Stats
25W - 40L
1,344 SR
Queue Stats
140W - 180L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
8
1 / 3 / 1
5,437
494
3,287
9,990
3,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
1 / 2 / 0
5,821
529
3,514
5,806
2,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
STILBRNEATER
Bacchus
9
2 / 2 / 2
6,142
558
4,031
7,000
4,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
Two_Skies_22
Hachiman
9
0 / 3 / 1
4,966
451
1,787
7,248
1,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 0
5,494
499
5,969
6,604
2,738
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
5 / 1 / 1
6,556
596
4,523
6,101
2,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

King Arthur
Alpha_Groundz1
King Arthur
10
2 / 1 / 2
5,662
515
3,698
8,471
5,202
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
MaemoBun
Nu Wa
9
2 / 0 / 3
5,982
544
4,465
5,469
1,981
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
Spartucus-XIV
Heimdallr
9
0 / 2 / 6
5,679
516
3,878
4,740
1,839
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
X_AZMODEUZ_X
Arachne
10
3 / 0 / 2
5,895
536
4,893
7,678
3,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
4
Kills
12
12
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
3
1
0.5
W
Neith
 
Neith
5
1
1
5.5
W
King Arthur
Alpha_Groundz1
King Arthur
2
1
2
3
L
1
2
0
0.5
W
Nu Wa
MaemoBun
Nu Wa
2
0
3
3.5
L
Bacchus
STILBRNEATER
Bacchus
2
2
2
1.5
W
Heimdallr
Spartucus-XIV
Heimdallr
0
2
6
1.5
L
Hachiman
Two_Skies_22
Hachiman
0
3
1
0.17
W
Arachne
X_AZMODEUZ_X
Arachne
3
0
2
4
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,588
Damage
21,457
36,648
Taken
32,459
14,981
Mitigated
14,751
11,770
Healing
9,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,287
1,102
0
3,352
9,990
3,847
0
1,375
8,615
0
32,639
W
Neith
 
Neith
4,523
1,632
0
3,353
6,101
2,159
0
1,487
4,534
0
36,068
W
King Arthur
Alpha_Groundz1
King Arthur
3,698
646
0
777
8,471
5,202
0
1,321
7,030
0
28,062
L
3,514
749
0
1,460
5,806
2,056
0
1,905
3,901
41,766
0
W
Nu Wa
MaemoBun
Nu Wa
4,465
1,176
0
1,644
5,469
1,981
0
1,325
4,014
37,399
0
L
Bacchus
STILBRNEATER
Bacchus
4,031
250
105
2,460
7,000
4,369
0
367
6,633
18,314
0
W
Heimdallr
Spartucus-XIV
Heimdallr
3,878
1,753
0
455
4,740
1,839
28
1,673
3,019
0
32,190
L
Hachiman
Two_Skies_22
Hachiman
1,787
963
0
2,933
7,248
1,971
333
251
6,997
0
29,387
W
Arachne
X_AZMODEUZ_X
Arachne
4,893
3,136
0
2,935
7,678
3,570
0
1,205
6,317
0
35,846
L
5,969
2,207
0
1,460
6,604
2,738
0
903
5,701
0
37,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,860
Gold Earned
29,774
295
Minions Killed
285
0
Camps Cleared
0
1,060,291
Distance Traveled
1,016,237
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,437
494
69
6
0
196,909
4
W
Neith
6,556
596
60
5
0
198,659
4
W
King Arthur
5,662
515
42
4
0
199,125
2
L
Nu Wa
5,821
529
90
8
0
200,012
2
W
Nu Wa
5,982
544
68
6
0
181,403
4
L
Bacchus
6,142
558
27
2
0
240,864
1
W
Heimdallr
5,679
516
59
5
0
203,726
0
L
Hachiman
4,966
451
42
4
0
179,602
2
W
Arachne
5,895
536
56
5
0
233,324
0
L
Skadi
5,494
499
67
6
0
242,904
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role