Player Matchup

Neith
Neith
BartSkrimpson
Neith
Level 89
God Stats
6W - 2L
1,724 SR
Queue Stats
80W - 95L
1,461 Elo+
Party 3
Anhur
Anhur
DeadlyVengeance7
Anhur
Level 155
God Stats
5W - 1L
1,712 SR
Queue Stats
210W - 228L
1,513 Elo+
Party 1
Ra
Ra
chelsbiaa
Ra
Level 128
God Stats
10W - 4L
1,682 SR
Queue Stats
355W - 375L
1,546 Elo+
Party 3
Kuzenbo
Kuzenbo
theothechipmunk3
Kuzenbo
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 38L
1,358 Elo+
Party 1
Tiamat
Tiamat
ventura_profana
Tiamat
Level 156
God Stats
6W - 4L
1,562 SR
Queue Stats
234W - 248L
1,433 Elo+
Solo
Team Averages
Level 111
1,636 SR
1,462 Elo+

VS

Team Averages
Level 74
1,484 SR
1,464 Elo+
Ah Muzen Cab
Ah Muzen Cab
Chance21
Ah Muzen Cab
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 32L
1,395 Elo+
Party 2
Janus
Janus
Killrock77
Janus
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,382 Elo+
Party 2
Vamana
Vamana
Phoque2556
Vamana
Level 60
God Stats
3W - 4L
1,420 SR
Queue Stats
124W - 115L
1,483 Elo+
Solo
Chang'e
Chang'e
Tremellia
Chang'e
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
117W - 91L
1,599 Elo+
Solo
Chronos
Chronos
kingroot1
Chronos
Level 75
God Stats
0W - 2L
1,500 SR
Queue Stats
194W - 185L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 6 / 16
12,795
640
25,158
19,637
12,017
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

20
5 / 2 / 12
13,268
663
14,637
23,583
14,688
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

20
8 / 3 / 11
14,110
706
23,581
22,074
13,838
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
0 / 4 / 25
12,670
634
8,069
26,006
41,182
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
16 / 6 / 13
15,804
790
45,947
26,873
32,688
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Chance21
Ah Muzen Cab
18
5 / 8 / 10
11,827
591
24,579
25,753
10,917
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
19
3 / 8 / 7
11,841
592
22,376
21,640
9,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
Phoque2556
Vamana
20
2 / 6 / 13
13,076
654
23,891
35,715
36,486
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
Tremellia
Chang'e
20
4 / 5 / 10
12,359
618
11,049
21,761
12,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
kingroot1
Chronos
20
5 / 5 / 9
13,242
662
17,164
23,282
10,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
68
32
Kills
19
21
Deaths
32
77
Assists
49
Player
Kills
Deaths
Assists
KDA
W
3
6
16
1.83
L
Ah Muzen Cab
Chance21
Ah Muzen Cab
5
8
10
1.25
W
5
2
12
5.5
L
Janus
3
8
7
0.81
L
Vamana
Phoque2556
Vamana
2
6
13
1.42
L
Chang'e
Tremellia
Chang'e
4
5
10
1.8
W
8
3
11
4.5
L
Chronos
kingroot1
Chronos
5
5
9
1.9
W
0
4
25
3.13
W
16
6
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,392
Damage
99,059
118,173
Taken
128,151
114,413
Mitigated
79,493
65,487
Healing
57,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,158
8,231
2,950
4,249
19,637
12,017
2,794
9,469
10,168
0
42,721
L
Ah Muzen Cab
Chance21
Ah Muzen Cab
24,579
11,120
2,342
6,442
25,753
10,917
1,130
18,309
7,444
0
46,960
W
14,637
6,661
3,961
8,194
23,583
14,688
3,224
12,424
11,159
0
40,448
L
Janus
22,376
774
2,525
3,270
21,640
9,165
0
14,517
7,123
45,406
0
L
Vamana
Phoque2556
Vamana
23,891
10,818
3,825
11,894
35,715
36,486
116
14,711
21,004
4,360
33,302
L
Chang'e
Tremellia
Chang'e
11,049
851
12,024
7,812
21,761
12,173
139
16,192
5,569
24,857
0
W
23,581
1,014
15,771
10,506
22,074
13,838
1,656
10,100
11,974
51,307
0
L
Chronos
kingroot1
Chronos
17,164
5,335
353
6,993
23,282
10,752
441
13,868
9,414
45,882
0
W
8,069
3,199
1,516
6,312
26,006
41,182
731
10,405
15,601
16,766
0
W
45,947
752
3,850
8,178
26,873
32,688
635
10,686
16,187
73,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,647
Gold Earned
62,345
253
Minions Killed
216
0
Camps Cleared
0
1,731,340
Distance Traveled
1,687,666
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,795
640
41
2
0
295,733
0
L
Ah Muzen Cab
11,827
591
42
2
0
292,330
0
W
Anhur
13,268
663
60
3
0
358,124
6
L
Janus
11,841
592
54
3
0
323,450
0
L
Vamana
13,076
654
17
1
0
403,406
0
L
Chang'e
12,359
618
35
2
0
357,735
0
W
Ra
14,110
706
75
4
0
400,514
0
L
Chronos
13,242
662
68
3
0
310,745
0
W
Kuzenbo
12,670
634
17
1
0
319,798
0
W
Tiamat
15,804
790
60
3
0
357,171
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role