Player Matchup

Ra
Ra
 
Ra
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Crazybalista
Shiva
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,510 Elo+
Solo
Bakasura
Bakasura
CurtTheDonTV
Bakasura
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,652 Elo+
Solo
Ares
Ares
The1WhoKN0CKS2x
Ares
Level 156
God Stats
1W - 4L
1,373 SR
Queue Stats
114W - 93L
1,530 Elo+
Solo
Danzaburou
Danzaburou
Wolly Willy
Danzaburou
Level 62
God Stats
1W - 1L
1,652 SR
Queue Stats
22W - 19L
1,573 Elo+
Solo
Team Averages
Level 128
1,505 SR
1,553 Elo+

VS

Team Averages
Level 133
1,513 SR
1,584 Elo+
Sol
Sol
Killer Koas
Sol
Level 159
God Stats
1W - 2L
1,347 SR
Queue Stats
379W - 339L
1,601 Elo+
Party 1
Horus
Horus
Myztari
Horus
Level 81
God Stats
3W - 5L
1,335 SR
Queue Stats
560W - 544L
1,541 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Stea1thTech
Morgan Le Fay
Level 126
God Stats
2W - 0L
1,725 SR
Queue Stats
9W - 10L
1,514 Elo+
Party 1
Da Ji
Da Ji
XxGoDAssaultxX
Da Ji
Level 157
God Stats
22W - 19L
1,628 SR
Queue Stats
396W - 340L
1,634 Elo+
Party 1
Nemesis
Nemesis
xII_GoldenPro_II
Nemesis
Level 143
God Stats
22W - 21L
1,532 SR
Queue Stats
215W - 174L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
1 / 5 / 2
9,604
505
8,257
13,931
6,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
3 / 5 / 0
10,235
539
17,379
20,070
14,900
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
CurtTheDonTV
Bakasura
13
1 / 7 / 1
8,334
439
6,582
19,305
7,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
0 / 6 / 3
7,449
392
10,054
23,400
19,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Wolly Willy
Danzaburou
15
0 / 7 / 1
8,997
474
11,057
15,021
6,013
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 9
10,957
577
14,282
17,359
7,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
Myztari
Horus
14
5 / 1 / 15
10,495
552
4,575
22,747
25,903
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
Stea1thTech
Morgan Le Fay
15
4 / 1 / 11
9,669
509
17,533
13,184
7,422
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
5 / 1 / 7
11,395
600
16,367
17,952
11,802
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
11 / 2 / 9
11,277
594
13,000
20,729
11,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
81
5
Kills
30
30
Deaths
5
7
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
5
2
0.4
L
3
5
0
0.6
L
Bakasura
CurtTheDonTV
Bakasura
1
7
1
0.21
W
5
0
9
9.5
W
Horus
Myztari
Horus
5
1
15
12.5
W
Morgan Le Fay
Stea1thTech
Morgan Le Fay
4
1
11
9.5
L
0
6
3
0.25
L
Danzaburou
Wolly Willy
Danzaburou
0
7
1
0.07
W
5
1
7
8.5
W
11
2
9
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,329
Damage
65,757
91,727
Taken
91,971
54,747
Mitigated
64,487
20,750
Healing
39,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
8,257
453
1,493
4,396
13,931
6,243
0
4,359
9,572
97,354
0
L
17,379
1,977
47
7,405
20,070
14,900
808
2,871
17,199
0
74,819
L
Bakasura
CurtTheDonTV
Bakasura
6,582
4,527
0
1,944
19,305
7,985
62
5,997
13,308
0
60,319
W
14,282
7,213
0
9,832
17,359
7,366
3,672
2,278
15,081
112,856
0
W
Horus
Myztari
Horus
4,575
2,533
9,627
9,432
22,747
25,903
139
6,296
16,096
0
16,992
W
Morgan Le Fay
Stea1thTech
Morgan Le Fay
17,533
1,539
286
2,562
13,184
7,422
431
3,467
9,647
74,880
0
L
10,054
773
0
2,084
23,400
19,606
0
10,793
12,607
28,268
0
L
Danzaburou
Wolly Willy
Danzaburou
11,057
5,434
0
3,381
15,021
6,013
0
7,795
7,226
0
78,634
W
16,367
4,473
0
5,834
17,952
11,802
703
2,122
15,555
0
97,606
W
13,000
6,456
0
2,104
20,729
11,994
214
4,940
15,049
0
92,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,619
Gold Earned
53,793
534
Minions Killed
559
0
Camps Cleared
0
1,778,753
Distance Traveled
1,853,378
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,604
505
158
8
0
328,733
2
L
Shiva
10,235
539
122
6
0
366,929
3
L
Bakasura
8,334
439
94
5
0
399,767
2
W
Sol
10,957
577
146
8
0
344,436
1
W
Horus
10,495
552
24
1
0
357,163
7
W
Morgan Le Fay
9,669
509
104
5
0
364,474
1
L
Ares
7,449
392
31
2
0
353,316
10
L
Danzaburou
8,997
474
129
7
0
330,008
2
W
Da Ji
11,395
600
152
8
0
363,294
0
W
Nemesis
11,277
594
133
7
0
424,011
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role